Sunday, 31 July 2011

Cataloguing Extraterrestrial Life in 15mm


Following on from the previous post, the Dropship Horizon exobiologists have been busy cataloguing extraterrestrial life in the known universe. And have identified four broad classes of 15mm aliens.

1) Bipedal near-humans

These are aliens who appear to closely resemble us humans. But perhaps for their skin colour, a few bulges, minor alterations to physical features and more or fewer toes and fingers, etc. these guys are like us. These include: Critical Mass Games’ Mercs, Kaamados and Praesentia; Ground Zero Games’ Kra’Vak and Alien Mercs and Greys; Rebel Miniatures' Kurgens, and Grey Aliens amongst others; 15mm.co.uk’s Grey Aliens, Shia Khan, Octopods, Ghoulani, Froogs and Zidhe, etc; Blue Moon aliens including the Arlocks, Shivan Sisterhood, Aquans, etc; Eureka Miniatures' Ventaurians; Khurasan Miniatures’ Chewk and Vacation Aliens and; Zombie Smith’s Quar.

2) Anthropomorphic aliens 

These are Earth animals that appear to have been “uplifted” and now run around blasting up the galaxy like a bunch of naked apes with advanced tech. These include: Khurasan Miniatures’ Felid, Garn, Ursid, Karkarine, Myzontid and Orca; 15mm.co.uk's Draccians; Critical Mass Games' Protolene Khanates and Astagar (snakemen); Ground Zero Games’ Crusties; Stan Johansen's Blarad; ArtCrime Production's Hadai; Irregular Miniature's Reptilians and Space Goatmen; and Traveller War Hounds of Sirius, Car Leonis and Dracos produced by RAFM.

3) Bug life

Similar to anthropomorphic aliens (perhaps a subclasification?), there is alien life out there that has a passing resemblance to Earth’s insect life. These include: Ground Zero Games’ Ixx; QRF Alien Bipeds; Khurasan Miniatures’ Vespulid and Space Demons (possibly) amongst others; Battlestation's Zoallans; Spriggan Miniatures’ Spugs, Brigade Models' Cimexians; Highlander Studios' Space Bugs; and Micro Panzer’s Raivaui Swarm.

4) Intergalactic weirdness

At the weirder (more alien!?!) end of the spectrum there is: Khurasan Miniatures’ Vornids (triffids / ambulatory plants), Cnidarian, and the wonderfully alien Molch extensions and emissaries; Moonfleet (ex Peter Pig) Phugs; Battlestation's Canosians, Xeloxians, Silicoids, amongst others, and; 15mm.co.uk’s Creegan Doom Spores and various aliens in the SHM Range.

You may disagree with our classifications and we may have missed a few 15mm aliens, but the Dropship Crew are interested to know if you have a favourite 'type' of alien and more generally what kind of aliens you would like to see in the future from 15mm sci fi manufacturers!

Thursday, 28 July 2011

Extraterrestrial life in 15mm and the Preponderance of Humanoid Aliens


We can be reasonably confident of the existence of extraterrestrial life given the vast size of the observable Universe and, though our understanding of extraterrestrial life may be in its infancy, we can be reasonably confident it won’t look like us.

Sci fi shows such as Star Trek and Babylon 5 (with the exception of the Vorlons and the Shadows) have often been criticised for 'aliens' who are just humans with pasties on their foreheads and a particularly extreme expression of a particularly aspect of human culture. Partly this was down to budget limitations, the special effects available at the time, and partly it was down to the imaginations (or lack thereof!) of each show’s creators.

The issues that have limited the types of aliens we have seen in some TV shows should not limit the types of aliens we game with should they? What limits aliens in the miniature world is the sculptor’s imagination, an alien’s ‘cast-ability’ and saleability to the sci fi wargaming community.

So why do we have such a preponderance of 15mm aliens that could easily be a human in a rubber suit? Could it be that sculptors are more familiar sculpting human dimensions and find it easier to then give it a protruding alien head, extra fingers and the like rather than design an alien from scratch?

Perhaps the buying public are also more familiar and accepting of aliens with ‘human’ dimensions. Do humanoid aliens sell better than ones based on other dimensions, or is it just that the non-humanoid aliens currently available just aren’t as good?

The Dropship Horizon Crew would like to hear what you think, and also what sorts of humanoid and non-humanoid aliens you like to see sculpted in the future!

Monday, 25 July 2011

Building Armies from "Incomplete" Lines

Dropship Horizon editor Eli has started some very lively discussions at TMP recently. Two topics in particular have been inspirational to me - sample alien infantry packs and "complete" lines of minis. In the latter, Eli suggests that armies of the future (especially alien armies) simply may not fight in squads of riflemen with heavy weapon support - and that we need to break away from the model of 20th-21st century forces in our sci-fi games.

These topics have been discussed before here on Dropship Horizon (SAW Debate and Fire Teams). So here is my take on this topic, building somewhat on what Eli and Mark have discussed.

A complaint heard from 15mm gamers is that there are many good minis, but they won't be playable until the lines are "complete." I'll look at two example product lines, both from Critical Mass Games.
The Protolene Khanates range represents what most gamers would view as a "complete" line. You can purchase command, rifle infantry, support weapons like heavy guns and snipers, and even some close combat troops for gamers who like a little melee in their sci-fi games. If I was to sit down and create a FUBAR army from this range, it would look something like this:
  • Command Squad - 2x leader from Hunters Command pack (one converted with a comms antenna or with some kind of medical markings), 1x Hunters with Rifles, 1x Hunter with Particle Cannon
  • 3x Hunter Squads - each with 1x leader from Hunters Command Pack, 5x Hunters with Rifles, 2x Hunters with heavy weapons
  • 2x Predator Squads - just use two packs of Predators as-is
Pretty straightforward, right? 44 infantry - great for a platoon-size engagement. Add vehicles to taste and you have an army - suitable for anything from Traveller Striker to Alien Squad Leader to 5150 to Tomorrow's War. Exactly what the majority of 15mm sci-fi gamers seem to be looking for - the definition of a "complete" product range.

But hey - before we check out, let's see what else is on this particular website. What about that little section labeled Mercenaries? Say, what do we have here?


Well check those out. Neat sculpts, cool looking weapons. But there are no other packs? Where are the heavy weapons? The commanders? The close combat specialists? The vehicles? I can't possibly buy these and be expected to create a complete army out of them, can I?

Why not?

Let's take a close look at these troopers. Their armor and weaponry wouldn't be out of place in any military space-opera setting. You could easily see these fighting against Imperial Clone Troopers, or even against the Centauri Republic from Babylon 5. They are carrying energy weapons that could be far more advanced than an opponent - even the pistols might have a 24-30" range on the tabletop. The second and fourth weapons could easily be heavier weapons - one anti-personnel, one anti-tank. Or maybe one is a short range weapon capable of placing many shots, while the other is a long-range sniper rifle that is equally suited for tanks as it is troops? And command - you have a figure with an enclosed helmet. It's easy to imagine that each squad leader has one of these helmets to communicate with other squads, vehicles, or the battlefield commanders. And the army commander himself? Could be on a starship in high orbit, could be sealed in an IFV, or his army could be so well trained and equipped that designating a "commander" on the battlefield doesn't amount to any change in stats or usage.

Six packs of these would yield thirty high-tech infantry - easily a match for the more conventional Protolene Khanates mentioned above. But what about vehicles? My first instinct would be some of the goodies in the Kaamados section, but those are still a bit more conventional than I'd prefer. Let's find something advanced and intimidating to match our high-tech infantry. Two options come to me for this. The first is the Alien AFV/APC set from Old Crow Products.

V15-43A

Since these aliens are a bit smaller in stature, I'm going to go with the GZG stuff to match them. Though the Old Crow vehicles are also pretty great in this role - I may later match them with a Critical Mass Astagar (snake-men) army. But the GZG stuff looks like a good match to the Ygs. Just a few of the light tanks are probably all you'd need on the battlefield (especially since you can make two variants with the different gun barrels). Or if you want to mechanize these guys, the light APC might be big enough for five of these diminutive aliens. Or the heavy APC could carry two teams at once.

So there it is - two complete armies. One is made from a conventionally-minded "complete" infantry range, and the other is made from a simple one-off pack of aliens. Folks, do you really want to just keep playing World War 2 in space? This is sci-fi - your imaginations are probably far more limiting to you than the actual selection of infantry and vehicle models. In fact, the pose limitations might force you to be even more creative in finding ways to get an army to the tabletop. So my challenge to you - pick a "limited" range of infantry (human or alien), and tell us (in the comments) how you can use them in a complete army.

Cheers,
Chris

Saturday, 23 July 2011

Hammer's Slammer Boot Camp Event

Another lovely write-in for an event that sounds like it will be a lot of fun.

The first Hammer's Slammers Boot Camp will be held on Saturday 3 September in Dulwich, south London.  There, gamers will be able to meet the authors of the Hammer's Slammers: The Crucible rules and been guided through practice games using the South London Warlords' award-winning armies and terrain. Also Old Crow Models, Ground Zero Games & Pireme Publishing will be there with exclusive discounts on Hammer's Slammers products.

For further information and to book, head over to
http://www.wargamesfever.com/

Many thanks,
Andrew Hubback
Pireme Publishing

Friday, 22 July 2011

Gaps in the Current 15mm Sci Fi Market


15mm sci fi has grown rapidly in recent years with some excellent new ranges and releases but there are still a few gaps in the market. Things the Dropship Crew would like to see include:

1) More aliens!

Khurasan Miniatures and Critical Mass Games have produced some excellent aliens. But we’re greedy for more! CMG’s Merc range has a great Mass Effect ‘feel’ and we’d love some of these aliens to be expanded into platoon sized forces. We’d also like to see more civilian and non-combatant aliens as well as avians, squid-based lifeforms and other ‘weird alien life forms’ for use in skirmish games. Sci fi shows have often been criticised for 'aliens' who are just humans with pasties on their foreheads but there should be no such restrictions when sculpting aliens with green stuff.

2) More robots!

Ground Zero Games produces some nice robots and drones but no one produces generic android droids in the style of Star Wars or I Robot.

3) More generic (or not so generic) crew figures!

Ground Zero Games produces some nice civilian and crew figures, as do a few other manufacturers, but I wonder if a manufacture could produce some 15mm Starfleet Universe crew under licence from AmarilloDesign Bureau?

4) More civilian vehicles!

There are a few civilian vehicles available such as those in the Laserburn range produced by 15mm.co.uk but there’s a gap in the market for more civilian ground and hover vehicles.

5) More dropships!

A number of manufacturers such as Rebel Miniatures, Combat Wombat, Old Crow and GZG are producing some nice dropship models but there are currently no 'alien dropships' or utilitarian landers not based on aircraft designs like the Union and Overlord dropships from the BattleTech setting.

6) More terrain!

There are some excellent shanty and slum buildings available from Battle Works Studios and GZG, as well as some nice utilitarian buildings from CMG and Old Crow, but there’s a gap in the market for buildings that take games beyond the 'early colonist' period with some high tech, high concept sci fi buildings in the style of Antenocitis  Governance of Technology or based on ‘alien’ design principles.

7) More high technology forces!

The focus of most manufacturers seems to be 'hard' or 'near future' sci fi. The upside of this is that there is lots of choice but the risk is that this could make ranges fairly 'samey'. There is a gap in the market for more high technology human and alien forces.

The Dropship Crew would like to hear your thoughts on what opportunities there are for new and interesting 15mm sci fi releases!

Thursday, 21 July 2011

Brigade Models Summer Sale Continues!


The Brigade Models summer sale continues and now includes 15% off Brigade's 15mm, 6mm and Squadron Commander ranges (excluding rule books). It begins today and runs until Sunday the 24th of July. So if you fancy adding some of Brigade's 15mm range to your collection, now is the time to grab a bargain!