Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Tuesday, 9 May 2017

The Ion Age - Khanate Return book and bundles released in print and as downloads!

"A matter gateway is active on Camarthen IV. Losses are mounting, send everything; everyone. Send them now. The Khanate have returned."

We are delighted to announce the general release of the third book in the Patrol Angis series. In print and as a digital download IAB03 The Khanate Return adds the first army book and the first alien race to the Prydian Precinct. For use with Patrol Angis and also Callsign Taranis. To see all the books back in stock and the bundles with saving go HERE or read on for more information. Get yours now!


As with all of our print books the digital download versions can be downloaded immediately upon purchase and are twenty percent less in price than the print book version.




IAB03 The Khanate Return
The third book in the Patrol Angis series is a new setting and forces title with statistics and rules for use with 15mm miniatures and models from theionage.com. This Army Book brings you to the Camarthen star system for a desperate campaign for possession of a planet upon which sits an alien Matter Gateway. Now that it is switched on the gateway has brought a mythical enemy of Humanity back to reality from far across the galaxy; The Shia Khan Empire. Making use of the Patrol Angis rule book for skirmishes and the Callsign Taranis expansion book for larger games you can now add the Khanate Empire and also Planetary Defence Forces to your games. Read all about the tragic fate of Camarthen Prime and the start of the second Khanate War as a world burns. You can then create and assemble your own Tesserans and Ordos (platoons) along with vehicles and more for the Khanate with armoury and army lists. Then consult army lists for the Planetary Militias to do the same with Troop Types, Armour, Weapons and platoon composition guides. There are also advanced rules for both new armies covering Nebula Charges, Humascare,and Robotic Infantry among other skills and equipment. The book ends with three small scenarios of varying complexity for new and experienced players. This Army Book joins up with other titles expanding the forces and the universe of The Ion Age. Put forces from a half dozen miniatures to more than a hundred including vehicles into play. Fight for victory on Camarthen Prime or take your fight elsewhere in the Prydian Precinct. 


YOU REQUIRE PATROL ANGIS AND CALLSIGN TARANIS TO MAKE USE OF THIS BOOK. 


Go HERE for print or for digital download through our website.




IBB03 Three Book Bundle – Patrol Angis, Callsign Taranis and The Khanate Return
Get Patrol Angis and its expansion Callsign Taranis as well as the new army book The Khanate Return together! All the books in one bundle. You save ten percent off the print book prices or get the trio bundle as digital downloads in one purchase with twenty percent off by going HERE.




We want you to try out the fast and lethal with lots of fun one hour play system that is Patrol Angis. From small skirmish to bigger battles in 15mm scale using your Ion Age miniatures and vehicles. There are free resources as well as reviews which you can download or have a look at. The links for these are on the website HERE. Enjoy!


There is a folder of free resources for Patrol Angis. Download it!


The Xin Trade Fleet in Patrol Angis. Get the free PDF.


The Prang Raiders in Patrol Angis. A free PDF.


Reviews and AAR's of Patrol Angis. A video play though of Patrol Angis by Dorkside Cookies. Visit 'Conflict Cornucopia' blog. 'Beightons Shipyard'. After Action Report (AAR) by Conflict Cornucopia blog. Note these show the older cover of Patrol Angis but it is the same book. A Patrol Angis AAR by Rod Forehand on our blog. An in depth review of Patrol Angis by Just Play February 2017.




You can assemble a whole Legion's worth of infantry for the Shia Khan Empire using the 15mm range now from Legionaries to Pioneers as well as Nox and Maligs. While almost all Legionaries have their helmets on there are both male and female aliens in the Legion so this month we give you a useful miniature to add to any Tesseran or Ordos. IMP45 Female Khanate Legionary. Free in every order every time all month before being retired. This miniature is automatically put into every order at the rate of one per order regardless of order value. It can also be bought in any amount on the monthly IMP page of the website for this month only too before being withdrawn on the first of next month. Standing 17mm to the eye line our female Legionary is tall like all elvish Legionaries. Bare headed, helmet under her arm and sporting a Maia Mpi she is useful in any Khanate force. This miniature is worth 0.60GBP.







Lastly we have a new month long special offer...to go with your super heavy lads for the Shia Khan we have 25% off IAF039 Khanate Warlords both the pack and the single miniatures from it. The discount is online and all you need do is add to cart, reward points are as normal and can be used on this offer too. Offer ends 1st June. Click on the link to learn more. 


Thanks for Reading,


GBS

Thursday, 22 December 2016

Alien Squad Leader now a digital download at a festive special price!

Our last news of the year from 15mm.co.uk is the announcement of the long awaited Alien Squad Leader 2.0 book by Alex Self as a paid for digital download! We have very little printed stock remaining of the book (and it is now discounted) and the new PDF download is also at a festive special price of just 7.50GBP for the eighty page 15mm science fiction rules. By customers request the download is in 'ease print' format with plain white backdrops to the pages. If you fancy a digital copy of your ASQL or you are new to these rules treat yourself to something to read this Christmas. Go HERE or read on for more. 




There is the book for Alien Squad Leader as well as several 100 Point Army packs for Human Colonials, Alien Greys and Mechanoids to get you playing straight out of the box. You can use any 15mm miniatures you wish though we do recommend our own HOF Range and the Laserburn range too with many choices. 




There are articles on our blog all about Alien Squad Leader for you to find out more on the game. Follow the links here. 


What is Alien Squad Leader? The Book and Resource Links and Reviews 


Why Play Alien Squad Leader? Written by Alex Self this article explains what the game is all about. 




Two of the most popular codes in the HOF Range of 15mm science fiction owe their origins to Alien Squad Leader and these are the HOF27 Maginot Defence Turret and the HOF28 Charger APC. As a festive gift to all the wargamers out there we have put an offer on these until the new year. Go HERE for the website. Enjoy! 




Lastly we have the entire USEME Range of a dozen titles as paid for digital downloads at just 3.00GBP each. These are super little reads and great for a quick game or idea for scenarios. Go HERE


Merry Christmas from all of us at 15mm.co.uk. 


GBS

Tuesday, 25 October 2016

USEME Solo Play Campaign Setting and Rules


Free download by Vic Dobson


Last week the entire USEME series of wargame titles was released as digital downloads. At just 3.00GBP each these twelve titles cover science fiction, fantasy and historical wargaming along with other settings too. You can see all of these on the 15mm.co.uk website HERE if you missed that. We are delighted now to present to you for free an entire campaign setting based on the HOF 15mm Science Fiction range written by Vic Dobson which also includes solo play rules. Read on for the download link and more. 



To download the campaign setting in a zipped file from our Dropbox click HERE




You will need UM001 USEME 15mm Science Fiction to make use of this campaign setting and we also recommend UM010 USEME Support Pack too for your games. If you want to fight actions in space around the planets then you might like UM006 USEME Starship Battles as well. Super fast, really easy and great fun! 







Written by Vic Dobson who has created other USEME articles (click here to search our blog for USEME to find them HERE) this solo play campaign is a great way to plan out your table top battles across several weeks. I think a campaign of four player sides with two dozen games would take about six weeks with several games of half an hour or so each session. Enjoy! 




There are many free files for all of the USEME titles and these are collected on its page of our website where you can download the latest version for free. 


Thanks for Reading and well done Vic! 


GBS

Friday, 23 September 2016

The Ion Age - Prang Army in Patrol Angis free PDF download

A free expansion by PDF for Patrol Angis and today is the day. The Ion Age is happy to present The Prang Army in Patrol Angis as a multiple page PDF which contains fiction, statistics, tables, rank structure and optional test rules along with some photos using the miniatures. You will need the Patrol Angis book but aside from that all you need is in the PDF. 




You can download the free PDF from our Dropbox account by clicking on this link HERE. Enjoy! 







You can find all of the alien Prang designed by Eli Arndt on their page of our website HERE




Back in January we added the first new 15mm scale at The Ion Age from this alien race...the Prang Raiders! Created and sculpted by Eli Arndt (the fine fellow behind Loud Ninja Games and many SHM miniatures at our sister website 15mm.co.uk). The Prang Raiders have several codes plus a platoon pack too enough to build an entire force. And if you missed it at the time there is also a free Patrol Angis PDF for them too which you can download by clicking on this link HERE













I hope you enjoy these PDF's and if you have questions or feedback please do make contact with us. There are two other items to mention at this point in September as well. We have no more releases for the month and we have released the new Prang Army as well as two newArt Posters as well (the cover art of Patrol Angis and Callsign Taranis) over the last two weeks but we have a special offer. 25% off the new now resin Havelock Battlesuit until the end of the month as well as a great article about the Barony of Malmsbury




Lastly every order this month gets the free IMP37 Prang Ambassador included automatically in the package which is great if you are getting into the Prang. You can learn more about each of these things by clicking on the links. 


Thanks for Reading. 


GBS

Wednesday, 7 September 2016

Laserstorm: Grand Science Fiction Ground Warfare

By Podsy McPod



One year on.  Do I still feel the love?

I don't know about you but I quite often find myself falling out of love with a game system or rule set after an initial gush of enthusiasm.  Usually when I find some major flaw.  It is just about a year since I wrote some impressions about Laserstorm after my first few games. I have played about a game a month since then.  I have been playing in 15mm although the rules are designed for use in 6mm.  Purely because I did not want to abandon my extensive collection of 15mm figures.  I wondered if the rules would work in 15mm and I have to say without a doubt that they do with a couple of caveats.  Things do feel a little cramped without the room for manoeuvre you might like, and weapon ranges feel generous.  There are four sizes of vehicles in Laserstorm.  Light vehicles, standard vehicles, super heavy vehicles and behemoths.  I have included super heavy vehicles once or twice but felt that games came down to whether they could be eliminated or not.  Playing with much larger armies being needed to balance them out and there is not the room on my table for that in 15mm.  My games have been towards the smallest recommended size by unit count.  I have not used behemoths at all.

So what have I seen that I don't like?  There is definitely a high luck factor.  Units are activated in commands of one third of the whole army.  This is done by a random card draw mechanism.  A flip flop draw as I would call it when one side gets two or three activation cards at the end of one turn and the same at the start of the subsequent turn can be game winning.  Now this is statistically unlikely but not something I like at all.  All vehicles including the larger classes are destroyed with a single failed armour save.  Thus one unlucky roll can spell doom for a high value model.  I would guess this has been done to facilitate large games without any on table markers.

As in most sci fi rule sets, rules for deployment are quite sparse.  Initial game set ups can look like an ancients battle with two forces lined up looking at each other.  I suspect this looks worse in 15mm than it does in 6mm. 

There have been two supplementary army list books produced.  Thirteen factions are mentioned in the extensive background fluff.  I would love to see some more army list books produced.  To be fair the author does have a prodigious work rate producing rule systems and supplements for lots of different systems.

There is a very detailed points system.  Units can be selected by three methods.  DIY, start from scratch building unit stats.  Workshop, using premade infantry types or vehicle chassis and matching to premade weapons.  Army list, use completely premade units.  For the premade units and units you design in a similar fashion the points system is very sound.  Two armies of equal points value will most likely give a well balanced game.  In fact it would put the points system in some other well known systems to shame.  However if designing your own units it can easily be broken, the author freely admits this.  I suspect there are mathematical sweet spots for unit design so you do have to push yourself a little to add flavour to your designs.  I have also spotted a fairly major hole in the system which I have reported to the author.  Again this flaw would not come in to play if designing units in the spirit of the pre made units.  I can only see two tweaks to the points system that need to be made one of them being a fix for the issue above.  If these were done I think it would be one of the most robust points systems for any sci fi rule set that I have seen.

So what do I like?  The game is incredibly fast with simple and intuitive mechanics.  I have played games with the table groaning under the weight of figures that completed in two and a half or three hours.  I rarely see comparably sized games using any other rule set.  I will be using the rules without amendment for a large participation game at my local gaming club in October.  New players seem to get a firm grasp of the rules within the first couple of turns of play. The speed and ease of play makes up for the high luck factor for me.  The wealth of options for how to select units is excellent, including force structure charts if you want to use them.  You will have no trouble assigning stats and traits to match any unit type from sci fi fiction.  At one point the author did promise to publish faction specific workshop designs.  I think this would be a great compromise option allowing cunning unit design but not a complete free for all.

Two rule mechanics make the game stand out for me.  The game is won on victory points.  Victory points are scored by having uncontested control of victory point locations.  Points are scored at the end of each turn, not at game end.  This encourages aggressive play, sitting on the base line with long range lasers will gain you nothing in this game.  Units are often pushed back by the weight of incoming fire so you are never sure if a given unit will make it to a victory point location or be able to hold a victory point location and not be forced back out of position.  This is a mechanic integral to the shooting rules.  I have found a lot of rule sets to encourage static play with two lines of troops shooting at each other.  Laserstorm is the opposite with constant movement.  It also makes fast light vehicles and troops really useful.  You find yourself rushing them to claim an objective location and hoping they can hang on for a turn at least.

What seals the deal?  The game seems easily modified to your preferred style of play without breaking anything.  In fact there are many suggestions for alternative ways to plays sprinkled throughout the rule book  I didn't like the completely random activation card draw so I play a house rule where the two players alternate drawing cards.  So a player does not know which of his units will activate but knows he will get to activate something in reply to enemy activity.  I didn't like the lining up in deployment so I allow a free move on table before the game begins, faster units moving first.  Both these changes really enhance the game for me and don't seem to cause any problems.

When I wrote my initial thoughts on the game I suggested you just might be tempted to buy some 6mm just to play this rule set as it is so good.  I have just bought two 6mm armies.



Saturday, 25 June 2016

Callsign Taranis now on general release!





Welcome to our last news and release of the month! The brand new expansion book for Patrol Angis our 15mm wargame system is now on general release at The Ion Age. Callsign Taranis which introduces all types of vehicles along with larger scope games and much more is now on our website. Our thanks to all those who took up the pre-order offers on the book and every one of those orders is now well on its way to you across the whole world. If you want to see the new book along with the core book and the game set plus the two book bundle with a saving go HERE or read on for more. 



Callsign Taranis (A4 Book) 12.00GBP. Go HERE.
15mm Expansion Rules set in The Ion Age.


Welcome to the Expansion of the One Hour Tabletop Wargame Patrol Angis. Wargame expansion rules for use with 15mm miniatures and models from theionage.com. An enjoyable playing experience set in a space opera setting unlike any other. Patrol Angis is a skirmish level wargame and with Callsign Taranis you can move from the low intensity infantry focused warfare of the core game which was your starting point in this universe to something a bit larger and multi faceted too. Make use of vehicles from the humble Adder to the supporting Mullo and of course the mighty Taranis super heavy main battle tank. Introduce flying vehicles, hurwent energy shields, buildings, drones and mecha too. Play solo or with two or more players with games featuring one Platoon (22 Miniatures or several vehicles) a side up to four or even six Platoons a side (100 or more miniatures or a dozen vehicles) with smaller games taking less than an hour to play out. In Callsign Taranis you still choose to play as either the Prydian Army or in the employ of Canlaster or Yordan or any number of lesser rebel Marcher Barons all vying for the throne. This includes playing as a “Conda” or professional mercenary too for any side. Callsign Taranis contains all the rules you need to make use of vehicles and structures in other titles in the series. 


YOU REQUIRE A COPY OF PATROL ANGIS TO USE THIS BOOK

In this book you will find the expansion rules covering the use of Vehicles in play as well as Structures and other bolt on mechanics. There are also game statistics for the vehicles of the Prydian Civil War and additional skills, equipment and items for your troops. Following on from Patrol Angis is part two of the Prydian Civil War background. Also in this book is the Support Phase and the Between Games development of your forces. Rules for how to play larger games of Patrol Angis and how to generate random terrain. A bolt on section for Building your Forces with Vehicle and Mixed platoons. This and more all in a packed sixty four pages! 




If you are not aware of our Patrol Angis game system then you need to check out the core book which you can do on our website HERE. It also has a game pack which gives you the book plus two sides in miniature and a unique Knight Errant too all with a saving. Lastly we now have a two book bundle which saves you 10%. Here they are: 


IAB01 Patrol Angis Game Book (68pp) A4 Format. 12.00GBP




IAB01B Patrol Angis Game Pack (Book plus Miniatures and Bases + Unique Miniature)
48.60GBP save more than 15% = 40.00GBP
IAB01BP Patrol Angis Game Pack (Pro—Painted and Based)
90.00GBP save 15% = 76.50GBP




IABB Patrol Angis AND Callsign Taranis (both books)
24.00GBP save 10% = 21.60GBP


There are a good number of free files which you can download from our 15mm Publications page on the website for the game. Go HERE.




On more Worlds than the Arks ever saw!
Its so good you will wear out your jaw!
Its the taste that gives you the finest feeling!
Stop on by for a Smile and some good taste meal eating!
We love to fill you up so...look no further than Happy Burger!



We give a free miniature in every order placed and this miniature changes each month. Currently it is IMP34 Happyburger Clownbot and you have until the last day of June to get it free in your order before it is replaced with the next miniature in July. Go HERE or get full details about this fantastic and creepy robot HERE on our blog. 



This is the last release for The Ion Age for the month.


Thanks for Reading.


GBS

Friday, 3 June 2016

Callsign Taranis pre-order offers and bundle now live!




In Callsign Taranis you will find the expansion rules covering the use of Vehicles in play as well as Structures and other bolt on mechanics. There are also game statistics for the vehicles of the Prydian Civil War and additional skills, equipment and items for your troops. Following on from Patrol Angis is part two of the Prydian Civil War background. Also in this book is the Support Phase and the Between Games development of your forces. Rules for how to play larger games of Patrol Angis and how to generate random terrain. A bolt on section for Building your Forces with Vehicle and Mixed platoons. This and more all in a packed sixty four pages! 15mm Wargaming!

The time is here! The awaited expansion to Patrol Angis has arrived! Time to get your pre-orders in for the expansion to Patrol Angis which brings in the big guns, the bigger games, the vehicles, the structures and much more. A selection of offers saving you 15% as well as some extra items too. The offers run from now until Monday 20th June at which time they will end at about 9am GMT. The offers apply to not only the new book but also the new larger format version of Patrol Angis plus the game pack and also a two book bundle. All the bases are covered! Go HERE or read on.

There is a lot in the new book so if you would like to read all about it and see example pages please visit an article on our blog HERE.


Here are the items in the Early Supporter Offers:


IAB01 Patrol Angis Game Book (68pp) A4 Format.
12.00GBP save 15% = 10.20GBP


IAB01B Patrol Angis Game Pack (Book plus Miniatures and Bases + Unique Miniature)
40.00GBP save 15% = 34.00GBP

IAB01BP Patrol Angis Game Pack (Pro—Painted and Based)
90.00GBP save 15% = 76.50GBP

IAB02 Callsign Taranis Expansion Book (68pp) A4 Format
12.00GBP save 15% = 10.20GBP


IABB Patrol Angis AND Callsign Taranis (both books)
24.00GBP save 15% = 20.40GBP plus 250 Additional Reward Points on your account!

Go HERE. Remember there are links to download free files on our 15mm Publications page if you would like to know more.

Information Burst!



Every order placed during the Early Supporter period which contains one or more of the promoted special price items will ship out worldwide during the week commencing 20th July 2016. Your orders will be mark fulfilled and packed waiting to send before this. Any orders which DO NOT contain these items will ship out worldwide as normal after being fulfilled. The 15% discount is already applied to the promoted items and is on the screen you need do nothing more than place them in your cart. If you order the two book bundle you will get an additional 250 Reward Points which we will manually add to your Sloyalty total with us when your order is fulfilled but before dispatch meaning you can use these points (which are IN ADDITION to those earned on the qualifying order) almost right away. Every order placed as usual gains Reward Points and will be supplied with one casting of the monthly free miniature (worth 0.60GBP) which is currently the IMP34 Happyburger Clownbot. You can learn more about this bot HERE.

Thanks for reading and for supporting my new book.

GBS



Friday, 26 February 2016

Free PDFs from The Ion Age


This week presents two really fun items from The Ion Age. Both the Xin and the Prang have been treated to free PDF force lists to go with their recent releases.





A free expansion by PDF for Patrol Angis and today is the day. The Ion Age is happy to present The Prang Raiders in Patrol Angis as a four page PDF which contains fiction, statistics, tables, rank structure and optional test rules along with some photos using the miniatures. You will need the Patrol Angis book but aside from that all you need is in the PDF. 




You can download the free PDF from our Dropbox account by clicking on this link HERE. Enjoy!



A free expansion by PDF for Patrol Angis and today is the day. The Ion Age is happy to present the Sanbao or Trade Fleet Troops of the Xin Hegemony in Patrol Angis as a five page PDF which contains fiction, statistics, tables, rank structure and optional test rules along with some photos using the miniatures. You will need the Patrol Angis book but aside from that all you need is in the PDF.




You can download the free PDF from our Dropbox account by clicking on this link HERE. Enjoy!

Friday, 4 December 2015

Evil Bear out in 15mm



Newcomer Evil Bear Wargames is a multi-scale wargames miniatures and rules company that recently hit the scene with the start of a range of near future hardsuits (power armor) and military vehicles along with a set of skirmish rules for the sorts of combat one would expect for such units. 

We've already seen a few posts pooping up using these rules for gritty scifi with just a quick swap out of miniatures and I can say that I am very excited to see what comes next from Evil Bear Wargames. 

Welcome, Evil Bear!

-Eli


15mm Hard Suit Squad (8 Miniatures) - 6.50 GBP


15mm_Panther_British
15mm Panther Command and Control (TES) - 8.50 GBP



Thumbs_Book03


OSC-Book-Page-22-23OSC-Book-Page-02-03OSC-Book-Page-36-37
OSC (Oscar Sierra Charlie) - Part 1: Skirmish
8.00GBP

Monday, 30 November 2015

Can you squeeze 15mm models into 6mm rules?

Some thoughts on using Laserstorm fast play rules designed for 6mm models with 15mm models.

By Podsy McPod


I wanted the action to start quickly in this test game so used a 4x4 table but on reflection 6x4 would have been better.

I have been a big fan of Fireteam Andromeda rules for the past couple of years. They have great tactical depth with their unique command and control system. They would remain my rule set of choice for serious competitive play. In recent times though I have hankered after a rule set that was a bit lighter and allowed me to get more of my ever expanding model collection on table at once, especially vehicles.

Laserstorm rules are designed for massive battles using 6mm models. The minimum suggested game size is around nine units a side. A unit being three standard vehicles or field guns, 4 light vehicles, 6 infantry stands or one super heavy vehicle or behemoth. This is the sort of size of game I have played so far. Units are arranged into three battle groups of roughly equal size. Weapon ranges seem fine used unmodified in 15mm. The rules suggest infantry stands of 4-6 models but my figure collection would not stretch to that. I chose stands of 3 models so that my standard units of 20 models could form an infantry unit. It also takes up less real estate on table. Purists may argue that three figures do not make a fire team but it looks OK to me.

Deployment and activation is by battle groups which are represented by a playing card. Also added to the deck are snap fire cards which allow one side to make a single unit fire or move out of sequence.

The rules are very simple and elegant to the extent that you find yourself wondering why has no one done this before. Units have a score to hit on their stat line. If there is not a clear line of sight to all of the target unit or if the target is in terrain the firing unit has to roll higher than their base "aim" stat, effectively a -1 modifier. Weapons are divided into three categories general purpose, anti infantry and anti tank. Fire at the wrong category of target for your weapon type you automatically need an unmodified 6 to hit. That is it! It sounds ridiculously simple but it just seems to work. 

Targets get a saving roll based on their class. Infantry and light vehicles save on 1D6, vehicles on the sum of 2D6, super heavies on the sum of 3D6 and behemoths on the sum of 4D6. Vehicles save on only 1D6 in assault so are vulnerable to being overrun by infantry. Units will have a saving roll typically in the range of 3+ to 6+ which is modified by the power of the attacking weapon system. For example an autocannon field gun has a save modifier of -2. So firing on a scout walker unit with a save value of 5+ the walkers would need 7+ to save on the sum of 2D6. If they failed any save and were in cover they would get an additional saving roll of 5+. In the above example infantry in the open with an identical save value of 5+ would be destroyed being unable to roll a 7 on 1D6. So infantry and light vehicles get a massive boost to survivability by being in cover. This system means practically anything has some chance (although it may be tiny) of destroying any target.

Casualties are removed from the nearest model to the firing unit working backwards. A score of 1 to hit is a 3" pushback working from the nearest model after casualties are removed. Victory is decided by scoring points at the end of each turn for uncontested control of victory point locations. This casualty and push back system means there is a great degree of uncertainty over being confident you will hold or contest any given objective at turn end.

Disaster struck this super heavy tank early in my last game. Rolling two ones out of three save dice it failed by 1 to avoid being destroyed by the tanks main guns.

When a unit takes sufficient casualties (one or two depending on size and class) it must make a morale test. This is a simple unmodified score on 1D6. A fail means morale has broken for that moment. If playing in 6mm I think I would use the detailed rules on commanders and regrouping but in 15mm it just seems wrong. An alternative given in the rules is that the unit has to retreat 12" and this works fine.

The rules give three options for unit building. From scratch, add weapons to a chassis or ready made units. The first army list book has just been released. The points system if using the ready made units seems fine. It could be exploited by those determined to win. For example you could give your infantry RPG's a massive range boost for only a few extra points. The points system is under review and I am sure will be updated as players report in. You can alter every stat and add traits and special abilities to units and weapon system. There is enough here to cover every conceivable unit type and hero units if you want them. Alas for me this detailed pointing system (which I highly commend) is just too much for my maths skills. It is crying out for computer aid via a spreadsheet or online army builder. Anyone care to take up the challenge? Get the authors permission first of course.

Tanks burst through Naga lines wiping out all opposition.

So does it work in 15mm? For me I will answer yes with a couple of provisos. Even if you have the models you don't have the room to fit in the large numbers of heavy vehicles the system is suggesting to use. Unless of course you happen to have a massive gaming table. On a standard table 6x4 I don't think I would push much beyond 12 units a side, but compared to a lot of games I see being played that is still a huge amount of figures. There is fair amount of luck in the game which is emphasised if using a relatively small number of units. For me it is an acceptable level in view of the fast play time. The photos are from a game with someone playing for the first time and the game completed in 2 hours from deploying to winner declared.

If you do have a collection with lots of light vehicles (with a small footprint) like Battlesuits and lots of infantry these rules may suit you down to the ground. I can't help thinking they would work equally well for modern games. I think they would work spectacularly well if you are lucky enough to have an urban terrain board.

In fact these rules are so good you might just be tempted to start a 6mm collection.