Showing posts with label Osprey. Show all posts
Showing posts with label Osprey. Show all posts

Tuesday, 23 August 2011

REVIEW: Tomorrow's War

The Dropship Horizon crew were delighted to be given the opportunity to review a copy of Osprey Publishing / Ambush Alley Games’ Tomorrow’s War wargames rules in advance of their publication in October.


The Book

With a few notable exceptions, table top wargaming generally has been predominated by rules publications which, whatever the quality of the actual rules, have had comparatively low production values due to the relatively high costs of publication and the comparatively low numbers of rule sets sold. In contrast, and as you may have come to expect from Osprey, Tomorrow’s War is a very professionally produced and visually appealing rule book.

Following an introductory section (and a forward by Jon Tuffley which was also included in the pre-release PDF edition of the rules), there is a 24 page Background section which provides a potted history of the (optional) Tomorrow’s War universe and both humanity’s expansion into space and its continued warlike nature.  For me, this was one the least interesting sections of the book, but I understand that many readers may require that a rulebook also provides a setting and it is therefore a necessary part of the book.

Similar to Force on Force, the book provides sections looking at the Turn Sequence and The Basics of Play common to all Ambush Alley Games rule sets. Larger sections then go on to look at Infantry Combat and Mechanised Combat and then Close Air Support, Off-Board Artillery, Special Unit Types, Asymmetric Engagements and a Tomorrow’s War Campaign. There are then several appendices that provide unit attributes, organisation examples, vehicle examples, scenarios, fog of war cards and finally that all important index!

If you've seen a copy of Force on Force, you’ll know what to expect. This is a publication that really sets the bar in terms of quality. Tomorrow’s War is a 260 page, full colour, hardback book. Tomorrow’s War features specially commissioned maps and illustrations, as well as good quality colour photographs of 15 and 28mm wargames figures – just as we previewed on the blog back in June. There may be slightly fewer pictures and illustrations in Tomorrow’s War than in Force on Force but this is likely due to the space taken up by additional rules content.


The Rules

Like Force on Force, from which it is derived, Tomorrow’s War will not be for everyone. This is not an ‘I go you go’ rule set; it seeks to capture a fluid combat situations through a creative and imaginative initiative system that hands one side the momentum in a battle, but at the same time keeps both players actively playing the game and allows all units to act (or react).

Initiative is determined by the scenario being played or by an opposed dice roll at the begining of each turn (with the player controlling the best trained force most likely to win the roll). The player with the initiative can have each of his units carry out actions (moving, shooting, etc.) and the player without the initiative attempts to interrupt or counteract each of those actions with his own units as they take place (firing first, returning fire, moving out of the line of sight, etc.).

As with Force on Force, the focus is on platoon / reinforced platoon sized engagements and (when scaled for 15mm sci fi) is played on 2 foot by 2 foot or 2 foot by 3 foot table.

Like Force on Force, Tomorrow’s War abstracts some elements of warfare (such as relative qualities of similar weapons such as assault rifles) in order to emphasise other aspects such as unit type (regular, irregular and robotic), troop quality, morale, confidence, supply and (new for Tomorrow’s war), tech level (weapons vs. armour and stealth vs. sensors).

The relative qualities of different units are reflected in different dice (d6, d8, d10 and d12) in opposed dice rolls giving a significant advantage to troops with better characteristics. You may need a few more of these dice than you currently own as you could be rolling one for each member of a fire team + additional dice for bonuses, etc. Throughout Tomorrow’s War the rules are illustrated with examples explaining how rule mechanisms work in a clear and concise manner.

Tomorrow’s War differs from Force on Force in providing additional sci fi specific elements, but this isn’t simply Force on Force with lasers and robots tacked on. I get the impression that the authors have carefully thought about how to integrate sci fi elements into the core structure of the game in ways that really work. The rules cover elements such as power armour, exoskeletons, combat drugs, advanced weapons such as energy and gauss weapons, anti-gravity vehicles, walkers, gigantic vehicles, dropships, robots and drones as well as advanced command and control on the battlefield.

One thing that may be lacking is a separate set of detailed rules for aliens. Tomorrow’s War essentially treats aliens and humans the same and a 4 page section suggests how to tailor alien forces for the rules based on their characteristics. Whilst this seems to work, it may not satisfy everyone. The other thing Tomorrow’s War does not include is a points system. This is a scenario driven wargame and not designed for tournament style play. Some wargamers like points systems and others (like me) don’t.

In summary this is a very well designed and well balanced set of rules and, for me at least, it sets the bar in terms of the quality and originality for science fiction wargaming rules. No rule set will please everyone, but I’d be surprised if Tomorrow’s War doesn’t come to dominate a large chunk of the sci fi wargaming market for some time to come. The very accessibility of the rules (distributed by Osprey to good bookshops around the world) may make it a great ambassador for sci fi wargaming and, potentially bring new gamers to the hobby.

There are, of course, lots of free sci fi rule sets available, but at £25.00 / US $34.95 a copy Tomorrow’s War offers good value for money given the price charged for other, often less well produced, commercial rule sets.

To see the previous sneak peek of Tomorrow's War go here.

Thursday, 30 June 2011

Heads Up! Tomorrow’s War Sneak Peek.

Cover - Tomorrow's War
Dropship Horizon has the privilege of bringing you advanced Intel on the up-coming release of Tomorrow’s War – Science Fiction Wargaming Rules. Written by Robby and Shawn Carpenter of Ambush Alley Games and published by Osprey Publishing, it would be fair to say that there was quite a buzz about these rules during the testing phase that ended back in March.

At that time, a copy of Force on Force was required to play Tomorrow's War as it was produced as an add-on to Ambush Alley Games' popular modern rule set. What we see here, is the fully evolved and independent form of Tomorrow's War, and it looks pretty darn good.

From what we can gather, the release date of 20 September 2011 is still on track and the following images have been obtained via our High Orbital Spy Satellites.




A  primer on the Universe of Tomorrow’s War.




Somehow, the thought of telling someone wearing battledress, who is armed with some sort of rotary cannon or fusion gun, that smoking might be harmful to his health strikes me as rather futile.


Quality maps and quality illustrations, production values are high.


Guys in armoured suites with BFGs. Total Win!


And pictures of our favourite toys by our favourite manufacturers.

Eighty-odd days and counting! Looks like the best set of hard science fiction rules to be released this year. Can't wait!

- David

[Editor's Note: This post has been edited to include images that, while marking their source as Dropship Horizon, do not imply any ownership by the blog. Thank you - Eli]

Thursday, 3 March 2011

In The Pipe.....The Road To Baghdad from Osprey Publishing

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Accompanying the forthcoming Osprey Publishing release of Force on Force from Ambush Alley Games is Road to Baghdad: Iraq 2003.

Now, let me set my stall out straight away. The recent middle eastern wars are not a big interest for me right now. I follow the operations in Afghanistan because it has echoes of the 'Police Actions' chart in classic Traveller: Book 4 Mercenary. And in 1979 I would probably have looked on the modern soldier as a Sci Fi warrior anyway. Hold that thought.

Road to Baghdad like Force on Force is a sumptuous publication. I have to say that both publications are the most impressive visually of Osprey's titles to date. Good photos of minis, real troops in action and seeded throughout with colour illustrations from current military Osprey stock.

So what do you get in the 104 pages? Well, theres a short background to the operations recreated in the book, 19 scenarios divided into 3 broad groupings and finally a selection of American and British sample unit organisations.

The first selection of scenarios are pulled together under the banner Marching Up Country with the USMC. 10 scenarios which take the USMC into the heart of Saddam's Reich. This is followed by 6 scenarios of The Armoured Spearhead following the US Army and finally 3 Special Forces Engagements. This works out at 79p a scenario.

All the scenarios follow the same pattern. Background, Historical Outcome, Scenario Information including  sketch map & suggested table size, Special Rules, individual force missions, victory points and and TOEs. Some scenarios also have the trademark Ambush Alley Reinforcement Table.

The games themselves offer a wide range of tactical situations. You are looking at squad to platoon sized affairs in the most part. Two foot by Two/Three foot tables. Most importantly, it's ALL do-able by average joe wargamer. This isn't one of those pretty 'Cosmo' lifestyle scenario books that requires you to give up your life savings and 10 years of your retirement to collect all the terrain and figures necessary. YOU can do this.

What would I would have liked to have seen added to Road to Baghdad? First is an at a glance round up of the figures and vehicles required for each scenario as per Too Fat Lardies' Vyazma or Bust. Perhaps Shaun can add this to the website. Second, less important, but maybe not, a page on painting suitable miniatures for Road to Baghdad by Piers.

So where does this sit with me as a Sci Fi gamer? Men are men. In a hundred years time, two hundred, who knows, men possibly cybernetically enhanced, are still going to have to patrol dusty hillsides, hunt down insurgents through the back streets of some dirtball colony and blast their way through Indian country to topple a tyrant or overlord or alien hve mind. Change your USMC to Felids, your Fedayheen to Spugs or Iraqi rabble militia to low grade combat androids and Road to Baghdad will deliver.

Available to Pre Order 
from Osprey Publishing
£14.99

Cheers
Mark
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Wednesday, 2 March 2011

After The Comet

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I've returned to APOCALYPSE Z this week.  It's taunting me. Now I can't stomach everything but there's enough of a germ here to create a TW2000esque post comet world order.

And the best thing about it, I can collect a disparate range of rag tag bunch of odds and sods from my favourite 20mm figures on the market without feeling guilty.

Now, part of me wants to fight out a series of loosely related games between survivor factions somewhere in Nevada/New Mexico using  background and ideas from the American scenarios of the original Twilight 2000. I want to add-in not just the average joes, ex-cops and remnants of military units that survived, but bona fide American cultural elements such as Survivalists and Militias.

The other part of me, frustrated in my London Burning post apocalypse ideas through the spare heads I need no longer being available,  now wants to marry Twilight 2000 with Xenophon's Anabasis in modern day Afghanistan. With a nod to John Ringo and David Weber's Last Centurion.

I previously mentioned Elheim Miniatures' 20mm Special Forces/Contractors suitability as survivalists and now want to point you to some very nice figures from Wartime Miniatures in Australia.

Wartime Miniatures 20mm Moderns
Special Forces/Contractors in Baseball Caps
Is it me, or can you also see John Connor's resistance fighters?

Elheim, Liberation (RH Models), Wartime between them have enough SpecForces and armed 'contractor'  miniatures to ensure we never have to duplicate any figure before we even start looking at regular army options. Add to that a wide range of modern AFVs we can use without being a slave to paper TOEs and it starts looking like wargaming manna.

Move the scene to Iraq and suddenly you have a scenario very similar to Last Centurion. Not only that but Ambush Alley's new scenario book ROAD TO BAGHDAD, soon to be published by Osprey, is perfect scenario fodder!

Your American/coalition forces or SpecForces personnel are no longer trying to overthrow Saddam, but simply get home past resurgent Iraqi nationalists, military outlaws and criminal gangs. All this before the first Zombies shows up.....

Of course, our heroes, whether in Afghanistan or Iraq, may just decide to hole up in Fort Jessica Simpson and become Successor warlords, fighting off 'local' armed gangs or similar Russian, Pakistani, Iranian, coalition, displaced contractor warlords.

So much potential!

Cheers
Mark

Sunday, 13 February 2011

In The Pipe...... Force on Force from Osprey Publishing

I have in my hands a review copy of Osprey Publishing/Ambush Alley Games' forthcoming hardback Force on Force: Modern Wargaming Rules.

Without doubt this has to be the most professional and visually stunning set of wargame rules I've ever seen.  Wargame rules aside, it's a joy to have, to read, to dip into and simply just browse.

Force on Force is illustrated throughout with good quality colour photos of painted modern 15 & 20mm figures in action settings, plus in theatre photos of real troops and weaponry, all supplemented by colour images culled from Osprey's catalogue of modern uniform, battle and campaign titles.

The book is threaded throughout with scenarios, and has a dedicated scenario section at the end. Force on Force also includes sample small scale unit information for all the major nations, unit and vehicle attributes, vehicle charts, special rules for asymmetric warfare, a campaign game, and finally full colour Fog of War cards and Quick Reference pages to cut-out or copy. All in all 224 pages of inspiring goodness!

Is it just for Iraq and Afghanistan? No!  Scenarios run the full gamut from Vietnam, to Top Malo House in the Falklands, Golan Heights to the centre of Grozny.

If you've already played Force on Force from Ambush Alley Games, you know what to expect. For the rest I'll cover the rules in more detail at the end of this coming week. But do check out the FoF Primer on the Ambush Alley website.

RRP is £25 and Amazon.co.uk are currently taking pre-orders at £17.50. Is Force on Force worth £17.50? Damn, it's worth £25! I own the original pdf and I would still have bought buy the new hardback if I hadn't been sent this copy by the publisher.

Force on Force: Modern Wargaming Rules represents a line in the sand in wargames rules publishing. I can see this book appealing to many non-wargamers let alone non-C20th gamers. It is nothing less than a tribute to the hobby and a great ambassador for wargaming.

The rules are cracking too!


Cheers
Mark

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