My review pack has gave me ten Harook soldiers, each armed with an energy rifle. One Harook is making a hand signal and another is carrying some type of tablet PC. This yields two fireteams of five, each with a team leader. These ten figures alone would have been just fine for a small skirmish like Gut Check or ItEN, but they needed just a little more to play a small FUBAR or Forge of War battle. Mad Robot wasn't able to wave a magic wand and have vehicles ready for this initial release, but why should that stop me from using them in a full-sized battle? I looked through my pile of unbuilt resin and metal, hoping to find something to support these infantry teams. There was one vehicle in my collection with an eye-catching detail. So I built and threw some quick paint onto it. Nothing fancy - just a black undercoat, gray drybrush, yellow details, leather-colored weapons, and a black wash over the whole thing.
The Critical Mass Games Arc Fleet Walker isn't a perfect match, but it's not bad. While the weapons are a bit conventional (especially compared to the concept art for Harook heavy guns), its feet are perfect. Three sharp toes forward, one to the back. And it's just temporary - I can obviously remake this force once Mad Robot gets Harook vehicles onto the market. But this walker gets me by for now.
All in all, it's not a bad little battleforce. One more pack of Harook would yield four fireteams - plenty of troops for a game of FUBAR on a 2' x 2' terrain-heavy battlefield. Just a little more effort into stats and they are ready to play. We'll assume the Harook are pretty well-trained, and that their natural eyesight and the advanced design of their weapons makes them pretty formidable troops.