"This is a Fallout-inspired building constructed from foamcore and cardboard plus a few extra items from my bits box. The mesh windows should help in keeping out zombies or radioactive mutants..."
Thursday, 27 February 2014
Titanium Dropship - Red Shadows, Sabre Heavy Grav Tank & Post-Apocalyptic Building
"This is a Fallout-inspired building constructed from foamcore and cardboard plus a few extra items from my bits box. The mesh windows should help in keeping out zombies or radioactive mutants..."
Tuesday, 25 February 2014
Titanium Dropship - RAL Phase Shifter "Zealot Pattern" & Octank
Tuesday, 25 September 2012
Clear Horizon (Part Two) - Where it's going
As promised here is the second part of Harold's awesome guest article on the Shadowrun/5150 project he's been featuring on his Clear Horizon blog. In this installment, he goes into his choice of paint schemes and terrain. I would say the detail he's put into his terrain is every bit as responsible for the brilliant appearance of the project as the vehicles and miniatures.
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I'd like to thank Harold for taking the time to write this wonderful article for us and for sharing his vision. I hope you all have enjoyed reading through his thoughts and perhaps you fill find yourself inspired by something you saw or read here.
Take care,
-Eli
Tuesday, 10 May 2011
Old Crow Tom War Get 'Em On The Table Tutorial
You will also be surprised how little individual detail matters when you see the squads and then the platoon on the table. In fact the placement of rocks and grass clumps makes a much bigger difference than worrying about insignia, scopes etc.
The troopers themselves are designed to mimic the Near Future warriors (as per those in the gameplay rather than more attractive advertising artwork) in the Ghost Recon Advanced Warfighter (GRAW) XBox game. The assumption is that they have camo'd weapons and are wearing desert gloves (except leaders - makes it easier to spot them).
Materials
Figures: Old Crow 15mm Sci Fi
Bases: 30mm round, 2mm deep mdf from Warbases.co.uk
Basing Material: Vallejo Stone Effect Black Lava
Tufts: Silfur - various
Paints: See Tutorial:
Clean mould lines and flash. Ensure figure bases are flat, score underside of base with knife and wash in detergent. Whilst drying, score top of base in crosshatch pattern
Now glue figures to the bases. I know, about turn on how you would normally do it. Trust me. I use a strong PVA glue from the local hardware store. I don't skimp here. Plenty of glue, making sure it leaves no gap round the figure's own base and then tease out to around half a centimetre away from the figure. Normally all done with a cocktail stick.
At this stage the figures are cleaned, prepped and stuck to the bases. Do you wait for the glue to dry? Hell no! After a few minutes the first bases can be picked up (carefully), experience counts here, allow the glue to begin setting and go clear if you prefer.
Get your pot of Stone Effect Black Lava, shake, stir, then using an old brush, work it onto the base, up to and around the figure base. Use a cocktail stick to poke/roll it into hard to get to places. If you want to add rocks/large tallus etc, dab them into a bit of PVA glue then push into the Black Lava whilst it's still wet. Work the Lava up to to base of the rocks as necessary.
Word of caution. The whole lot shrinks as it dries, creating a nice firm grip. If you put a lot of deep cuts into your base when crosshatching, they may show through. A repeat application maybe with a bit of sand mixed in does the trick.
The Lava is water based - easy to clean if you get on the brush, figure, table, yourself. Delete as required.
Movie, beer, pizza
At this point you may want to spray a WHITE undercoat over everything. That will work. I swear by Citadel OOP Smelly Primer. It gives me more control. I diluted the priner and painted the figures, allowing the metal to come through slightly (it shows as grey) on the top of the helmet, shoulder pads and breast plates.
I left the Lava black! Go figure!
You'll love this bit. Citadel Gryphone Sepia Wash, big brush and just dollop on! Make sure it gets into the folds and crevices. As you are applying it, use your thumb to gently remove excess from the top of the helmet, shoulder pads and missile case.
The effect you will have is - the 'white' undercoat has turned 'sand', where the metal (grey) is showing through it gives a worn rather than factory new look.
You may need to repeat this a second time but be careful. It's best to use a smaller brush and apply where required to make joins/creases etc stand out. I also used a second selective coat of Sepia to make the belt equipment just that bit darker.
Now take Citadel Badaab Black Wash and apply to the rifles and missile sighting equipment. You want the effect of a grubby, used weapon in a camouflaged casing. If you want to paint black/gunmetal instead do.
I chose to just let my guys be wearing desert camouflage gloves - no need to paint hands at all.
Now paint the visors the colour of your choice. My visors are Citadel Dark Angels Green with a light accent of Citadel Scorpion Green along the top ledge. This is the most challenging part of the paint job.
Allow to dry thoroughly. This will be your break point for today.
Once you are sure the figures are completely dry, break out a bottle of Windsor and Newton Peat ink. You don't have to use it but it will give your figure a bit of pop and really line the joins/creases etc. I advise experimentation first - maybe putting it on diluted at first - but the same rules apply as the Gryphone Sepia Wash.
That's your figure done expect any additional detailing you want to do. Don't be too judgemental at this point - wait till you do the bases.
If you chose to spray the whole lot white earlier then you could have just plastered Gryphone Sepia over everything - figure and base. Let it run into all the nooks and crannies.
I want my desert bases to match my OOP Citadel Sulphur Wasteland (or some such) battle mat. So, I use a pot of Do It All (DIY Store) Matt Pebble Beach emulsion - really! - emulsion - I glob it on with the same brush (size no.5) I used for the Black Lava. Because the Lava is black, I don't have to get too close to the figures or between their legs - it's shadow!
Should be dry (sic) in 15-20 minutes. If you are doing a whole platoon, the first base will be dry around the time you are painting the eighth. Now glob on your Gryphone Sepia as above. Put it on heavier around rocks and large tallus.
Again, the first base should be dry around the time you've done the eighth. Wop out your Citadel Bleached Bone and lightly drybrush - building up to the desired effect. Over do it? Apply more Sepia. Drybrush a bit harder across the tops and ridges on any stones and tallus.
The Silfur. Fook'in fantastic stuff! Too little looks plain silly and too much looks like they're in an unkempt back garden. You pull it off the cellophane it comes on with a pair of tweezers. I will place two, three clumps in a base in different positions until I'm satisfied. Then, when you are ready, place a spot of white glue where you want your grass tuft and put the tuft in position using the twezers. I now use a cocktail stick to make final adjustments and when happy, use it to push down the centre the tuft.
If you have the edge of a base showing up or a bald patch this is where the Silfur comes into it's own and hides a multitude of sins.
Sounds lengthy but it's not. Work in batches of 4-6 bases so you don't get bored. Boredom = loss of concentration = that Oh Sod It! moment. It also creates natural breaks for coffee, tea, blogging etc.
There you go. Please feel free to ask questions. If you are organised and dedicated and have no other distractions two to three nights should see you get a platoon on the table.
Note that the flash used in the photos has washed out the depth of colour in the base. The 'squad' photo is closest but still too 'light'.
Old Crow TomWar Testers
Above you see a Squad with 2 fire teams on 4 bases. I also have a separate 'fireteam' of individual grunts for GRAW (Ghost Recon Advanced Warrior) 'missions'. The light's not with me today, the camera flash has bleached the colours, but you get the idea. take my word for it, whilst not show stoppers, they look kick ass on the table. After I revewied the photo ("does my base look big in this?"), I took the opportunity to add more grass clumps to the bases. In part because I want these bases not to look too out of place on the new Hotz Green Planet Mat.
At some point I'll find the energy to paint the optics on the sniper rifles/SAWs and give the visors a more noticable reflection. But they work as they are.
Wednesday, 4 August 2010
INCOMING...... New 15mm Turrets from Old Crow
First up, two new turrets. Both turrets will fit the Gladius, Slingshot, Claymore, Lancer, Turret Base, and Field Mount. The Multi-Missile Turret is £2.00 and the Support (Gatling) Turret is £1.50.
Next, 15mm Sci Fi cargo. You can't get enough cargo to pretty up a game table and use for cover. In this instance you get a pack of 4 stacks of Canisters for £2.00 and 2 stacks of Crates also for £2.00.
Finally, new post and packaging rates are in effect. So make sure you read the How to Order page!
Tuesday, 4 May 2010
Grav Tank Platoon
An hour to spare before lunch yesterday, so painted up this Old Crow Grav Tank platoon. The paint scheme is Humbrol Panzer Grey base dappled light grey bands over which artist acrylics are scrunched (Mars Orange and Burnt Umber). These are fast drying so I was able to give the vehicles a coat of GW Devlan Mud which tied the colours together.
Note that I paint the guns separately. On this occasion I'm replacing the ones they came with for barrels that look like they have a heavier punch from left over options provided with GZG V15-16A heavy anti-tank guns on ground mounts.
The Gladius is a bit uninspiring in the bare resin but once painted is a mean, sleek Grav Panzer. These models had been kept to one side to experiment with. Giving them elements from WW2 Panzer IVs - 75L gun barrels, hatches, shurzen from old 1/76th plastic kits - but it was too much pain to make it work and ensure the shurzen was wargame proof.
p.s. the turret ring of the Gladius is the same as a 15mm WW2 Tiger 1. May make an interesting WWW2 conversion.
Cheers
Mark
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Thursday, 3 September 2009
'O' GROUP....... Ultra-tech FWC Mech Battlegroup
Heather bought me a little extra for my birthday from GZG - 2x V15-55A Advanced Heavy Grav Tanks & 4x V15-56A Advanced Grav Lift Assault Vehicles. These are destined to create the 'sabre' elements for a FWC Ultra-tech Mech (Grav Panzergrenadier) Battlegroup. Here's a rough TOE I've sketched out:
HQ Company will comprise a GZG V15-57A Advanced Grav Fire Support Missile Vehicle & v15-58A Advanced Grav Command Vehicle plus two Old Crow Grav Outrider Scout Vehicles.I'm planning the 'boots' for this force to be Rebel Minis' new Infiltrators with plenty of embedded bots and UAV drones to act as force multipliers.
My vision for this Battlegroup is for the armour and MICVs to do most of the fighting. The dismounts, similar to those assigned to a Bradley 2, provide a network of human and electronic 'eyes and ears' capable of directing massive netted fires or supplementary bot/AI forces.
I like my tabletop TOEs to have the ability to be scaled up or down easily. In this case the Epsilons can just as easily be platoons or companies to suit the scenario.
Notice that with the exception of a single 'command' AFV in Epsilon HQ, command elements aren't defind. This is deliberate. I believe that Ultra-tech forces will be 'self-ordering'. Mission and intelligence updates, fire control and what we know of as 'orders' will constantly be fed into their individual 'crosscom' (a la GRAW2). The 'command' vehicle is a network node and uplink. If the main network goes down, it continues with the mission based on the last known updates and will try to link to other similar nodes for more Intel, mission updates and to share battle situational awareness data whihc can be fed into the overall mission profile for units to act upon whilst the main uplink is being restored.
Cheers
Mark
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Monday, 24 August 2009
'O' GROUP.......Light Recon Orbats for FWC
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Took some time out yesterday to organise my first batch of Critical Mass Light Recon figures for Future War Commander.
(Arid/Desert scheme)
This force will be a High tech company. I've decided that these troops have AI integral to their unit structure, so each base will have two Light Recon figures and a human-sized armed AI walker.

I tried out several different AI walker miniatures with the Light Recon figures, including GMM-42 Medium Mecha Units from GZG’s 2mm range. When combined with infantry on the same base the walkers really do make a bold "Sci Fi" statement!

Because of the additional firepower inherent within each platoon, I'm aiming at 4 bases per platoon and 2 platoons to the company. I don't think it would be unreasonable to have 2 smaller but powerful companies rather than a single 4 platoon monster.
(Mountain/Snow scheme)
Organised in a similar fashion to the above, but with only one base of AI walkers per platoon. They will be supported by GZG Palladin Tanks.
(French Camo scheme)
This time, a generic 'light' company with 3 figures to a base, 3 bases to a platoon and 3 platoons to the company. They will be supported by a heavy platoon of 3 GZG Wheeled MAWPs and 3 GZG UAVs.
Finally but not least....
A recon platoon of 2 Old Crow Grav Outrider Scout Cars (with GZG missile pod upgrades), 2 'ultra' recon bases of converted Light Recon figures and 4 GZG UAVs.
Cheers
Mark
Monday, 16 February 2009
Latest Intel
ALIEN SQUAD LEADER V2.0£12.00 from 15mm.co.uk
£2.00 Off Pre-Release offer
Click here if you want to know more
15mm Space Marines with Jump Packs5 figures for £2.00 from The Scene
Click here if you want to know more
15mm Space Marines Jet Bikes3 Marines on Jet Bikes for £3.50 from The Scene
Click here if you want to know more
15mm VBL with .50cal turret$5.00 from Brian O'Leary (aka The IrishSerb)
several variants available
Click here if you want to know more
Mark


















