Showing posts with label HOF Fire Team. Show all posts
Showing posts with label HOF Fire Team. Show all posts

Friday, 3 May 2013

Free Shipping from 15mm.Co.Uk

by Chris

In honor of the May Day holiday, 15mm.Co.Uk is offering free worldwide shipping on all orders. From the announcement:
In celebration of the start of summer and to buck the system (all grand traditions on 1st May every year) we have decided to offer FREE SHIPPING WORLDWIDE on all orders regardless of size placed on our website.  Just add your chosen items to your cart as normal and then on the shipping page YOU MUST select 'May Day Free Shipping' from the top of the shipping option list and then you will pay no post and packaging on the order.  Proceeding to the checkout you will see there is no postage charge.
This offer is valid until 12 Noon on Tuesday 7th May 2013.  Place as many orders as you wish.

Please note:  If you wish a signed-for option you must still select it from the postage rates.

Now is your chance to expand your forces for the coming summer.  Remember our recent releases including Security Force Alpha, The Ziggurat of Clem IV, Vergan Squad and much more.  Choose any items you like!

Plus you will get the discount voucher in your package.  See our Special Offers page for details of the voucher.  See the Home Page of 15mm.co.uk for more on Free Shipping.

Sunday, 14 April 2013

A closer look at Security Forces Alpha


by Chris

The response to 15mm.Co.Uk's new Security Forces Alpha range has exceeded many expectations. To learn more about what it took to bring these figures from concept to production, here's an interview with lead designer Gavin Syme.

Thursday, 4 April 2013

New HOF-FT Bundle and SFA Single Castings from 15mm.Co.Uk

by Chris

15mm.Co.Uk has released an updated Dropship Horizon Bundle Offer for the HOF Fire Team game system.


Just like the previous offer, this one includes the rulebook and all three of the beautiful HOF-FT tile sets. But where the previous bundle included two free packs from a single faction, the new deal includes opposed forces for your first games - the popular Cultists (pack HOF56) and the freshly-released Security Forces Alpha (pack HOF96). I think Gavin picked some real winners with these packs... the new bundle is a great way to introduce someone not only to HOF-FT, but to the world of 15mm Science Fiction in general. Even someone who is firmly rooted in a different scale (or time period) can be tempted to pick this up as a standalone game.

And speaking Security Forces Alpha... due to popular demand, they are now available as single castings. This will allow you to pick and choose your own fire-teams and squads (perhaps to round out the free infantry pack with your HOF-FT Bundle?), or grab a handful of the casualty figures to use with your Medical Teams, as rescue objectives, or any other scenario goal.  
The single castings are a great service, something that I really appreciate from 15mm.Co.Uk. At least three times now, I've picked up single castings just to get a taste for a faction or try out a paint scheme... only to go back later and grab several full blister packs. It's also a great way to add character figures to other infantry ranges that might be in your collection - in 15mm, a matched uniform is usually just a paint-job away. 

Check back next week for more about Security Forces Alpha, including a variety of sample paint schemes, and an interview with designer Gavin Syme.

Friday, 29 March 2013

15mm.Co.Uk releases Security Forces Alpha

by Chris

Big news from 15mm.Co.Uk this morning - Security Forces Alpha has been added to the HOF Science Fiction range.. While 15mm.Co.Uk has been a great place to go for figures that are "off the beaten path" like SHM aliens, Ion Age Retained Knights, and the HOF Cultists and Octopods - this is the first "basic" human infantry faction they have offered.

The figures themselves are stylistically matched to the HOF Human Medical Team released a little while back Here's the details on all the new packs:

Security Force Alpha - Now Released !!
All across the core star systems and on Terra itself there is a need for security after, during and even before the high rollers and expensive kit arrives in the battle zone. Security Force Alpha is just that force filling in as police, paramilitaries, mercenaries and planetary militias too. They are the faceless grunts that do the thankless jobs needed by all those who govern, control or enforce. Use them as you will from the near to the far future! 
The SFA range contains just under thirty different poses of 15mm white metal miniatures allowing a wargamer to assemble a cohesive force for their campaigns. A whole integrated range. Suitable for use in any 15mm scale science fiction or even modern or post-apocalyptic wargame system such as USEME or HOF Fire-Team.
Each pack contains ten 15mm white metal miniatures and is priced at 4.00GBP.
HOF95 SFA Command 
Notable personalities of Security Force Alpha (SFA) useful for higher command and other rules such as vehicle crew, the dead and aides too. In this image the poses are (left to right, rear row first) Felite military aide, Calamarta military aide, SFA Colonel with pistol, Comms Trooper, Bare Headed Sniper, Riot Trooper with Door Breaker, Turret Ring Officer, Turret Gunner, SFA Casualty side laying, SFA Casualty on its back.
HOF96 SFA SMG Troopers
This pack contains ten white metal human miniatures in a random mix of three different advancing poses. Security Force Alpha (SFA) infantry troopers armed with projectile SMG's and wearing impact armour with full helmets.
HOF97 SFA SMG Troopers II
This pack contains ten white metal human miniatures in a random mix of three different firing poses. Security Force Alpha (SFA) infantry troopers armed with projectile SMG's and wearing impact armour with full helmets.

HOF98 SFA Sergeants
This pack contains ten white metal human miniatures in a random mix of three different pistol armed poses. Security Force Alpha (SFA) infantry troopers or sergeants, NCO's wearing impact armour with full helmets.

HOF99 SFA Shotgun Troopers  
This pack contains ten white metal human miniatures in a random mix of three different advancing poses. Security Force Alpha (SFA) infantry troopers armed with big gauge projectile shotguns and wearing impact armour with full helmets.

HOF100 SFA Support
This pack contains ten white metal human miniatures in a random mix of three infantry support poses. Security Force Alpha (SFA) infantry troopers armed with (from left to right) a guided missile launcher, a tri-barrel projectile weapon and a heavy laser. All are wearing impact armour with full helmets.

HOF101 SFA Anti Armour
This pack contains ten white metal human miniatures in a random mix of three anti-armour poses. Security Force Alpha (SFA) infantry troopers armed with (from left to right) a one shot anti-armour launcher, a fusion melter gun and explosive charge bearer. All are wearing impact armour with full helmets.

HOF102 SFA Riot Team
This pack contains ten white metal human miniatures in a random mix of three different riot team poses. Security Force Alpha (SFA) troopers armed with shock sticks and shields; wearing impact armour with full helmets. Useful for keeping the peace when lethal force is not an option.

This looks like it's going to be a very fun assortment of figures. And it has some unique touches - there aren't many lines that have packs of shotgun troopers or shield-and-stick riot teams available. I look forward to getting my hands on a small force of these troops.

And don't forget - the 15% off sale is still running.

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In related news, 15mm.Co.Uk has announced the retirement of the HOF-Fire Team Dropship Horizon bundle pack (which contained two free packs of Zidhe figures). If you didn't get a chance to take advantage of that deal (or you would like to grab a second set), a brand new offer will be made available to Dropship readers next week. Stay tuned.

Wednesday, 2 May 2012

Tutorial - HOF Fire-Team Tile Sets


When I bought my copy of the new HOF Fire Team rules, I picked up all three of 15mm.Co.Uk's official tile sets. Very glad I bought these! The quality is excellent - very detailed artwork printed on uncut glossy photo stock. The actual battle boards give you a nice variety for your HOF-FT games, and you get a ton of assorted street and room furniture, buildings, junk piles, barricades, and other goodies.  I've played around with quite a few paper terrain items (free and commercial) in the past, but none that have looked so good "in the flesh". When you see this in person, you want  to play a game on these!

I wanted to make sure these would stand up to the rigors of my rather ogrish gaming and storage habits. If you're careful with your toys, the paper used for these tiles would last quite a long time on its own. But mounting them onto a harder stock seemed like a wise decision for someone like me.  It was a simple and quick project, but well worth the time and effort.

Here's the raw materials for my little project:
  • The HOFFT Tile Sets (obviously!)
  • Spray Adhesive (or you could use glue sticks, if you don't have a proper location for using aerosols)
  • Posterboard, mounting board, foamcore, or whatever else you're using for backing. I found a very rigid sheet of mounting board at a local Hobby Lobby - 28" x 44" for about $12. 
  • And, of course, a big scrap of cardboard... don't want adhesive residue all over my patio.

The process is pretty simple from here.  Just hit the back of the tiles with the adhesive, let them sit for a few minutes, and slap them onto the board.  

The six sheets in each pack fit perfectly across the short edges of my mounting board.  I wasn't sure it would work out this way, but all three tile sets fit on the single board - with room to spare. 



I let the adhesive dry for a few minutes in the warm sun, then took the project back indoors.  Then it was a matter of digging out my high-tech, expensive, and hard-to-use special cutting tool:





You might achieve a cleaner cut with a retractable knife, cutting mat, and straight edge.  But the scissors worked fine for me.  Any rough edges left on the boards disappeared when I applied this finishing touch: tracing around the edges with an old black marker.  

As you can see in the photo, spending those few seconds blacking the edges really makes a difference.  The "before" tile looks like a picture glued to a mounting board.  The "after" one looks like a professional board game.

That's all there is to it.  An hour or two is all you need, and it will help you get years worth of gaming from your new HOFFT tile sets.

Cheers,
Chris 

Monday, 30 April 2012

Behind the Scenes of HOF Fire Team

The readers of Dropship Horizon were so heavily involved in the playtesting of 15mm.Co.Uk's latest game: HOF Fire Team.  Many of us ordered the game as soon as it was available, and those orders should now be arriving in everyone's mailboxes. To celebrate its release, Gavin Syme agreed to an interview about the concept, development stages, and future of HOF Fire Team.



CK: Hello, Gavin!

GS: Hello Dropship Horizon!  Thanks for asking me to do this short interview about the brand new and awesome HOF Fire-Team game.

CK: Down to business then. What is the inspiration behind HOF Fire-Team, and what sets it apart from other 15mm sci-fi games?

GS: The inspiration behind the game came from a desire to present something that did not exist in the expanding 15mm science fiction wagame genre and that was a game which used fairly simple mechanics and grids (or tiles) at a smaller than squad but bigger than single miniature level.  There are very few games on tiles in 15mm scale and Bob Minadeo and I thought there was definitely room for this one.  We wanted to put a game on tiles that was action packed and able to be used in many ways.

The use of straight forward mechanics and a D6 tied to actions depending on what rolls characters make (primarily 1's and 6's) makes for tension and uncertainty which is not common to many wargames where distances to targets, chances to shoot and so on can be worked out before activation.   Bob also included a versatile 'Tech Level' system that not only allows generic settings for the game (from near future to far future) but also acts as a force multiplier in combat.  Tech Level increases the range of weapons but it also allows command and control ranges to expand for troops on the tiles.  Higher Tech Levels mean better troops.  The 'Waypoint' system in the game means that all teams in play have current objectives that drive the game forwards all the time.

HOF Fire-Team makes use of small teams of miniatures, typically four, de-marked into 'Fire','Support','Command' and 'Vehicle' types each with their own role in play.   The game book contains not only three universes to operate in but also the full formulas to create any setting you desire.  The book gives you the Ion Age, home to the civil war of the Prydian Precinct (where the fellow on the book cover comes from), the Pan Galactic Empire where humanity sits among any number of alien civilisations and lastly the Argo Cities a near future setting of teeming metropolises dangerous tech, cyborgs and angry cults.   Off Table Support can be bought and rules are included for Med Evac and snipers along with smoke and gas.  Playing on grids means a compact playing area and a fast game.  You can play a game with three teams a side for two players in fifteen minutes.  HOF Fire-Team is very intense to play as the ranges are often short and if you are caught out in the open without cover...its adios!

All this sets it apart from the crowd.

CK: Does HOF Fire-Team share any similarities (other than the setting) with Alternative Armies' 28mm Firefight 2.0 game?

GS: There is no denying that HOF Fire-Team was inspired by Firefight 2.0 and we would not want to deny it.  Both are great and unique wargames.  One of the settings is the same, that of the Ion Age, but the others are totally different and the generic aspect is unique to HOFFT.  Similarities include the interplay of six sided dice, rolling for successes, the benefit and dangers of high and low rolls.  Unlike Firefight the scope of HOFFT is a little wider as instead of one character it is four in a team and there are more squares per tile too.  The two games share a kindred spirit of the 'D6 Action Dice' which makes play unpredictable and furiously fast and since they are both set in an urban and closed in environment lethality and the predominance of good cover and luck are foremost for a player.

CK: Dropship Horizon's readers were heavily involved in the Yahoo! playtest group.  How much influence did that group have upon the final product?

GS: Mark Hannam (who created and ran DSH at that time) is a friend of mine and he was really keen on the idea of HOF Fire-Team as he liked Firefight and he was involved in the very first discussions where he made it clear that a 15mm team based version would be cool but also that we would like to be in on the testing of the game engine.  So the testing was putting together a Yahoo Group, linking it up to the blog and then bringing the readers of the blog over to download a playtest draft and off they went.  We ended up with more than four hundred active members, most of them from DSH, and over a few weeks Bob and I were deeply into the commentary and examples of play.  Mark was front and centre in this too.

The group of playtesters had quite an effect on the final game it must be said.  They refined the Tech Levels which originally had been too powerful and they tweaked the Waypoints into something that had to be in every game and not optional.  They also made suggestions for diagrams, for tiles, for many different settings to put in the fiction of the book.  The Pan Galactic Empire and the Argo Cities settings are both distilled from group comments.  So without them the game would still have happened but it would not look the way it does and it would not have been as much fun to do.

CK: What was the process in getting HOF Fire-Team from playtest to the final release?

GS: HOF Fire-Team actually had the longest delay between playtesting and release of any game I have ever worked on!  The process for most of the titles I work on goes along the same lines with the creation of an idea and the writing of a draft which then goes onto playtesting.  In the case of HOFFT at the end of the playtest period I thanked all those who had been involved, took down the draft documents from the yahoo group, before moving onto organising what we would need to get the game to print.  I spoke the artwork over with Andy Gorman so that he knew what to draw for the cover and also the excellent internal images that separate each setting for the game.   While Andy was doing his thing I spoke to a graphic designer about logos and layouts for the game book so that we knew how much 'space' we had and what font sizing to use too.  It was clear soon on that the game was perfect for the smaller A5 format book.  Bob Minadeo and I had a few conversations on what diagrams to use and I asked Edward Jackson (the artist who does al the Flintloque artwork for Alternative Armies) to put together some artwork for the tile sets which he did.  This pulled together everything we needed and I had gotten to the point of test printings and pro-painted miniatures for use in the book when disaster struck!


I became ill.  Not from an infection or disease but rather I lost my eyesight totally for a number of weeks.  I do not want to go into detail but it was decided while I recovered to shelf the HOFFT game until I got better.  So a year passed and then by the time I had eased myself back to work with the USE ME first few titles I went back to HOFFT.  I looked at all the files, reminded everyone who was involved, and carried on.  In February 2012 the book was laid out for print and I oversaw the taking of pictures for use in the book and on its covers too.  We took some time to finalise the square sizes and designs on the tile sets.  By the end of the month it was ready!


Once the print runs arrived with us we went about the web work and review copies needed to get it to the wargaming community.  This actually takes a fair amount of time as wargamers now want to know a LOT about a title before they purchase it.  Compared to five years ago the web presence is much larger.  On final release I oversaw all the pre-ordered copies leaving the building and then began this very interview so here we are!


CK: What are the future plans for HOF Fire-Team?

GS: 15mm.co.uk will be releasing free files for HOF Fire-Team including rosters, scenarios, optional rules, racial stats for those creatures and so on that did not make it into the book.  On top of this we do plan more sets of tiles and are open to suggestions on what they should be.  So far the top suggestions via email are for tiles that depict a hospital and a starport but there are also requests for special buildings, factories, a zoo and even the deck plans of starships.  Several gamers who have already bought the rules said to me at Salute 2012 (where the game premiered) that they would like to see self contained adventures for HOFFT much like the classic Laserburn ones (Tarim Towers Hiest etc) that would have a booklet along with tiles and perhaps even an option to have miniatures to carry out the adventure too.  So there is a massive amount of potential and anyone who had an idea and wants to tell me about it please email me on sales@15mm.co.uk , I answer every email sent to me even though it sometimes takes me a week!


CK: Are there plans to expand the HOF figure range - in particular, the Retained, Muster, and Shia Khan?  We just had to ask since there is so much variety and character in their 28mm counterparts!

GS: Yes!  The HOF 15mm science fiction range continues to expand and produce new miniatures with several more packs this year alone.  We base almost all of our choices on what to do on customers’ requests that is why we have the Zidhe and the Octopods along with the Starfighter Crew and other packs.  What is coming next was chosen to support USE ME and Alien Squad Leader and was designed at the top of this year.  I will not spoil the surprise but these packs feature humans and aliens suitable for a near future and galactic setting.  We currently have no plans to expand the part of the HOF range which has the 15mm versions of the Ion Age types Retained, Muster, Shia Khan but that might change with HOFFT.  Certainly if we did we would do the Khanate Legion to go with the Drop Troops and Maligs we already have.  With enough requests by email... who knows!

CK: Thank you so much, Gavin!

Monday, 23 April 2012

15mm.Co.Uk releases HOF Fire Team

This one has been a long time coming!



Let's flash back to 2010 for a moment.  Gavin at 15mm.Co.Uk asked Mark to lead the playtesting for their in-development game system.  Mark opened it up to the world, and many of us signed up for the playtest on Yahoo! Groups.  Personally, I had a good time during that playtest... even broke out the boards and notes and played a few games after that period ended. :)

Well, HOF Fire Team is here at last.  Rather than an open-terrain tabletop wargame, HOF-FT is a miniatures-board game hybrid.  The game is played on a collection of specially designed "Battle Boards," which means the game can be enjoyed with very little space.  And each side only has three fire teams - most games can be played with just 24 total figures.

The game retails for £8.00, and each of the three Battle Board tile packs retail for £4.00.

My personal copy hasn't arrived yet, so the full review will have to wait.  But we at least wanted to break the news of its release.  And share this special gift from Gavin and the folks at 15mm.Co.Uk...


In appreciation to Mark and all the Dropship Horizon passengers who helped develop this game, we have been presented with this special bundle offer.  The normal retail price for the game and all three tile packs is £20.00.  For the same price, the Dropship Horizon Bundle includes a FREE pack of HOF63 Zidhe Infantry and HOF67 Zidhe Jetbikes.  That's a complete army for our first HOF-FT games.  

Stay tuned for a review of HOF-FT, along with a behind-the-scenes interview with Gavin. 

Cheers,
Chris

Thursday, 25 February 2010

HOF Fire Team: First Thoughts

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Earlier in the month I blogged some ideas for recreating the XBox game Ghost Recon in 15mm. Since then I've been play-testing HOF Fireteam and the two have run together.

HOF Fireteam
is perfect for episodic gaming, recreating the up close fast paced action of an X-Box or similar video game. It's fast and furious giving what is essentially a first person shooter on the tabletop.

Going back to Ghost Recon, I found that with HOF Fireteam instead of 3 -4 'acts' or 'chapters' laying out lot's of terrain as originally planned, you can simply move the action from decision point to decision point via waypoints (just as waypoints are used within the game itself). Each decision point being made up of one or more map tiles.

Course, you could just lay down one or more tiles and have an off the cuff game in minutes rather than hours with other systems.

Now you may scoff at the idea of tiles. Master Chef has long been an exponent of them but I'm just coming round to their benefits myself - one being that you can limit the playing area and direct the action - again just like a Video game - where you may be able to see the big wide world, but your actual path through the game is defined by the scenario - eg Gears of War.

'HOF-F' isn't a holy grail. But you know, after a brain heavy day at work I find it a welcome stress free gaming environment.

Cheers
Mark
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Sunday, 14 February 2010

HOF Fire Team: 15mm Skirmish Rules

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Gavin at 15mm.co.uk has asked me to lead the playtesting on HOF Fire Team. You can also take part in this exciting new gaming project:


HOF Fire Team
is the first miniature wargame in the Hordes of the Future series from 15mm.co.uk. HOF Fire Team is a dynamic tactical adventure game with a setting ranging from ultra modern to the far future. HOF Fire Team pits squads of soldiers, guerrillas, police, and outlaws against one another. Use miniatures from your existing collection, on single bases, or add any new ones of your choice.

Players command a number of fireteams, support, command elements. Trusting to sound small unit tactics and the luck of the dice, attempt to carry out set mission objectives. The ‘mission objectives’ will be determined by the scenarios and template missions in the rule book and free from 15mm.co.uk. Each being a mini game unto itself with objectives, forces, way points and set up.

HOF Fire Team is played on purpose designed ‘battle boards’ overlaid by a 20mm squared grid. These squares allow for instant measurement of game distances for movement and weapons fire, whilst easily establishing the relation between every miniature in play and any available cover. Using a unique D6 mechanic based on Alternative Armies 28mm scale Firefight 2.0 engine, combined with an innovative ‘tech level’ for all troops and the ‘way point’ mission driver, this game promises fast and intense action in a compact playing area. You can play a game with three fire teams a side (a total of 24 miniatures on the battle boards) in less than fifteen miniatures.

The play-test of HOF Fire Team will be hosted via Dropship Horizon and a purpose created Yahoo Group. Rules and sample battle boards will be available to download and print. All comments are welcome and a special offer will be opened to all Dropship Horizon readers upon the release of the game later this Spring.

More details and full links to follow!

Gavin Syme & Bob Minadeo
www.15mm.co.uk


If you want to take part,
let me know below.


Cheers
Mark
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