Wednesday, 31 August 2011
Pole Bitwy Back with a Bang!
As announced on the TMP 15mm Message Board and on his website, Piotr at Pole Bitwy will shortly start producing some lovely sculpts produced by the talented PF.
We understand from Piotr that these greens should hopefully be in production and available for purchase in late September or early October at the latest. If they sell well (and we're pretty sure they will!), even more will be sculpted. The Pole Bitwy web shop will be opening by this weekend.
Labels:
15mm Sci Fi,
Aliens,
Pole Bitwy,
Teaser,
Teaser Pics
Tuesday, 30 August 2011
Rebel Miniatures Take Command!
Rebel Miniatures has just released command packs for their popular Earth Force, Titan Marines and Droptroopers 15mm sci fi ranges. Whether you are into collecting 'complete' forces or not, command figures help make a range more rounded and certainly allow easier identification of unit commanders! Readers can see more pictures on TMP here.
Labels:
Command Figures,
New Releases,
Rebel Minis
Sunday, 28 August 2011
Sale Time at The Scene!
Mike at The Scene has announced his first ever sale! Customers of The Scene can get 20% off everything, whilst stock lasts until Sunday 4th September. So why not check out The Authorities, or The Scene's Battle Robots!
Tuesday, 23 August 2011
REVIEW: Tomorrow's War
The Dropship Horizon crew were delighted to be given the opportunity to review a copy of Osprey Publishing / Ambush Alley Games’ Tomorrow’s War wargames rules in advance of their publication in October.
If you've seen a copy of Force on Force, you’ll know what to expect. This is a publication that really sets the bar in terms of quality. Tomorrow’s War is a 260 page, full colour, hardback book. Tomorrow’s War features specially commissioned maps and illustrations, as well as good quality colour photographs of 15 and 28mm wargames figures – just as we previewed on the blog back in June. There may be slightly fewer pictures and illustrations in Tomorrow’s War than in Force on Force but this is likely due to the space taken up by additional rules content.
The Book
With a few notable exceptions, table top wargaming generally has been predominated by rules publications which, whatever the quality of the actual rules, have had comparatively low production values due to the relatively high costs of publication and the comparatively low numbers of rule sets sold. In contrast, and as you may have come to expect from Osprey, Tomorrow’s War is a very professionally produced and visually appealing rule book.
Following an introductory section (and a forward by Jon Tuffley which was also included in the pre-release PDF edition of the rules), there is a 24 page Background section which provides a potted history of the (optional) Tomorrow’s War universe and both humanity’s expansion into space and its continued warlike nature. For me, this was one the least interesting sections of the book, but I understand that many readers may require that a rulebook also provides a setting and it is therefore a necessary part of the book.
Similar to Force on Force, the book provides sections looking at the Turn Sequence and The Basics of Play common to all Ambush Alley Games rule sets. Larger sections then go on to look at Infantry Combat and Mechanised Combat and then Close Air Support, Off-Board Artillery, Special Unit Types, Asymmetric Engagements and a Tomorrow’s War Campaign. There are then several appendices that provide unit attributes, organisation examples, vehicle examples, scenarios, fog of war cards and finally that all important index!
The Rules
Like Force on Force, from which it is derived, Tomorrow’s War will not be for everyone. This is not an ‘I go you go’ rule set; it seeks to capture a fluid combat situations through a creative and imaginative initiative system that hands one side the momentum in a battle, but at the same time keeps both players actively playing the game and allows all units to act (or react).
Initiative is determined by the scenario being played or by an opposed dice roll at the begining of each turn (with the player controlling the best trained force most likely to win the roll). The player with the initiative can have each of his units carry out actions (moving, shooting, etc.) and the player without the initiative attempts to interrupt or counteract each of those actions with his own units as they take place (firing first, returning fire, moving out of the line of sight, etc.).
Initiative is determined by the scenario being played or by an opposed dice roll at the begining of each turn (with the player controlling the best trained force most likely to win the roll). The player with the initiative can have each of his units carry out actions (moving, shooting, etc.) and the player without the initiative attempts to interrupt or counteract each of those actions with his own units as they take place (firing first, returning fire, moving out of the line of sight, etc.).
As with Force on Force, the focus is on platoon / reinforced platoon sized engagements and (when scaled for 15mm sci fi) is played on 2 foot by 2 foot or 2 foot by 3 foot table.
Like Force on Force, Tomorrow’s War abstracts some elements of warfare (such as relative qualities of similar weapons such as assault rifles) in order to emphasise other aspects such as unit type (regular, irregular and robotic), troop quality, morale, confidence, supply and (new for Tomorrow’s war), tech level (weapons vs. armour and stealth vs. sensors).
The relative qualities of different units are reflected in different dice (d6, d8, d10 and d12) in opposed dice rolls giving a significant advantage to troops with better characteristics. You may need a few more of these dice than you currently own as you could be rolling one for each member of a fire team + additional dice for bonuses, etc. Throughout Tomorrow’s War the rules are illustrated with examples explaining how rule mechanisms work in a clear and concise manner.
Tomorrow’s War differs from Force on Force in providing additional sci fi specific elements, but this isn’t simply Force on Force with lasers and robots tacked on. I get the impression that the authors have carefully thought about how to integrate sci fi elements into the core structure of the game in ways that really work. The rules cover elements such as power armour, exoskeletons, combat drugs, advanced weapons such as energy and gauss weapons, anti-gravity vehicles, walkers, gigantic vehicles, dropships, robots and drones as well as advanced command and control on the battlefield.
One thing that may be lacking is a separate set of detailed rules for aliens. Tomorrow’s War essentially treats aliens and humans the same and a 4 page section suggests how to tailor alien forces for the rules based on their characteristics. Whilst this seems to work, it may not satisfy everyone. The other thing Tomorrow’s War does not include is a points system. This is a scenario driven wargame and not designed for tournament style play. Some wargamers like points systems and others (like me) don’t.
In summary this is a very well designed and well balanced set of rules and, for me at least, it sets the bar in terms of the quality and originality for science fiction wargaming rules. No rule set will please everyone, but I’d be surprised if Tomorrow’s War doesn’t come to dominate a large chunk of the sci fi wargaming market for some time to come. The very accessibility of the rules (distributed by Osprey to good bookshops around the world) may make it a great ambassador for sci fi wargaming and, potentially bring new gamers to the hobby.
There are, of course, lots of free sci fi rule sets available, but at £25.00 / US $34.95 a copy Tomorrow’s War offers good value for money given the price charged for other, often less well produced, commercial rule sets.
To see the previous sneak peek of Tomorrow's War go here.
Labels:
Ambush Alley Games,
Osprey,
Review,
Rules,
Tomorrow's War
Monday, 22 August 2011
Incoming: Khurasan Sci-Fi Interior Terrain
Khurasan will be releasing a series of sci-fi themed interior terrain pieces and accoutrements in the not too distant future. The first batch of items consists mostly of passageways, different walls/bulkheads and door sections plus some smaller terrain pieces like computer consoles, desks, screens, racks of hardware etc.
I was working on these last week and can say that they are very well sculpted and rather fun to paint! You can see a melange of inspiration in the sculpts and they feel fresh yet familiar in an appealing way. If you're looking to create the interiors of a spaceship, an off-world colony or some lost Jovian science station these pieces will come in very handy! Personally I've been wanting to do a 3D board for the old Aliens boardgame from LEG and with the exterminators, space demons and now these I think the time has come.
Some quick snaps of some of the items:
According to Jon this is an ongoing project and there are more upcoming stuff in the works. Some more pictures are available at the Khurasan blog.
Saturday, 20 August 2011
Cataloging Human Power Armor in 15mm
Matt's previous posts (Alien Life Forms and Non-Biological Life) have sparked some great discussions. To continue this series, we will now examine the various forms of human Power Armor available in 15mm Sci Fi.
Starting with some of the oldest sculpts still available:
15mm.Co.Uk has a great assortment in the Laserburn ranges. The Imperial Troopers were an early predecessor of GW Space Marines, but are just the slightest bit small compared to some newer infantry lines. The Power Armor and Dreadnought minis still stand up very well, as does the Dreadnought mini in the Red Redemptionists range (pictured to the right).- 15mm.Co.Uk also carries the old Asgard Space Marines.
- RAFM has the ex-Citadel Traveller power armor minis.
Those are all classic minis - lots of character and sentimental value for many 15mm gamers. But if you want something designed by our current crop of manufacturers:
- Ground Zero Games has Power Armor packs for the NAC, NSL, FSE, ESU, and Japanese factions. While GZG's newer ranges (NAC, UNSC, New Israelis) are exceedingly popular, the old Power Armor packs should never be overlooked. The Japanese pack(pictured on the left) may be especially appealing to sci-fantasy gamers, as it contains a mini holding two power swords. All of the GZG Power Armor packs are also available from Eureka Miniatures Australia.
- 15mm.Co.Uk has the Retained Knights in the HOF range. These are a very suitable 15mm proxy for GW Space Marines, especially with a variety of both heavy weapon and close combat troopers.
- Kremlin Miniatures has the Red Banner MANITOU minis. These large figures look great alongside even the newest infantry sculpts on today's 15mm market.
But we all know that the 15mm Sci-Fi renaissance has really only existed for the last few years. The manufacturers driving this product boom have produced some of the best Power Armor available:
Khurasan's Federal Marine Special Assault Brigade (pictured right). These are textbook examples of the power armor described by Heinlein. They are also multi-part miniatures, meaning you can build dozens of them with unique poses and weapon configurations. Lots of spare parts in this pack, too.- Blue Moon Manufacturing released the Orion Republic troops, and it seems that these are their most popular sci-fi minis. There are ten unique poses in the pack, so combining a few packs together would allow you some variety in your squads. This pack also contains a bare-headed command figure - something that may be very appealing to fans of the WH40K aesthetic.
- Critical Mass Games' ARC Fleet Drop Troopers and Augments have a very good variety of weapons and poses.
There are even more Power Armor troopers coming in the future.
- Ground Zero Games has announced plans to eventually update all of the "older" factions. Matt's previous interview with Jon T. (see here) included a preview of the revised NAC Power Armor.
- We've also seen previews of Micropanzer Studios' upcoming Russian Heavy Infantry.
So far we've looked at (I hope) all of the suits of Power Armor available. But sometimes a suit doesn't cut it.. and where do you turn when you really want to crank Power Armor "up to eleven?"

- ArtCrime Productions Valkyries (pictured left), featured earlier this year here on the Dropship.
- Kremlin Miniatures Rising Sun MANITOU. These have great potential, anything from a 15mm AT-43 setting to far future sci fantasy combat.
- Ground Zero Games' Cyclops walkers - very good battlesuits with jetpacks and a variety of weapons.
- Battlestations Power Armor Suits - an armored egg with arms and legs.
Hopefully this list is useful to everyone!
Cheers,
Chris
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