Tuesday, 11 August 2015

A Primer on Patrol Angis

Gavin Syme talks about his new rules set


The whole idea of 15mm scale science fiction wargaming has gained much ground in the last decade and now it is rightly considered a genre and pursuit taken up by many thousands of wargamers all over the world. The Ion Age is a part of this and every month it contributes to the growth with its own unique space opera setting and range of miniatures. With the release of Patrol Angis the miniature range has its own first rule system and this led to an email from Aris Kolehmainen who had questions to ask of us and of me for his convention Planetfall....




“Hello Ion Age and Gavin Syme. My name is Aris Kolehmainen. I'm asking questions aboutPatrol Angis on behalf of the Planetfall 15mm Sci Fi event. We try to stay on the front line of new 15mm Sci Fi games and promote the heck out of them to build interest in our hobby, and provide a friendly competitive atmosphere in the form of tournament play. We are wanting to demo your game this year and consider it for official tournament play next year at Planetfall 2016. So I'm making things ready for Planetfall this year and play Patrol Angis. As the author I'd like to ask you some questions both for my information, and as a primer before a demo game begins. I'd like a kind of Primer on the game and how to get into it and where it sits if your plans for The Ion Age. So here are the questions!”




Its been a while since I have been asked to contribute to an interview or primer and I have a lot of respect for guys who run the smaller conventions and shows that form the backbone of many wargaming clubs. Plus I know for a fact that a good dozen or more IonFans (our name for our customers) are attending Planetfall. Ask your questions and the knowledge shall be imparted upon you!


(The following Q&A session is presented with the Questions being asked by Aris and the Answers being given by myself Gavin Syme)


Q: Patrol Angis looks like a fascinating rules system. Can you tell me what makes your game system different from other 15mm titles on the market?


A: One of the things I love most about wargaming is its diversity and choice in rule systems and settings. Every wargamer I know, myself included, owns many different books and treasures them all. So I was well aware that Patrol Angis would go out into a world with a lot of competing titles including some others I had already written myself! What makes it different is in two main areas. The rule mechanics and the setting. I will talk about the mechanics first.


Patrol Angis is the first of a series of titles in The Ion Age and its the core book. This means its a starting point and its skirmish wargaming in the far future. Skirmish wargaming with one platoon a side (but you can have more) with full rules for infantry, bikes and battlesuits. Its tactical and small level. The rules are easy to learn and are centred around the D8 (eight sided dice) with a couple of features special to this system the 'Activation Token' and the 'Troop Element'.




Activation Tokens are taken from the Initiative roll that is made once per turn by each platoon in play with the highest roll winning and determine the number of tokens for the turn for each platoon meaning every turn can vary in length and choices must be made. Players love this feature as a Troop Element needs a token to act in the turn. Troop Element are what your platoon is made up of and you can choose the size of these! Squads of ten, Fire-Teams of four, Sticks of two making up your platoon. This is very flexible and you choose how your Troop Elements are composed! As well as these two aspects there are the 'Courses of Action' which are the choices a Troop Element has when its activated and it covers things such as Movement, Firing, Close Combat, Re-Motivate (part of the morale rules) as well as Dash and other more specialised choices. This gives a lot of variety in play. There are 'Advanced Rules' which add customisation to your miniatures in play with special abilities, skills and equipment opening up options for your Retained Knights and Muster. Lastly the 'Platoon Creation Rules' give a massive level of choice in assembling your miniatures into a force in play. There are full rules and statistics tables in the book.



As the first title in our series Patrol Angis is the 'light bulb' in an otherwise dark room. Its a window into The Ion Age and its universe. The setting is during the Prydian Civil War so its a war that pits brother against brother and former allies as enemies. An embattled Prydian Army tries to hold 'The Precinct' together as rogue Marcher Barons and their armies as well as the Leagues of Canlaster and Yordan try to grab worlds for themselves. All of this over the vacant Throne of the Addans on New Glastonbury. Space Opera that is imaginative but solid. Retained Knights wearing powered armour align themselves to a lord and carry his or her banner. Its a universe much of my own design and it borrows from the real world in some ways. I have always adored the War of the Roses and a I am sucker for the Arthurian Myths too. I have a tale to tell and as time passes it will become deeper and more glorious. People have come to The Ion Age for the miniatures, they enjoy the rules, but some tell me they stay for the story.


When you take these features of the rules and of the setting together you get something rather different to anything else out there on the market. Read an independent review of the rules on Conflict Cornucopia blog HERE. If you want to download a free folder of files for the game you can do that HERE.




Q: What is the level of unit customisation in your game? Are units presented as written (such as in Warhammer 40K) or completely customisable (like Gruntz). Where does Patrol Angis sit here?


A: I would say on that scale that its as open as a set universe will allow. What I mean is that all the platoons, lances, formations in Patrol Angis must be set in The Ion Age but within that its very open. You can choose the structure of your platoon, you can choose its members weapons and skills. I did this on purpose as it reflects the fact that every Marcher Baron organises his Muster and Retained Knights differently. So its not generic but its very open.



Q: How steep is the learning curve for Patrol Angis?


A: Patrol Angis is not a complex wargame to learn. It was extensively play tested by a public group (you can see the results of this on The Ion Age blog searching tag Patrol Angis in 2013) whose experience level ranged from not very much to veteran. The rules can be absorbed really in the first game and the advanced rules in maybe three games. So three hours of play all in. I would call this a shallow curve. I don't create or want to play complex games that give me a headache. Wargaming is a hobby that should be fun for those playing and heck if its space opera sci-fi it should be awesome fun!





Q: What is the average footprint of the game meaning how much space do you need to play?


A: As this is a 15mm scale wargame you do not need a lot of space in which to play. I put a lot of thought into the lay out of tables and of the 'footprint' and to that end the Patrol Angis rules have a whole page on this subject with an explanatory image as well. The game uses 30cm squares to assemble a playing area and a small game can be played in 60cm by 60cm and a normal sized game in 120cm by 120cm so your normal sized wargaming surface will do just fine.



Q: In relation to the last question how long do you think that average game of Patrol Angis would last?


A: One Hour. Patrol Angis is a title in the 'One Hour' series in which we have aimed to have a typical game last sixty minutes. Now that is tuned to novice players so if you are more familiar and experienced with the rules it would be less. Its a fun and fast tactical game. Personally I now play one platoon a side in about thirty minutes and an hour for two platoons a side and three or four players. The solo play rules do not slow play all that much at all and some people have told me that against their normal human opponent they are actually faster!



Q: What would you recommend as a well balanced force for a new player of Patrol Angis?


A: There is a full points system in the book and this allows for the creation and tailor fitting of forces (platoons and lances) of Muster, Retained and Desteria as well as mixing in Portable Weapons, Bikes and Battlesuits. Players can balance up a force in this manner and a lot depends on the advanced rules, skills and so on the player chooses. We have core forces called 'Platoon Packs' which give a wargamer a whole force to begin with and each of these contains a whole force including a bonus unique free extra miniature only in that code. Excellent! We will have more but currently we have IAFP02 Retained Lance and IAFP04 Muster Platoon as well has IAFP07 Planetary Militia Platoon and others. You can really take any normal code and use it as we provide miniatures in tens, fives, twos depending on type in play. Lastly we do have a game pack for Patrol Angis which contains the book along with two entire diverse platoons and a unique miniature for free as well. Wargamers have told me directly that the game pack is great for getting into the game and its pretty balanced too containing infantry as well as portable weapon and battlesuits. There are also three scenarios in the book using these forces. Really one of the greatest things about Patrol Angis is that you get yourself twenty two miniatures and then assemble a force with them.



Q: Could you give a very brief description of game play of Patrol Angis for me?


A: I can do better than that! Conflict Cornucopia blog published an independent AAR (After Action Report) which goes through a scenario in the book turn by turn along with pictures. This explains the game and how it works. You can visit the original post HERE or go HEREon our blog to download it as a PDF as it is quite a read.



Q: Is there a standard points cost for competitive play in Patrol Angis? Or is the game purely scenario driven?


A: To answer that I have to turn to other titles I have written over the last decade plus. Tournament and competitive play is excellent and I encourage it as ultimately our hobby is a social one when people get together and compete. However I have found that this takes a different form depending upon where in the world and when wargamers are playing. To that end I typically do not put additional mechanics in a book concerning this. Flintloque is played all over the globe and has been for near twenty years through different editions but it has no mechanics for this and instead alongside a points system it plays in scenario form as that suits its humour and style. USEME is purely points driven and has no narrative and its excellent for tournament play. Patrol Angis contains a full points system and while its ultimately a narrative or scenario driven game system (we love tales of high adventure!) there is a listing for points values for a quick game and this serves also for building forces for competitive play. 1800 Points for a Force.



Q: Are there any special concessions that will need to be made for tournament and or competitive play?


A: Not at all. I assume that all the players have a copy of Patrol Angis and along with that a working knowledge of the rules mechanics as that will hopefully ensure a level playing field when the fun begins. Follow the force creation rules and platoon / lance content along with armour, weapons and skills then it becomes tactical as you can choose the 'Troop Elements' in which your force is assembled on the table. Beyond this tournament games are just like they are at home or at the local club.



Q: I am stoked up now for this game! What does The Ion Age have coming that wargamers can look forward to?


A: Heck you know I can't give away all the secrets! I can tell you what is coming later on this season and that is more troops for Patrol Angis including a Desteria Knight Command pack and a Desteria Knight Lance with unique miniature. Later on we will be adding new lines to the website and expanding our vehicle pool with a number of new resin kits including the SuperBlue Adder which was previewed earlier in the summer. There is also the follow up to Patrol Angis which is titled 'Callsign Taranis' which is an expansion to add vehicles of all sizes and also structures to go with with our excellent terrain range to the game. This expansion is optional so you can move up from skirmishing if you wish or not. We will also be adding our first non-humans and also a new faction of humanity as well. We have done well and with the aid of no crowd funding or commitments we have walked our own path and it means we have potential now to become one of the largest ranges of 15mm science fiction that there is.



Lastly unlike ANY other miniature company out there you get two big bonuses being an 'IonFan'. Firstly when you sign up while ordering your account earns 'Reward Points' which you can save up and exchange for discounts and other items for free! Secondly we have a monthly free miniature which is put in every order for nothing. Now...that is space opera, that is wargaming and that is old school fun and value!



Q: Thank you for taking the time to answer these questions from a humble organiser of a local gaming convention. Come to Planetfall 2015 if you are in Indiana! Aris.


A: My pleasure and thank you for all the kind words you have spoken over Patrol Angis, The Ion Age and about me as well. I wish you the best of fortune for the convention and who know perhaps in 2016 we will sponsor prizes on the day. Gavin Syme GBS.

ClearHorizon Miniatures releases the 15mm Armadillo APC

Armadillo APC 
$14.99


The Armadillo APC is an advanced armored personnel carrier developed to work across a wide range of terrain and in any situation.


It features a MK-24 High Velocity, High Explosive Rounds automated turret, drone-compatible launch system, AI-activated close and distance countermeasures, a high-survivability troop compartment and a half-track all-terrain configuration.

The Armadillo APC is a 15mm Multi-Part Resin Kit.

Check out a 360' video here: https://www.facebook.com/ClearhorizonMiniatures/videos/842052139217654/?l=5484399367686471037

Available now at http://www.clearhorizonminiatures.com

Keep up to date at http://www.facebook.com/ClearHorizonMiniatures

Thursday, 6 August 2015

Cool New Odds and Bobs from Brigade Models



From the Brigade Models Blog



It’s been a moderately quiet week, in which we’ve completely cleared the order queue (all orders up to midday yesterday have been despatched), the accounts have been brought up to date and the VAT sorted. I’ve also been fighting a hugely misbehaving PC – if anyone knows why a Win7 PC should keep switching itself off after a few minutes except when I disable the graphics driver, please let me know. I’ve reinstalled Windows, changed the graphics card for a new one of a completely different make (Nvidia instead of ATI), but it just turns itself off – powers down, no blue screen of death – if the graphics driver is enabled. If I run in safe mode, or just run a standard VGA driver instead of the card-specific driver, it’s fine. It’s driving me to despair…



Anyway. Onto the business of the day. I spent a sunny-ish afternoon on Wednesday assembling a small collection of 15mm bits-and-pieces for release today. The first is something we’ve been sitting on for a while, but I just haven’t had time to make/paint a few sample pieces. It’s barbed wire, or at least something that makes a good scale approximation. It’s not as lethal as the real thing and won’t spike your fingers, but looks the part at 15mm (or 20/28mm) scale. It’s supplied in 10 metre lengths, and I’ve made up some simple coiled wire barricades as an example of what can be done with it.



Next up are a couple of very useful accessory pieces – two radars, a small dish radar, and a larger rectangular one. As well as being great for buildings and bunkers, the smaller one fits the 7mm turret ring on most of our APCs and smaller vehicles, while the large one fits the 12mm turret ring on our tanks. As an example, I’ve fitted a dish radar to a Javelot scout car to create a small EW vehicle, and a larger radar to a Montsabert hull as a radar tank..





The next piece is a mini version of our existing large and small cargo containers, perfect for smaller deliveries.



Last in today’s mini feast of bits and pieces are a pair of new base types in our Fireteam bases range. Both are plain bases with no slots for figures, for guns or small vehicles. The smaller one is the same size as the rest of the bases (40x40mm top surface), while there is also a longer (60x40mm) version.



SF15-923 – Mini Container – £1.50
SF15-925 – Large Radar (x2) – £3.00
SF15-926 – Small Radar (x2) – £1.50
SF15-927 – Barbed Wire (10m) – £4.00
SF15-928 – Plain Base – £0.50
SF15-929 – Large Plain Base – £0.60

Happy Birthday Laserburn


Until the end of August 2015 it is the birthday month for the classic and origin range Laserburn which was one of the first 15mm science fiction miniature ranges ever made. Characters, Infantry, Robots, Vehicles and more. Laserburn is a true origin point for the whole 15mm science fiction hobby.



The Laserburn rulebook was published thirty five years ago this month and we are celebrating that with three great offers on the range and they are great offers. Read on and you can find the range HERE.



The Four Types of V008 Glaive APC

If you purchase any Laserburn codes from single miniatures to value packs or books or the starter set that total 10.00GBP or more before shipping we will give you a free V008 Glaive APC resin kit worth 5.00GBP! This will be a random Glaive kit from one of the four propulsion types (Hover, Wheeled, Tracked, Anti-Grav). Superb!




Three Free Glaives all of the same propulsion type

If you purchase more than 30.00GBP of Laserburn codes of any type as above before shipping we will give you THREE free V008 Glaives worth 13.50GBP. These will be a random propulsion type but all three will be the same propulsion type. Brilliant!




V011 Scorpion Air Lander


And three free Glaives!

If you purchase more than 75.00GBP of Laserburn codes of any type as above you will automatically get FREE WORLDWIDE SHIPPING plus THREE free V008 Glaives worth 13.50GBP of the same random propulsion type as above but also a FREE V011 Scorpion Air Lander vehicle kit worth 11.00GBP. Awesome!




A tracked Glaive kit with Imperial Trooper for scale
You can see the whole range HERE and you need do nothing but put items in your cart as the free products will be added automatically by our staff to the package before dispatch worldwide to you. You can order other ranges too in the same order as long as you have Laserburn codes in your cart you will get the free items.



Imperial Marines (300 codes) and V105 Sabre Jet Flyer (Sam Croes collection)

If you are a pro-painted customer of ours or you wish to enquire about getting your Laserburn order from us pro-painted and based please email your proposed order to sales@15mm.co.uk and our staff will give you a quote. You will get the SAME free items at each tier of the offers and they will be painted too!


Offers end Monday 31st August at 8pm GMT.


Thanks for Reading.


GBS

Wednesday, 5 August 2015

Patrol Angis AAR


Gavin at the Ion Age tuned me into a battle report for his Ion Age rules "Patrol Angis". By now most of you in 15mm scifi are familiar with the Ion Age and the universe that has been unfolding in the various releases, but the rules are new enough that there haven't been a lot of battle reports coming out. This one, from The Conflict Cornucopia blog paints a good picture of the system and the character of the rules. 

To read the battle report, follow this link - HERE


It is worth mentioning that so far I am very much liking what I. have read about the system and this AAR only reinforces those opinions. The universe and rules have some nice innovations and interesting twists while still managing to be a spiritual successor to the older school Space Opera scifi game I grew up on. In a universe that uses such terms as Chameleon Circuits, knights, and weapons with heroic names like Anvil there is little not to love in "Patrol Angis" and the whole of the Ion Age



Give it a read!

For full info on the Ion Age check out the Ion Age Blog - HERE 

-Eli

Sunday, 2 August 2015

New Month Brings New Special Mini

As we start year three of the Ion Age, a new special minis has been released for the month of August.


This month brings the Planetary Militia Demolition Expert. This figure would make  nice technician in battledress or even a medic or officer figure. Available free with any order through the month of August or as a separate purchase for those wanting just the miniatures or to get multiples. 

I'm really looking forward to seeing what this year brings for the Ion Age. Now that the Patrol Angis rules are released and the universe is officially out of the bag, we're bound to see some exciting new development from Gavin and crew. 

For more info read - HERE