Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Friday, 29 August 2014

An Interview With Scott Pyle Author of Blasters and Bulkheads

By Eli



Hello all,

A while back I had a chance to interview Scott Pyle, author of Blasters & Bulkheads

If you are not familiar, B&B is a science fiction skirmish game that focuses on the sort of wild and crazy Space Opera adventure common in film and TV series as well as pulpy stories. The game plays with as little as a hand full of figures per side and utilizes the very entertaining Goalsystem rules. It is scenario driven game where objectives are key.

Thanks to Scott for the interview and if you haven't given Blasters and Bulkheads a try, please do. It's a treat.

1.       For those who do not know about B&B, can you give us a quick description of the game concept, in your own words?

In Blasters & Bulkheads, players use the Goalsystem mechanics to play out Space Opera style skirmishes in either 15mm or 28mm.  The game contains versatile, "build-your-own" rules that let players use whatever models they want from their collections. Rules for weapons from primitive to high-tech allow for just about any flavor of sci-fi players want, but with a mostly cinematic feel. You could play a Star Wars style skirmish just as easily as you could a a 40K or Inquisitor style battle.

2.       What would you say is the optimal number of figures needed by a single player to have  good game of B&B?

Five models per side feels best for me. But players can use as few as 1 or 2 models per side, up to as many as 20 or 30.  The Henchmen rules Goalsystem is famous for mean you can move a lot of "mooks" around very efficiently. 

3.       B&B was a pretty solid game to begin with. Why the new edition?

B&B 1st ed. was solid, but it still had some holes.  I wanted cleaner layout better suited to Lulu's print on demand process, a new cover, and slightly less emphasis on aping the tropes of a certain popular space opera series.  I kept Essence as one "source" of weird powers, and added in the idea of Psionics as well as an alternative.  I really wanted to make it so folks could do Inquisitor style skirmishes too.

4.       What would you say are the major differences between 1st and 2nd ed?

A lot of little things. Superior layout and cover artwork.  New mechanics for hacking, giant monsters, and destroying structures also add extra detail.  I added a few new powers as well.

5.       The 1st edition rules seemed very much designed to engage a very specific science fiction franchise that took place in a galaxy far far away, was this the plan and does that carry over to the new edition?

It still does, but as I suggested above, it's been broadened a bit to include other sci-fi tropes.  You can certainly still have your Essence Warriors running about slicing up the Minions of the Galactic Hegemony, that's for sure!

6.       I am a fan of both gritty sci-fi as well as Space Opera, will B&B work well for both?

YMMV, on this one!  You can use the build system to tailor games to your play style.  Want weaker characters?  Start them with less Vitality or lower damage resistance.  Or increase the Damage Numbers on some of the weapons.  B&B has enough dials to allow folks to tinker with the lethality to create killer games

7.       I know this is always a tough question, but what is your favorite element of B&B?

I love the character build system!  You can build just about anything, and we include rules for making your own new traits to add other stuff in as you see fit.
  
8.       What do you think is B&B’s strongest point(s)?

Versatile character creation, consistent mechanics, and a slant towards story-based skirmish play.  I like to think of B&B as adventure skirmish role-play in the same vein as some of my other games--SuperSystem and Goalsystem Delves.

9.       One rule, I really like is the Henchmen. Would you mind giving us a brief rundown on the concepts of these rules.

No problem!  The Henchmen rules work under the concept of many models moving and acting as a single model.  So your band of 5 nameless guards (5 being the starting, default size for a group), moves and acts as one model.  You make one attack and one defense roll for the whole group, for example.  If the group takes 3 points of Vitality loss, you remove 3 models. You can buy up a henchmen group to as many as 15, 20, or even more models.  It all depends on your collection of miniatures!

10.   B&B is very setting and scenario oriented. Does this mean we might see expansions of specific genres, an “in-house” setting or campaign books in the future?

Oh yes!  My partners Enrico Nardini, Joseph Dragovich, and I see a lot of potential to tailor the B&B rules to specific sub-genres and settings. Rico is getting ready to launch his own line of miniatures, Dark Vacuum. And we'll be doing write-ups for those models using the B&B rules.  I love the idea of a setting that features Xeno Anthropologists exploring lost worlds and discovering alien species and slumbering gods man was not meant to know about!  That's a possibility! 



Wednesday, 30 October 2013

Interview with Torben from Two Knights Publishing - Publisher of Fireteam Andromeda

By Harold

Here is an interview I did with Torben from Two Knight's Publishing,  publisher of the rules Fireteam Andromeda, available at wargamevault.



1) How long have you been involved with miniatures and war gaming?

I started wargaming back when I was around 10 or 11, so that would mean around 19-20 years now.

2) What first piqued your interest in miniatures/wargaming?

A friend of mine’s big brother had gotten his hands on this here “Warhammer 40.000” game, and already being a huge fan of Star Wars and – by natural extension thereof – anything science fiction I was sold almost instantly. The thing is, however, that we never actually played the game itself but rather made our own hodgepodge version of it; saying that we played Warhammer 40.000 is a bit of a stretch as we didn’t really follow the rules that closely and when we did we made up a lot of things on our own. But the idea of painting up your own forces, inventing a background and scenario and then having some rules to play out the battle with instantly clicked something on inside of my brain and before long I was starting to amass a lead mountain!

Thursday, 10 October 2013

INTERVIEW with Jim from Lone Gunman Games

By Harold

Hi Everyone,

After Jim from Lone Gunman Games ran a 15mm sci-fi sculpting contest, I figured it'd be great to know a little bit more about him and his miniatures business.

http://www.lonegunmangames.com/
Right now he has some 15mm sci-fi miniatures that resemble a certain alien from the Fifth Element:

Available under the Lords of Fantasy range.

He also has a great selection of 15mm fantasy figures and 28mm modern figures.

Without further adieu, here is the interview!

1) How long have you been involved with miniatures and war gaming?


Well there is two answers to this question really. Gaming started for me at age 10 Playing D&D/AD&D 1st edition. My first Wargame experience was Car Wars, and then later Mage Knight when it came out.


Wednesday, 8 May 2013

Interview - Marcin from Assault Publishing - PMC 2640

By Harold


Hi everyone, and welcome to another interview!  Today we talk to Marci from Assault Publishing about their new 15mm sci-fi game PMC 2640.  





Hi Marcin, and thanks for taking the time to talk about Assault Publishing and your new game PMC 2640!  First question, how long as Assault Publishing been around and who is Assault Publishing? 

I've established Assault Publishing in 2011, but of course the preparation to it and designing of the first wargame started many months before in 2010. It is typical after-hours company, like many companies in UK (but running it in Poland is probably more troublesome :P). I consider it as the method of gain finance for next crazy ideas. Starting printing rulebooks in age of 30 made me one of the youngest wargame publishers in the world ;)
But in fact Assault Publishing in fact it's 2 meters on my desk and something about 1,8 liters in my skull, supported by a group of really fine people and cellar acting as rulebook stockpile. :D


Tuesday, 7 May 2013

Interview with Eli Arndt of Loud Ninja Games - The Cost of a Successful Kickstater

By Harold


Today we have an interview with Eli Arndt of Loud Ninja Games about his recent successful kickstarter (Loud Ninja Games - Space Raptors Kickstater) which had 126 backers and $7,499 pledged of $800 goal, hitting all of it's stretch goals.

To see more of Loud Ninja Games please visit his blog at:

Note: This interview was conducted over Gmail chat, so please forgive any typos!






Harold
Thanks for taking the time to answer some questions about your experience with running a successful Kickstater!
What initially lead you to Kickstater as a platform to start a new range?

Eli Arndt
I wouldn't say that anything led to it more than I sort of wandered into it. I had talked with other miniatures producers about the viability of a Kickstarter for a miniatures project when there weren't many going on and frankly none in 15mm.

When I finally decided to do my own miniatures line, I had already figured out how to do a bare bones start-up on my own, out of pocket with two packs of minis. Kickstarter had shown its viability for miniatures project by then and so I decided it might be a way for me to take it a bit beyond where my pocket could get it.

Wednesday, 17 April 2013

Interview with Keith Armstrong of Armies Army - The Cost of a Successful Kickstater

By Harold

Today we have an interview with Keith Armstrong of Armies Army about his recent successful kickstater (Armies Army Kickstater) which had 75 backers and £3,250 pledged of £1,750 goal, hitting all of it's stretch goals.

To see more of Armies Army please visit his blog at:
http://armiesarmy.blogspot.co.uk/

Note: This interview was conducted over Gmail chat, so please forgive any typos!



Harold
Was the Kickstarter successful for you?

Keith Armstrong
Erm.....not financially
As a product yes
And for lessons learnt ....yes

Harold
Would you do it again then?

Keith Armstrong
Hmmmmm
If I have no option financially
Yes – with additional planning
If I had finance then no
However kickstarter did provide a big market. I had a surprising amount of direct traffic

Sunday, 14 April 2013

A closer look at Security Forces Alpha


by Chris

The response to 15mm.Co.Uk's new Security Forces Alpha range has exceeded many expectations. To learn more about what it took to bring these figures from concept to production, here's an interview with lead designer Gavin Syme.

Monday, 1 April 2013

Ghosts of Hefei Kickstarter: Interview with Joe Dragovich


By Harold

Hi everyone, today we have an interview with Joe Dragovich regarding the "Ghosts of Hefei" kickstarter that went live today (Link: http://www.kickstarter.com/projects/1931671462/ghosts-of-hefei-tabletop-near-future-gang-warfare).  I'm a big fan of "The Department" and "Blasters and Bulkheads" so i've been looking forward to seeing their take on futuristic skirmish gang warfare!

Without further stalling on my part, on to the interview!

----

Who is the Ghosts of Hefei team?

We’re a small team. I’m leading the project and so wear a few hats in the process. Scott Pyle, father of Goalsystem, is joining us to help hone the rules. Kieran Mathers is returning to provide some awesome fiction for the book. And Dave Powell is going to be our primary illustrator.

Where are you guys located?

We’re a very international bunch. Dave and I live in South Wales, Scott is in Pittsburgh, PA and Kierann is in Geneva, Switzerland.