Showing posts with label Rant. Show all posts
Showing posts with label Rant. Show all posts

Saturday, 10 March 2012

Prone figures - love 'em or hate 'em?

What's more important on the tabletop - believability or appearance?

Obviously this is a loaded question.  As sci-fi gamers, we strive for a good blend of each.  If we're playing near future games, we want something that looks like a terrestrial army may use in a generation or two.  Even if we're playing far-future space opera games, we want to have something that we can relate to.  

But there's one thing that I don't personally like on the tabletop - prone figures.  Take a look at these Harook Sniper greens posted this week by Mad Robot Miniatures:

From Mad Robot's preview article

I love that figure on the left.  He's crouching down, and would look great behind covering terrain (crate stacks, rocky outcroppings, whatever you have).  But he also looks like he's able to move during his game turn.  On the right we have a prone sniper.  Obviously this is a more realistic firing pose - that's not even a question to me.  But on the game table?  I'll use it, but I'd personally rather have two of the figure on the left.

I'm certainly not picking on Mad Robot - either Steve's concept or Pedro's excellent sculpt.  And they certainly aren't the only ones to use this kind of pose.  Rebel Minis' early sniper teams (Earthforce and Sahadeen) take this a step farther by having the sniper and spotter as a single conjoined figure.  And even before that, take a look at Ground Zero Games' figures.  Most of the early factions were available as advancing, kneeling, and prone variants of the same figures.  And many of the new-sculpt heavy weapon troopers are also available as prone figures.  

Stolen from Mini Metal Mayhem -
Paul has great pics of many GZG figures

This is a cool idea in concept, especially if your rules somehow utilize a trooper's stance.  But in practice, I'd rather see them advancing or kneeling.  I personally don't want recreations of combat photos.  I want game pieces!  My figures should "feel" mobile, like they're ready to accept new orders at any time.  If I'm using rules that let figures go prone or hunker down, I can always represent that with a counter.  

So how does everyone else feel about that?  Do you like your figures in more realistic combat poses, or do you like them to be mobile game pieces?

Cheers,
Chris

Monday, 28 November 2011

15mm RPG Skirmish Games


I’ve read quite a bit recently about how 15mm sci fi is for massed battles of vehicles and infantry and 28mm is for skirmish games. With respect to those who hold this view, I think its rubbish.

Currently gamers can chose from some great rule sets such as: Laserburn, Blasters and Bulkeads, In The Emperor's Name, The Department, 5150 New Beginnings and AE Bounty; all of which RPG elements such as player controlled characters and scenario driven games play and table top wargame skirmish elements. And there’s also a rumour Ambush Alley Games maybe working on something as an add-on to Tomorrow’s War.

When we look at some of the first 15mm sci fi figures ever available, the Laserburn and Classic Traveller ranges of 15mm sci fi figures, we can see that 15mm sci fi figures produced were for small scale skirmish / RPG type games such as Laserburn (the predecessor to Rogue Trader edition of Warhammer 40K) and Traveller and it’s skirmish wargame counterpart Striker.

A common complaint is that there aren’t enough character models in 15mm. There are quite a lot of individual character models available in the ranges mentioned above but there are also loads available from Rebel, there's Khurasan's Heroes and Villains of the Sepulvedan Resistance and the DPLS Crew, there's GZG large range of civilians and colonists, ravagers and free trader crew, the excellent Critical Mass Games Mercs, to name but a few. I'm very slowly accumulating 15mm sci fi character models over on my own blog so I know the options are there!

That said, there’s plenty of room for new models with bags of character; there’s a notable lack of “force users” and “psychers” and there’s also a shortage of “evil masterminds” in the style of Ming the Merciless or Darth Vader and “heroic types” such as Commander Sheppard or Luke Skywalker who are suitable to represent RPG characters on the table top.

Of course, rather than waiting round for someone to sculpt and cast the model you’re looking for, you can always convert an existing figure. Some gamers may think that 15mm figures can’t be converted but there are quite a few examples of very heavily and very nicely converted 15mm sci fi figures. A little bit of green stuff can go a long way in 15mm but it does take a degree of modelling skill. Fortunately this is something you can pick up with a bit of practice and a degree of perseverance.

Probably the simplest conversion is a head swap. Just look at all the 15mm heads available from Peter Pig for head swaps! And don't forget GZG’s conversion heads and also Astro Miniatures offerings. Perhaps in a future article we’ll take a more detailed look at converting a few different 15mm sci fi figures.

Small scale skirmish gaming is great in 15mm for all the reasons that gaming in 15mm is great. As I’ve said before; 15mm allows you to build forces that don’t take an age to paint and you won’t have to mortgage your home to fund your obsession, or build an extension in order to house it!

What do you think about 15mm sci fi wargaming; are you into gaming massed planetary assaults on rebellious colony worlds, or shoot outs between rival gangs on the mean streets of the far future? I think 15mm sci fi wargaming has room enough for both, and everything in between!

Saturday, 16 April 2011

RANT SATURDAY - Fireteams

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Time to roll out my annual diatribe on what numbers/types of troops I think constitutes a good range of 15mm military minis. Why? Because in my opinion, because I believe that we as consumers are still being offered miniatures that are selling us short with 15mm Sci Fi figures in  aikey breakey 'line dancing', 'just eaten a dodgy kebab' and 'where's my mobile? I know it's in one of these pockets' type of poses.

And don't get me started on the "I'm sorry, exactly how does a human head fit into that helmet" stuff....... OK, let's put aside style and posing in this instance and look at what - purely in my opinion - constitutes a 'good' range of military Sci Fi minis. And one pack of three-four Dirt Trooper sculpts where 3 are based on the one dolly with a bend of the elbow or twist of a waist ain't it!


The following is also true for 20mm.......

For me, at the basic level in 15mm it really comes down to having enough grunt poses with identifiable command and squad support miniatures to keep the force from looking STALE. Mid-Tech with open helmets? Then 1 Fireteam Leader (preferably two), 4-6 grunts (2 recognisably female), SAW and light Support Weapon gunner (preferably two of each) provide enough troops to make up interesting and varied combat groups.

You can expand by having a Platoon Leader, possibly also a platoon sergeant character, medic droid, LAW/RPG rocket launcher and man held Plasma/rotary cannon.

Let's cement this, again talking Mid-Tech, as:

Option 1
ABSOLUTE MINIMUM

Pack 1: Fireteam Leader, 2 grunts (1 female?), SAW
Pack 2: Fireteam Leader (female?) 2 grunts, SAW (variant) or LAW/RPG rocket launcher

8 figures per pack - 2x each pose

One of the FireTeam Leaders becomes a platoon leader. Downside - stale and lacks character above squad level.

Option 2
PREFERRED

As Option 1, as above but include a platoon command/character pack. A second different SAW pose would be good - make it character figure (think Blane, Drake or Vasquez) to ring the changes.

Pack 3: Characters. Platoon Leader (preferably two), grizzled Platoon Sgt/Top Kick (barehead or cap), Medical Droid, SAW (female? bandana/barehead Ponytail)

The Top Kick, droid and bandana/ponytail gunner are generic enough that these can slip into existing tabletop forces, or become Mercs/'Adventurers'.

Later expansion can include:

Pack 4 : Plasma or Gauss Cannon Gunner in bandana or specialist helmet, Tech Sgt/Hacker, (see Infinity range for Tech/Hacker inspiration), Wounded but still fighting female trooper (similar to Hasslefree's Kendra, in combat cap like Jas pictured here), Sniper w. Gauss Rifle (ghillie suit or nano-tech).

EN TOTO:

3 packs totalling 12 unique sculpts gives me enough minis for a platoon or two in combat, including command and a couple of characters. The Top Kick can lead second platoon.

4 packs totalling 16 sculpts gives me additional company level support troops and characters. This also allows me to personalise my platoons. Kendra can be a specialist, hero or lead third platoon/company.

What about heavier weapons? Well, if you have been living in a hole for the past couple of years you will have failed to notice that GZG produce a large range of excellent and importantly, generic support weapons for re-inforced platoon, company and battalion level games. Khurasan and Critical Mass Games are catching up fast. You want to produce your own? Fine! But only after core packs 1-2-3......!!!!

If you study FOW's WW2 pack 812: British Guards Rifle Platoon (NW Europe), each section (squad) has a different section leader & different Bren gunner, plus there's a choice of 2 platoon leader miniatures and a potential company commander figure included. This allows me to give each section and every platoon a unique identity of it's own.

OK, what I've suggested above isn't to all tastes - it's certainly NOT the be all and end all - and sure, I'd like a few more poses of this or that, maybe the odd extra weapon here or there, But, I think these pack ideas promote versatility, character and identity within a reasonable number of sculpts/cost bracket.

And folks like Jon at Khurasan are doing this with his Federal Army range. Jon at GZG too, even Gavin and Alex at 15mm.co.uk.   

 Cheers
Mark

Sunday, 13 March 2011

Logging Out of Logging In

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With no commuting costs this coming week, I plan to turn the spare cash into more 15mm Sci Fi figures. So a few minutes ago I'm banging through this webstore, 3,5,8,2, 10 add to cart, next page, 3,7,5 add to cart and then it asks me to 'Log-in'. No! Life is complicated enough, there are plenty of other web stores where I can click and go straight to Paypal.

I'm juggling 3 gaming projects at the moment - 15mm Sci Fi, which in all honesty has become more of a lifestyle, 20mm Modern/Futuristic Neo-Soviet Russians, and a 20mm British Civil War set in 1979. There's only so much cash to go round, and if you've noticed me spending a little less in your products recently, it's because Shaun at S&S Models knows what areas I'm currently gaming and sends me an email saying "Mark, I have X back from the caster, you can see it on Flickr here (link), are you interested?"

I really appreciate this proactive approach and depending upon how bad a day I'm having may just fire back an immediate email saying "Yup! Send me two." On occasion, Shaun will say," I'm making 'Z' and it will be ready at the end of the month" I say, "just send me a Paypal invoice when you've got them for sale". No mucking about with webstores, logging in, out, doing the hokey cokey. 2 weeks later or whatever, there's an invoice, which I pay immediately and normally have the goods within a few days. That gentlemen IS customer service.

Cheers
Mark
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Sunday, 23 January 2011

I Give Up!

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I mention towards the end of last year that my intention was to give up 15mm Moderns. I have. The death knell was sounded last week by the release of Under Fire Miniatures' new 20mm modern Russians including a pack of MVD/OMON Special forces in 'mushroom' helmets.

I just got tired of being presented with some Sovietesque motor rifle era figures armed with an AK47 cut-out as 'modern' - after all would you call the Bay City Rollers modern? To me, might as well be Russian Civil War or even Crimean War minis for their relevance.

Add to that, 15mm figures still being produced in  'line dancing', 'just eaten a dodgy kebab' and 'brushing a cobweb off the ceiling' poses. Please.......

Starting in a new scale has meant having to start from scratch with new terrain, new figures - six months worth of wargame budget that could have been spent on 15mm Moderns, Sci Fi etc.

This is just my opinion. My taste. Nothing more. I know there's plenty of folk out there with cash to spend, who are happy to receive a pack of lead as long as the pack title says RUS1 Russian, AK47. Each to their own. I'm going for the figures like the one above, great posing, representing troops NOW, easily migrateable into Near Future or even low tech Sci Fi settings without looking anachronistic.

I guess that's my Sunday rant over. I've got some 20mm C21st Russians to organise........

Cheers
Mark
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