Showing posts with label GZG Kra'Vak. Show all posts
Showing posts with label GZG Kra'Vak. Show all posts

Monday, 21 September 2015

September Releases From Ground Zero Games

GZG keeps the world of 15mm scifi filling up with the release of a heap of packs for new stuff including new sculpts for Kra'vak and a ton of new human troops.


September's New Releases:


SIX new packs for the Pan-African Union (PAU):



SG15-P20 Pan-African Union Command and Comms troops in Jungle Caps - 8 figures, 2 each of 4 poses.



SG15-P21 Pan-African Union Weapons Teams with Heavy Rotary Machineguns, crew in Jungle Caps - 2 teams, each of MG, mount and two crew (gunner and spotter/loader).


SG15-P22 Pan-African Union Weapons Teams with RAM Mortars, crew in Jungle Caps - 2 teams, each of mortar, baseplate and two crew (fire controller and loader).


 SG15-P23 Pan-African Union Special Forces in bush hats - Team A - 8 figures, 2 each of 4 poses (3 with rifles, 1 with SAW).




SG15-P24 Pan-African Union Special Forces in bush hats - Team B - 8 figures, 2 each of 4 poses (3 with rifles, 1 with SAW).


SG15-P25 Pan-African Union (PAU) Mounted Special Forces in bush hats on terran-stock horses - pack contains 2 horses (different poses) and 2 riders (different poses).

The last three packs, of Special Forces, are all in floppy bush-hats and some of the figures are bearded…. they will not only serve for their designed purpose but will also mix in really well with our Mercs line and various other "irregular" type forces.


Wednesday, 21 January 2009

Listen Up!

OK Marines, take a knee, the Master Chef here.

High Command have noticed that there are far too many unpainted figures out there and something needs to be done about it. I presume you are painting RAFM High Tech infantry and you want to paint them as Spartans. What else do you want to paint them as?

I’ll talk slow, so try to keep up.

One!
Buy some artist mountain card, dark brown shade or whatever
fits the terrain you will fight on most of the time.


Two!

Glue your figures onto the base. Remember, don’t cluster and make it easy
for the alien scum to take all the guys with one frag grenade!

Three!

Let the glue DRY! This means YOU!

Four!
Get your green ink/wash. We use GW Thraka Green but there you go.
Apply the wash liberally over the figures.



Five!

Do it again to cover anything you missed at stage 4.
If you need a 3rd coat, you are off this course, you dumb grunt!


Six!
Let the ink dry!
No one won a war by handling wet figures.

Seven!

Paint the visor – yes paint it GOLD!
What other colour do you paint visors?
YOU DON’T NEED TO ANSWER THAT!

Eight!

Apply unit patches; a simple red dot on the left arm will do.
No patches, no crossed paintbrush insignia ribbon.


Nine!

Paint the weapons and kit black, steel or whatever.
No pretty colours! Repeat

NO PRETTY COLOURS!!

Ten!
Use brown ink to dye the edge of the card and add flock etc to taste.

Eleven!
Find some alien scum and KILL THEM!

The Master Chef's Alien Scum
Ex-Citadel Traveller Aslan with GZG Kra'vak APC