Hello, JBR, here. Yup, I'm an occasional junior editor, here, at the Mighty DH.
My humble thanks to Harold and Eli for bringing me in.
On to the news: Rebel Minis, RavenstarStudios, and Zombiesmith are all having an End of Summer sale.
20% off at RebelMinis.com, using the code "nocons" at checkout.
Sale is until the 31st of August.
For more details, check out Rebel's blog, at Rebelminis.Blogspot.Com
25% off at RavestarStudios until the 30th of August.
You can see Chris's offerings, including his 15mm LandCore and Horrid product line, at his blog, RavenstarStudios.
You can also email Chris at ravenstarstudios@charter.net for price lists, pics, and to place an order.
Edit to Add:
ZombieSmith is also having a Summer Sale. Thus, by extension, you can also save on their partner offerings from Flytrap Factory, as well as some tasty 15mm Quar.
15% percent off everything in the store. Use code: "summer" on checkout
Sale is completed at the end of next week (presumably Sunday, the 31st of August).
Best,
JBR
Full Disclosure: I've done extensive freelance work for Rebel, and sculpted the Cold Navy product line that Ravenstar sells. Just so you know. ;)
Saturday, 23 August 2014
Ion Age Quick Update
The Ion Age has released its wonderful new Geo Shelters. These are nice, small habitats structures for your temporary or semi-permanent colony needs. For more information, read - HERE

Labels:
15mm Sci Fi,
New Releases,
Terrain,
The Ion Age
Thursday, 21 August 2014
FiveCore/Five parsecs from home cured my slump. A rules overview.
Written by Spacejacker Zero of Tiny Solitary Soldiers
Originally posted here. Used with permission.
Well, I made it back to the UK. I'm much happier and my adventures continue.
This week I took a chance on "Five Parsecs from home", a sci-fi campaign book for the FiveCore system. I say took a chance because I couldn't find much about the product on the internet, but it seemed ideally tailored to the sorts of game I have been looking for, basically forever.
(I bought the PDF versions of Five parsecs from home and FiveCore Skirmish Rules from Wargames Vault.)
Here were the selling points that grabbed me:
Unbelievably, every one of these claims was completely accurate. The FiveCore rules are a separate (inexpensive) download but the campaign book is where the whole package really starts to shine. It has a lot of very sci-fi specific extra stuff that meshes seamlessly with the core rules. This is because almost all new rules introduced still follow the same basic (and dead simple) dice mechanic.
This one point makes it very easy to make up new rules, even on the fly if you want.
The campaign system features a plethora of charts to generate characters and events. What I liked about them was that they provide enough detail to get your creativity fired up, but are not especially constrictive. The whole thing is designed to assist imaginative narrative.
The bottom line is that after reading the books, I immediately set to rolling up a Group and playing a game. An extremely rare occurrence!
I used my freshly rolled team against a simple gang for this first skirmish. I would definitely suggest using at least a couple of talents or special bits of gear on each side, even for your first game. Testing the game using bland identical figures will not reveal the richness of the system. It is not an exercise in power-gaming.
The game went splendidly. My group attempted to blow up a parked vehicle and escape into the woods. After 13 turns, 2 of team had bailed (run away) two were down on the ground from gunfire and a brawl respectively, and the last man (alien) standing detonated the vehicle's fuel tank with some well placed rifle fire.
Both downed team members recovered, although one will have to skip the next 2 battles and has a permanent limp, and the other has suffered mental scarring.
I will close this quick post with a bombshell. I've found my system.
I have no regrets about the last 4 years of buying, reading and testing rulesets (e.g Multiple Ganesha games, most THW, Pulp Alley, iTen, FUBAR, Savage Worlds et al) which have all had some really cool points... But the FiveCore Skirmish Narrative campaign combo has rendered all of them second-place in one play through. (at least as far as solo small-scale sci-fi narrative skirmish gaming is concerned).
Thank you Ivan Sorensen for writing such a great set!
Originally posted here. Used with permission.
FiveCore/Five parsecs from home cured my slump.
Well, I made it back to the UK. I'm much happier and my adventures continue.
This week I took a chance on "Five Parsecs from home", a sci-fi campaign book for the FiveCore system. I say took a chance because I couldn't find much about the product on the internet, but it seemed ideally tailored to the sorts of game I have been looking for, basically forever.
(I bought the PDF versions of Five parsecs from home and FiveCore Skirmish Rules from Wargames Vault.)
Here were the selling points that grabbed me:
- 5 figures per side average game
- Narrative heavy campaign system
- Fast playing, narrative based combat system (as opposed to simulation or math heavy)
- Firefly-esque setting and scope
- Sandboxy, but not a totally blank slate
- Provision for solo play
Unbelievably, every one of these claims was completely accurate. The FiveCore rules are a separate (inexpensive) download but the campaign book is where the whole package really starts to shine. It has a lot of very sci-fi specific extra stuff that meshes seamlessly with the core rules. This is because almost all new rules introduced still follow the same basic (and dead simple) dice mechanic.
This one point makes it very easy to make up new rules, even on the fly if you want.
The campaign system features a plethora of charts to generate characters and events. What I liked about them was that they provide enough detail to get your creativity fired up, but are not especially constrictive. The whole thing is designed to assist imaginative narrative.
The bottom line is that after reading the books, I immediately set to rolling up a Group and playing a game. An extremely rare occurrence!
I used my freshly rolled team against a simple gang for this first skirmish. I would definitely suggest using at least a couple of talents or special bits of gear on each side, even for your first game. Testing the game using bland identical figures will not reveal the richness of the system. It is not an exercise in power-gaming.
The game went splendidly. My group attempted to blow up a parked vehicle and escape into the woods. After 13 turns, 2 of team had bailed (run away) two were down on the ground from gunfire and a brawl respectively, and the last man (alien) standing detonated the vehicle's fuel tank with some well placed rifle fire.
Both downed team members recovered, although one will have to skip the next 2 battles and has a permanent limp, and the other has suffered mental scarring.
I will close this quick post with a bombshell. I've found my system.
I have no regrets about the last 4 years of buying, reading and testing rulesets (e.g Multiple Ganesha games, most THW, Pulp Alley, iTen, FUBAR, Savage Worlds et al) which have all had some really cool points... But the FiveCore Skirmish Narrative campaign combo has rendered all of them second-place in one play through. (at least as far as solo small-scale sci-fi narrative skirmish gaming is concerned).
Thank you Ivan Sorensen for writing such a great set!
Labels:
five core,
five parsecs from home,
Rules
Wednesday, 20 August 2014
New Wargaming Site: The Wargames Website!
Just wanted to give everyone a heads up to a new discussion and news site for wargaming, The Wargames Website.
Brought to you by the same folks of Angel Barracks, It's a great place for discussion and news. I've found everyone there to be very helpful and I don't see any off-the-wall or disturbing discussions. It also seems to be growing leaps-and-bounds every day!
Shawn Carpenter from Ambush Alley Games has a great blog post about it too and has this nice quote:
"The Wargames Website is a new forum, but it's received quite a bit of backing from various game companies, including Ambush Alley Games. The crowd that's gathered there so far seems to be very friendly and knowledgeable about miniature gaming. I highly recommend checking the place out - it's a nice place and well deserving of our support!"
ClearHorizon Miniatures goes to Strategicon!
Only 10 days to go! ClearHorizon Miniatures will be at Gateway 2014 at the Hilton LAX! This Labor Day Weekend, Aug 29 - Sep 1! We'll have two tables set up in the main hallway. We'll be carrying our entire line plus several brand new releases!
We'll also have the printed Gruntz Rulebook for sale at a discounted price and our entire range will be 10% off.
Our second table will have multiple gaming boards setup just for 15mm Gruntz Gaming! It's free to check out the dealer area and our tables, so come on by!
For more information:
http://www.clearhorizonminiatures.com
http://strategicon.net/
We'll also have the printed Gruntz Rulebook for sale at a discounted price and our entire range will be 10% off.
Our second table will have multiple gaming boards setup just for 15mm Gruntz Gaming! It's free to check out the dealer area and our tables, so come on by!
For more information:
http://www.clearhorizonminiatures.com
http://strategicon.net/
Labels:
ClearHorizon Miniatures,
convention,
strategicon
Tuesday, 19 August 2014
Preview: Brigade Models shows off new South Africans vehicles and VTOL
Brigade Models is showing off some great new vehicle models:
To follow up the recent release of the South African Rhino and Wildebeest, I’ve been working on some additional vehicles. I’ve remodelled the popular Buffel APC from the old range and beefed it up substantially – it now shares the same wheels as the Rhino and Wildebeest and could easily accommodate a full squad of infantry. It can be fitted with a cupola-mounted MG, or the roof turret ring will also take either of the secondary turrets from the Wildebeest’s forward mount.
Buffel CG
The other new model is the Hippo truck, which hasn’t been made in 15mm before. I’ve started with the basic design of the 6mm version, and added lots of detail.
Hippo CG
We’ve already had the new hulls for these two printed and they look great. I’ve been able to reuse lots of parts from the Rhino and Wildebeest, so all that’s needed to get these in production is moulds for the resin hulls – they should be out sometime towards the back end of September.
Hippo Master
Buffel Master
And check out this awesome VTOL:
This is the Angelshark. It’s a small, one-man VTOL with a chin-mounted autocannon and a magazine-fed Kestrel-2 missile launcher in each tilting wingtip nacelle, which also house the main thrusters. The pilot sits between the engine inlets in a flat panel cockpit.

The model consists of a resin body with six metal parts – the two nacelles, chin gun and three small landing feet. We don’t have a release date yet, but as soon as we have the production mould for the metal parts we’ll be good to go.
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