Showing posts with label Cinematic Gaming. Show all posts
Showing posts with label Cinematic Gaming. Show all posts

Saturday, 4 February 2012

Settings from Existing Worlds - Invid Invasion for 15mm?

The previous article about gaming universes inspired some pretty lively discussion.  I'd like to share my own example of adapting a well-established background into a 15mm game setting.

The Dropship Horizon crew has recently been engaged in a pretty good discussion topic - Post Apocalyptic settings.  Most of the discussion has been about small-scale, inexpensive projects - like a few warbands for Mutants & Death Ray Guns.  But what could I use as the basis for a bigger post-apocalyptic game environment?  Well, there’s one setting that I’ve always wanted to game - the Invid Invasion storyline from the Robotech: New Generation series (Genesis Climber MOSPEADA in its original Japanese form).  That particular Palladium game is the only RPG that I remember fondly from my younger days, and Robotech: Invasion is one of few video games in the last decade to hold my attention. 



But let’s face facts...  Harmony Gold is not going to license some tiny company to produce 1/100 miniatures from that IP.  Maybe it’s something to hope for in the distant future.  But hope doesn’t put minis onto my gaming table.  So, building on the Adapting Universes article, here's my way to turn the Invid Invasion storyline into a playable 1/100 Sci Fi setting.

We'll start by stripping away the characters, visuals, aesthetics, and other specific details that we'll never see from a 15mm range, and see what remains.  Here's the basic story elements:
  • A massive global war has just concluded.  Humanity is in the process of rebuilding, but Earth’s governments, militaries, and global infrastructure are devastated.
  • A hivelike alien species invades with the entirety of its population - untold millions of dronesa nd warriors descend upon Earth.  The fragmented states of Earth aren’t able to resist the invasion.  They are taken over, one by one, and most of humanity is either caught or killed during the invasion.
  • The captured humans are enslaved and forced to help the invaders gather and process... something.  This something didn’t appear on Earth, or wasn’t significant enough to merit attention, until mankind’s previous war.  
  • It gradually becomes clear that the something is the reason the aliens invaded Earth.  It is critical to something in their society, either technologically or biologically.  
  • Some humans are still free, and others escape the work fields.  Most of these humans are concerned with their own survival.  But some form together into small groups of freedom fighters - attempting to overthrow the aliens and free humans from the work camps.
  • A handful of these freedom fighters have discovered the location of aliens’ hive center.  They are trying to coordinate an assault - hoping if the hive is overthrown, Earth will be free of the aliens’ grasp.

Well, look at that.  That's not just a list of plot points... it’s a complete game setting.  It has enough depth and detail to play everything from a random encounter to a detailed multi-player campaign.  All that remains is figuring out what miniatures will best portray the factions in that setting.  So, building on these elements:

  • Alien invaders.  There are several good options for a hive race with some technology aspects.  It would be possible to adapt Khurasan Space Demons to this role, but they’re far more “biology” than “technology.”  Or we could go “technology first” with a biological core - ArtCrime Makat or Rebel Scourge would be great choices in this role.  But I’m going with the line that has the closest aesthetic fit to the Invid - Critical Mass’ Kaamados Vivipara, Agaamid, and Draco suits.  
  • Enslaved humans.  There are probably some good fantasy ranges to consider - especially the further this setting’s timeline advances.  But minis as simple as GZG Unarmed Colonists would work perfectly as human workers/objectives for rescue scenarios.
  • Human freedom fighters.  These willl be the most enjoyable forces to create.  We can tap into GZG armed civilians/colonists, GZG Ravagers, Rebel Post-Apoc gangers and survivors, minis in the Khurasan post-apocalyptic range, Laserburn and RAFM characters, HOF Post-Apoc Warriors and Rim Mercenaries... the list goes on and on. 
  • Human military remnants.  We could go as low- or high-tech as we want with these, depending when the previous war took place and how much technology survived.  I can see some of the more "sci-fi: human infantry being useful in this role - GZG NAC, Islamic Federation or OUDF with helmets stand out in my mind.  But you could go with more conventional near-future minis like Rebel Homeguard, Khurasan Nova Respublik or Oddzial Osmy NVL, or even higher-tech like GZG New Israelis, ArtCrime Federals, or Rebel Minis Drop Troopers.
  • Human vehicles.  Thinking back to the original TV series - 4x4 vehicles and motorcycles were the most common human vehicles (especially for civilian freedom fighters).  Lots of good options from GZG and Old Crow in those categories, and a few good items from Rebel, Khurasan, and others.  
  • Mecha. Large flying mecha like the Alpha/Beta are simply not viable at this scale/size of game.  But the most iconic vehicle from that series was definitely the Cyclone.  So, ignoring the motorcycle transformation mode, why not look at mecha/battlesuits in that size?  The GZG Cyclops battlesuit is a pretty good option, but I think the best choice is the ArtCrime Valkyrie range.  They are the perfect size and bulk, and would look great squaring off against the Critical Mass Draco battlesuits.
From this point, it's just a matter of prioritizing armies, selecting figures, and getting units ready to play.  It helps to start small - say one pack of Critical Mass Vivipara infantry with a Draco suit on one side, and a squad of GZG New Israelis for the opponent.  Get those forces assembled and painted and we're ready for a small game of USE ME or Forge Of War.  As time and budget allow, we can expand those initial forces, add more armies, and create special terrain pieces for this new, and mostly original, gaming universe.

Cheers,
Chris

Sunday, 29 January 2012

Creating New Game Settings from Existing Worlds


I've noticed something about us 15mm Sci Fi gamers.  We suffer from tunnel vision.



It's not something to be ashamed of, and it's certainly not exclusive to our little corner of the world.  Everyone gets it sometimes.  But when we get it, it results in months of delayed purchases, unpainted minis, general disappointment in the hobby, and at worst - frustration and anger at the manufacturers.  And one of the leading causes of this tunnel vision?  Settings for our 15mm games.  

We switch to 15mm for all the right reasons.  Tons of products available, excellent variety, good value, very inspiring (and obviously humble) bloggers, you know the drill.  So we take the plunge, buy some figures, buy some more figures, paint a couple of them, buy a bunch more figures, buy some vehicles, print some rules, buy some figures... and then we're stuck.  No idea what to do with them. There's no Codex - how do we paint them?  There's no novels or movies about these figures - so what are they fighting over?  

So we look for inspiration.  We all have a creative side - we wouldn't be shopping for 15mm sci-fi miniatures if we didn't.  But ultimately, we want our games to be familiar.  A favorite movie, book, TV show... or an existing RPG, maybe even a miniature game in a different scale.  That's what we want to play.  So we decide to play it, especially since we know exactly how it should look on the table... 

But wait.  Nobody makes a 1/100 version of that particular figure, that vehicle, that aircraft.  Now we're stuck.  What do we do now?  We talk to our buddies, we write blog posts about it, we turn to TMP and other message boards for advice.  How many threads have the title "What's a good ??? in 15mm?"  "Looking for ??? in 15mm!"  "15mm Proxies for ???"  Or requests for manufacturers to create a knock off version, just so we can get those perfect minis in 15mm...

"I know a genuine Panaphonics when I see one..."
For the most part, it's never going to happen.  Because of intellectual iroperty laws, copyrights, etc., we're never going to get those specific miniatures made in 1/100.  So we get stuck.  We have piles of unpainted lead and we stop playing games.  We beg manufacturers to release things they'll never get away with.  We do everything possible to get that specific setting, in its original detail, onto our tables.  What we never do is stop, take an objective look at that entire setting, and figure out the reasons we like it in the first place.  

What if we make the fundamental storylines into something which fits current miniature ranges?

Look at it this way.  We can wait months, years, or forever for manufacturers to release that "proxie" that gets us close enough for our lofty expectations.  Or we can apply just a bit of creativity, and change a few aspects of the story, the aesthetic, the technology... whatever it takes to play that theme, that idea.  If we do this correctly, we may end up liking our new creation even more than the original setting.

I really think anyone can do this with any novel, comic series, movie, TV show, or video game.  Do we really want to play the Battle of Naboo, but are disappointed by the lack of 1/100 Battle Droids and Gungans?  Let's stop looking for proxies, open ours mind, and create our own version with hordes of Khurasan Mekanoids attacking a jungle full of technologically-outmatched Blue Moon Fereen.  Want to run the final battle in Avatar but can't find any Na'Vi?  Let's relax and play a fun intepretation with Splintered Light Leonines.  Or here's a common one: 40K in 15mm.  Do we want to wait for the perfect Space Marines, Tyranids, and Tau to be released?  Or can we focus on the basic theme, and create our own interpretation with Blue Moon Orions, Khurasan Space Demons, and Eureka Ventaurans.

It's tough to do this, especially when we have such specific visions in our minds.  But let's choose the most important elements of the stories and be creative with the rest.  There are dozens of great figure and vehicle ranges in 15mm Sci Fi, and more new items are coming out every month.  It isn't worth sitting around waiting for that perfect "proxy" or "not-this" to come out.  We should make use of the nearly-unlimited game possibilities available right now.  

Cheers,
Chris

Thursday, 16 June 2011

CINEMATIC GAMING - Space: Above And Beyond





The year is 2063 and man's first extra-solar colony, Vesta, is destroyed by an unknown alien race, thus igniting a war between Earth and a race that will come to be known as the "Chigs". Thrown into the midst of this conflict is the 58th Squadron of the USMC's Space Aviator Cavalry, otherwise known as the "Wildcards". The squadron is made up of a group of freshly minted young lieutenants, barely out of flight school when the war begins. The series follows their exploits as they mature and develop into one of Earth's best fighting squadrons...



Welcome to the first post in a series about the cinematic gaming of one of my favorite shows, Space: Above And Beyond

Even though this show only lasted 24 episodes, it gathered a small but faithful following, and it's a shame that it did not run the entire 5 seasons originally planned by its creators. This show had lots of potential. And it still does. Space: Above And Beyond is probably one of the best shows around that lends itself to "cinematic gaming". Within the 24 episodes there are quite a few scenarios that one can devise and game, and since the final episode of the series was pretty much "open-ended", the gamer is presented with an opportunity to continue the exploits of the surviving members of the "Wildcards" or create their own group of protagonists to carry on in their stead.

To begin, I needed to find miniatures to represent the "Wildcards". Rebel Minis Earth Force Marines are are a near perfect match to environment-suited Marines from the show, and Rebel's Earth Force Home Guard match up nicely as Marines in standard combat gear. Finding miniatures to represent the Chigs is a bit more difficult, but not impossible. 15mm.co.uk's Retained Knights can be drafted in to service as Chig infantry in a pinch. Since I'm planning on mostly doing skirmish gaming, I don't need to worry about finding a proxy for the Marine's SA-43 Hammerhead Endo/Exo-Atmospheric Attack Fighter, or the Chig's space fighter. There is however, one flying vehicle common to the show I would like to have available for use in certain scenarios, and that is the Marine's Inter-Solar System Cargo Vehicle, or ISSCV. Luckily, Rebel Minis has a vehicle that proxies nicely, the Earth Force Saber-class Dropship. While not an exact match, it will serve the purpose well.

I really like Two Hour Wargames' rules sets and I will be using their 5150 science fiction skirmish rules for the batrep. 5150 works well for solo gaming and is perfect for scenario driven campaigns. Right now I have a few scenarios in mind, but I'm going to do a little more research, so I'll save those ideas for one of the upcoming posts.

Cinematic gaming is a really fun way to relive the action of your favorite movie or television show, and isn't as difficult as some people might think it would be. It just requires a little bit of creativity and some research, and it will reward you with many hours of enjoyment.


Cheers,
Spartan 117