Monday, 30 April 2012

Behind the Scenes of HOF Fire Team

The readers of Dropship Horizon were so heavily involved in the playtesting of 15mm.Co.Uk's latest game: HOF Fire Team.  Many of us ordered the game as soon as it was available, and those orders should now be arriving in everyone's mailboxes. To celebrate its release, Gavin Syme agreed to an interview about the concept, development stages, and future of HOF Fire Team.



CK: Hello, Gavin!

GS: Hello Dropship Horizon!  Thanks for asking me to do this short interview about the brand new and awesome HOF Fire-Team game.

CK: Down to business then. What is the inspiration behind HOF Fire-Team, and what sets it apart from other 15mm sci-fi games?

GS: The inspiration behind the game came from a desire to present something that did not exist in the expanding 15mm science fiction wagame genre and that was a game which used fairly simple mechanics and grids (or tiles) at a smaller than squad but bigger than single miniature level.  There are very few games on tiles in 15mm scale and Bob Minadeo and I thought there was definitely room for this one.  We wanted to put a game on tiles that was action packed and able to be used in many ways.

The use of straight forward mechanics and a D6 tied to actions depending on what rolls characters make (primarily 1's and 6's) makes for tension and uncertainty which is not common to many wargames where distances to targets, chances to shoot and so on can be worked out before activation.   Bob also included a versatile 'Tech Level' system that not only allows generic settings for the game (from near future to far future) but also acts as a force multiplier in combat.  Tech Level increases the range of weapons but it also allows command and control ranges to expand for troops on the tiles.  Higher Tech Levels mean better troops.  The 'Waypoint' system in the game means that all teams in play have current objectives that drive the game forwards all the time.

HOF Fire-Team makes use of small teams of miniatures, typically four, de-marked into 'Fire','Support','Command' and 'Vehicle' types each with their own role in play.   The game book contains not only three universes to operate in but also the full formulas to create any setting you desire.  The book gives you the Ion Age, home to the civil war of the Prydian Precinct (where the fellow on the book cover comes from), the Pan Galactic Empire where humanity sits among any number of alien civilisations and lastly the Argo Cities a near future setting of teeming metropolises dangerous tech, cyborgs and angry cults.   Off Table Support can be bought and rules are included for Med Evac and snipers along with smoke and gas.  Playing on grids means a compact playing area and a fast game.  You can play a game with three teams a side for two players in fifteen minutes.  HOF Fire-Team is very intense to play as the ranges are often short and if you are caught out in the open without cover...its adios!

All this sets it apart from the crowd.

CK: Does HOF Fire-Team share any similarities (other than the setting) with Alternative Armies' 28mm Firefight 2.0 game?

GS: There is no denying that HOF Fire-Team was inspired by Firefight 2.0 and we would not want to deny it.  Both are great and unique wargames.  One of the settings is the same, that of the Ion Age, but the others are totally different and the generic aspect is unique to HOFFT.  Similarities include the interplay of six sided dice, rolling for successes, the benefit and dangers of high and low rolls.  Unlike Firefight the scope of HOFFT is a little wider as instead of one character it is four in a team and there are more squares per tile too.  The two games share a kindred spirit of the 'D6 Action Dice' which makes play unpredictable and furiously fast and since they are both set in an urban and closed in environment lethality and the predominance of good cover and luck are foremost for a player.

CK: Dropship Horizon's readers were heavily involved in the Yahoo! playtest group.  How much influence did that group have upon the final product?

GS: Mark Hannam (who created and ran DSH at that time) is a friend of mine and he was really keen on the idea of HOF Fire-Team as he liked Firefight and he was involved in the very first discussions where he made it clear that a 15mm team based version would be cool but also that we would like to be in on the testing of the game engine.  So the testing was putting together a Yahoo Group, linking it up to the blog and then bringing the readers of the blog over to download a playtest draft and off they went.  We ended up with more than four hundred active members, most of them from DSH, and over a few weeks Bob and I were deeply into the commentary and examples of play.  Mark was front and centre in this too.

The group of playtesters had quite an effect on the final game it must be said.  They refined the Tech Levels which originally had been too powerful and they tweaked the Waypoints into something that had to be in every game and not optional.  They also made suggestions for diagrams, for tiles, for many different settings to put in the fiction of the book.  The Pan Galactic Empire and the Argo Cities settings are both distilled from group comments.  So without them the game would still have happened but it would not look the way it does and it would not have been as much fun to do.

CK: What was the process in getting HOF Fire-Team from playtest to the final release?

GS: HOF Fire-Team actually had the longest delay between playtesting and release of any game I have ever worked on!  The process for most of the titles I work on goes along the same lines with the creation of an idea and the writing of a draft which then goes onto playtesting.  In the case of HOFFT at the end of the playtest period I thanked all those who had been involved, took down the draft documents from the yahoo group, before moving onto organising what we would need to get the game to print.  I spoke the artwork over with Andy Gorman so that he knew what to draw for the cover and also the excellent internal images that separate each setting for the game.   While Andy was doing his thing I spoke to a graphic designer about logos and layouts for the game book so that we knew how much 'space' we had and what font sizing to use too.  It was clear soon on that the game was perfect for the smaller A5 format book.  Bob Minadeo and I had a few conversations on what diagrams to use and I asked Edward Jackson (the artist who does al the Flintloque artwork for Alternative Armies) to put together some artwork for the tile sets which he did.  This pulled together everything we needed and I had gotten to the point of test printings and pro-painted miniatures for use in the book when disaster struck!


I became ill.  Not from an infection or disease but rather I lost my eyesight totally for a number of weeks.  I do not want to go into detail but it was decided while I recovered to shelf the HOFFT game until I got better.  So a year passed and then by the time I had eased myself back to work with the USE ME first few titles I went back to HOFFT.  I looked at all the files, reminded everyone who was involved, and carried on.  In February 2012 the book was laid out for print and I oversaw the taking of pictures for use in the book and on its covers too.  We took some time to finalise the square sizes and designs on the tile sets.  By the end of the month it was ready!


Once the print runs arrived with us we went about the web work and review copies needed to get it to the wargaming community.  This actually takes a fair amount of time as wargamers now want to know a LOT about a title before they purchase it.  Compared to five years ago the web presence is much larger.  On final release I oversaw all the pre-ordered copies leaving the building and then began this very interview so here we are!


CK: What are the future plans for HOF Fire-Team?

GS: 15mm.co.uk will be releasing free files for HOF Fire-Team including rosters, scenarios, optional rules, racial stats for those creatures and so on that did not make it into the book.  On top of this we do plan more sets of tiles and are open to suggestions on what they should be.  So far the top suggestions via email are for tiles that depict a hospital and a starport but there are also requests for special buildings, factories, a zoo and even the deck plans of starships.  Several gamers who have already bought the rules said to me at Salute 2012 (where the game premiered) that they would like to see self contained adventures for HOFFT much like the classic Laserburn ones (Tarim Towers Hiest etc) that would have a booklet along with tiles and perhaps even an option to have miniatures to carry out the adventure too.  So there is a massive amount of potential and anyone who had an idea and wants to tell me about it please email me on sales@15mm.co.uk , I answer every email sent to me even though it sometimes takes me a week!


CK: Are there plans to expand the HOF figure range - in particular, the Retained, Muster, and Shia Khan?  We just had to ask since there is so much variety and character in their 28mm counterparts!

GS: Yes!  The HOF 15mm science fiction range continues to expand and produce new miniatures with several more packs this year alone.  We base almost all of our choices on what to do on customers’ requests that is why we have the Zidhe and the Octopods along with the Starfighter Crew and other packs.  What is coming next was chosen to support USE ME and Alien Squad Leader and was designed at the top of this year.  I will not spoil the surprise but these packs feature humans and aliens suitable for a near future and galactic setting.  We currently have no plans to expand the part of the HOF range which has the 15mm versions of the Ion Age types Retained, Muster, Shia Khan but that might change with HOFFT.  Certainly if we did we would do the Khanate Legion to go with the Drop Troops and Maligs we already have.  With enough requests by email... who knows!

CK: Thank you so much, Gavin!

Friday, 27 April 2012

News and New Releases from Critical Mass Games

From Critical Mass Games:
"Salute 2012 has now been and gone once a year and it was certainly a hectic and exhausting event for the Critical Mass Team. We would like to thank everyone who came by and said hello and joined in with the games, it provided an uplifting buzz to the whole day and left the team feeling satisfied at a job well done.
Following up their pre-release at Salute we now have April's and March's releases available in the online store. Starting with this months releases we have 4 fantastic Battle Forces for the Critical Mass rules. Each set contains a pre-selected 1000 points Battle Force for each of the faction currently available. The ARC Fleet Force is priced £60.00, the Protolene £50.00, and the Praesentia and Kaamados Domion Battle Forces both at £45.00.
P.F. has provided us with yet another exciting addition to the MERCS line up this time with another pack of Vadorian Assassins. This set contain 5 unique miniatures and is priced £2.90.

Added to the Terrain section of the sotre we have our Alien Jungle Flora set that contains 18 pieces for £7.50. This set was used to build the trees featured in on our Salute jungle board and proved very popular.
Finally and by no means least we have last months releases which where delayed due to moulding issues. Having resolved this we are happy to announce the addition of the Naga Cohort Commanders, and Naga Draconum Legion Commanders to the Kaamados section of the store.
We will be attending the Carronade show on Saturday 5th May and we are now accepting pre-orders here for the show. All pre-orders will get a free goodie bag."

Khurasan Miniatures releases Nova Respublic Python Suits

From Khurasan Miniatures:
"We are very pleased to release our latest code for the revolutionary Crimson Army of Nova Respublik, the PA-3 Python armoured suit.
This large suit is armed with four 20mm autocannons as well as a missile rack holding two heavy-anti-material missiles. It also has pneumatic debris punches mounted to its arms for clearing obstacles, and these are often used in close combat as well.
The image below gives some indication of the size of the models.

These are packaged in sets of two suits, with two different leg sets and arm sets (each in different poses), two cockpits and two missile racks.
In addition to being widely used in the armies of Nova Respublik, where they are crewed by the elite People's Grenadiers, Python suits are also widely provided to their satellites, such as the RPK (Raathist Party of Kym). Above are multiple views of two Python power armoured suits, one painted in Nova Respublik temperate camo scheme (green black and tan) and the other as commonly seen in RPK use, its green primer coat largely untouched, with only a hasty sand pattern painted on the shoulder armour plates. (And so, ironically, RPK Pythons are usually greener than Nova suits! However, Pythons deployed by the RPK Presidential Guard divisions are usually sprayed more extensively with a sand breakup pattern.)

A note on nomenclature -- we have chosen to use the FTN (Federal Threat Nomenclature) designation for this suit, the PA-3 Python. The official UPSR designation for it is Crimson Banner of Interplanetary Revolution but is little used for obvious reasons, the soldiers preferring to call it the Kaban (boar).
Designed by Steve Tyler, painted by Dags. Available now! It's code TTC-2409 in the Nova and RPK ranges."

Thursday, 26 April 2012

Editorial - The Future of Troop Carriers

As 15mm Sci Fi continues to grow, we see an ever-increasing variety of miniatures.  Infantry, buildings, aircraft, mecha, and especially ground vehicles, are being released every month.  The variety suits us well.  Those of us who play in this scale have a huge variety of backgrounds, influences, life experiences, and expectations of our hobby.  But there is one thing  that we all have in common...

We all spend time thinking about the future.   

Yes, I know it's fairly obvious.  It's called science fiction.  We think, we conjecture, we guess, and we invent.  But more to the point - we disagree.  Sometimes it's friendly debates, and sometimes we get downright angry and combative about defending our ideas.  :)  So, in the vein of the previous discussion about prone figures, I thought it might be interesting to hear a few different ideas about future combat systems.  Our first subject?  Armored Personnel Carriers.

If you've ever ridden in one, you'd understand why
they're running out so quickly!
Discussions about vehicle design and size turn downright hostile sometimes.  Which is great in some ways - it means 15mm gamers are getting very passionate about their armies.  But turning a personal opinion into some kind of fact (which, again, we're talking Science Fiction) contributes nothing to our growing hobby.

If they look too small, and you just can't visualize them with your troops - fine!  It's your army, and there are plenty of larger vehicles.  But please believe that the designers and manufacturers know what they're doing when these vehicles are produced.  They are considering both passenger space and the ability to transport these vehicles from theater to theater.

Similarly - what's wrong with liking a vehicle, but giving it a different role?  Example: you think a Combat Wombat LAV or GZG 6-Wheel MICV feels too small to be an APC in your force, but you still like its design.  What about using it for a scout car?  Fire support or retrans vehicle?  Or on the other side, you think a Khurasan Caiman or RAFM Grav APC is too large to be a single-squad transport.  Could it be a platoon carrier?  Or a mobile Tactical Operations Center?

Getting back to the subject, let's take a look at three iconic APCs from popular science fiction.  I'm going to personally match offerings from various 15mm manufacturers with these iconic vehicles to form some general categories.  These opinions, of course, are completely mine.  :)

*     *     *     *     *

First, let's take a look at a simple battle taxi - a futuristic version of Cold War-era APCs.


Going by Games Workshop's rules and background fluff, the Rhino is a basic workhorse in the 41st millennium.  Sure, it has a few advances over today's vehicles... it can operate in a vacuum, the crew can make many basic repairs, etc.  But at its core, this isn't much different from, say, an M113.  Here's the basic facts about this type of APC:
  • Armed only for self-defense
  • Lightly armored
  • Crams its passengers in like sardines
  • Small and light enough to be transported by air/sea/space craft
However, it's fairly obvious that simple "battle taxis" are going by the wayside.  Modern armies are equipped with Infantry Fighting Vehicles instead of APCs.  The key difference?  Offensive capability - these are designed to stay with the troops instead of dropping passengers and returning home.  But modern IFVs still cram their passengers into very confined spaces; it is absolutely imperative that they can be transported to the theater of battle.

1/100 Science Fiction vehicles that I'd personally throw in this category (feel free to disagree):


  • Antenociti's Workshop Hunchback and Karbardin, most of Ground Zero Games', Brigade Models', and Combat Wombat's great APCs, the Rebel Minis Wolverine, RAFM Imp, Old Crow's Claymore, Glaive, and Trojan, and Ravenstar Studios' Blazer, and Khurasan Miniatures' Yozhik, Cafferata, and Karkwagon vehicles. 


From this list, I really want to draw attention to GZG, Antenociti's Workshop, and Combat Wombat.  We sometimes see these vehicles described as "too small" for 15mm figures.  To put it bluntly - they're not.  If you've never had a chance - head to a military museum or display and stand next to modern APCs and IFVs.  They are far smaller than you may realize.  They would appear especially small if you had a 190cm diameter, 15-30cm thick disc glued to your boots!

*     *     *     *     *

On the other end of the APC design spectrum...


Let's think about the AT-AT purely in terms of the films... no Expanded Universe fluff necessary for today.  Basic facts about this type of vehicle:
  • Integrated command and communications suite - a fully-fledged General has no limitations commanding the battle from one of these and staying in contact with higher headquarters
  • Packed with troopers, with up to platoon-level support equipment (educated guess from the tripod laser cannon seen inside Echo Base)  
  • Armor is capable of withstanding direct hits from many high-power weapon systems 
  • Main armament is capable of devastating large structures.  
It's also fairly safe to say (again, excluding Expanded Universe sources) that this vehicle is designed as much for intimidation as it is utility.  Simply put... This vehicle has no contemporary Earth equivalent.  You won't see this archetype outside of science fiction (the Space Marine Land Raider being another example).


Very few equivalents in 15mm sci fi, at least so far.  Khurasan Miniatures' Alligator Assault Transport, in my opinion, is the perfect example of this archetype.  The Garn passengers are well protected by the shielding, and it clearly has enough firepower to level a small town!  I could also see the Khurasan Lion or the Old Crow Lancer as filling this role, but they could just as easily be in the next category...

*     *     *     *     *


So those are the extremes when it comes to future design philosophies.  Let's split the difference - combining what we know works today with what we think will best support military forces of the future.  Modern vehicles like the Stryker are starting to assume this role - keeping every soldier connected to a realtime battlefield grid.  This makes each vehicle a dedicated mini command center, rather than requiring separate "command post" variants of each APC.  Most of the technology for this is within our reach... I think we'll see vehicles following this design format in the next 15-30 years.  The most iconic example:


Again, we're going to ignore sources other than the film itself.  What we saw:
  • Transported and protected a squad  
  • Fully integrated command, control, and communications system
  • Plenty of spare room for long-term sustainment, such as food, weapons, maintenance parts, and medical supplies
  • Weaponry with a significant offensive punch
The movie script refers to it as an APC (Armored Personnel Carrier), which is fairly unbelievable to anyone with a reasonable level of military knowledge.  Even in the 80s, a vehicle with this design philosophy would have been designated as an IFV.  Using "APC" in the script really only leaves a few options.  It could have been a deliberate "update" of an old military term.  It could simply be slang or an informal definition (compare a 16th-century "handgonne" to a modern handgun for a good analogy).  Or, far more likely, it was a mix of the screenwriter's creative license and ignorance of basic military terminology.  

But this "APC" presents a unique blend of what's tried and tested in the 20th century, what we think early 21st century equivalents present (or should present), and what we think likely to come in the coming centuries.  Its design isn't simply to get troops into combat and then return to a base.  It's designed to stay with them, offer a mobile shelter/command post and increase their offensive capability.

I think these 15mm offerings fit this type of vehicle pretty well:


  • The Khurasan Caiman is the highlight of this category... I just don't personally see it firing a few shots, dropping the troops off, and being done with its mission.  However, Khurasan Miniatures does market this vehicle as a high-tech 13-man APC, not as anything more.
  • The Khurasan Atlas is another vehicle that could be seen following this design philosophy, along with the Old Crow Lancer and Critical Mass Games Kaamados transport vehicles.  Even the Critical Mass Arc Fleet transports are pretty large, and could easily serve as more than a common battle taxi.
*     *     *     *    *
Now I turn it over to you (manufacturers and sculptors - please jump in as well).  How do you like your troops to be transported?  Crammed into basic transports, neatly packed into a vehicle with some support weapons, or spaciously riding a vehicle that keeps them fully integrated with each other and their higher echelons?  What are your ideal and favorite 15mm transports?

Cheers,
Chris

Monday, 23 April 2012

15mm.Co.Uk releases HOF Fire Team

This one has been a long time coming!



Let's flash back to 2010 for a moment.  Gavin at 15mm.Co.Uk asked Mark to lead the playtesting for their in-development game system.  Mark opened it up to the world, and many of us signed up for the playtest on Yahoo! Groups.  Personally, I had a good time during that playtest... even broke out the boards and notes and played a few games after that period ended. :)

Well, HOF Fire Team is here at last.  Rather than an open-terrain tabletop wargame, HOF-FT is a miniatures-board game hybrid.  The game is played on a collection of specially designed "Battle Boards," which means the game can be enjoyed with very little space.  And each side only has three fire teams - most games can be played with just 24 total figures.

The game retails for £8.00, and each of the three Battle Board tile packs retail for £4.00.

My personal copy hasn't arrived yet, so the full review will have to wait.  But we at least wanted to break the news of its release.  And share this special gift from Gavin and the folks at 15mm.Co.Uk...


In appreciation to Mark and all the Dropship Horizon passengers who helped develop this game, we have been presented with this special bundle offer.  The normal retail price for the game and all three tile packs is £20.00.  For the same price, the Dropship Horizon Bundle includes a FREE pack of HOF63 Zidhe Infantry and HOF67 Zidhe Jetbikes.  That's a complete army for our first HOF-FT games.  

Stay tuned for a review of HOF-FT, along with a behind-the-scenes interview with Gavin. 

Cheers,
Chris

Friday, 20 April 2012

Comparison Pics - Antenociti's Workshop APCs

All,

There's been some major confusion about the size of the new Antenociti's Workshop 15mm Governance Of Technology APCs - especially the Hunchback. I think the bad angle on my photograph yesterday has only added fuel to the fire. The APCs are more than large enough to carry a full squad of infantry (although I will agree that the Zebu Land Cruiser is on the small side). 

Unfortunately - I play really small games, so my vehicle collection is a bit limited.  Here are comparison pics against every APC that I own:

GOT Hunchback, Old Crow Glaive, GOT Karbardin,
Combat Wombat Grizzly

GOT Hunchback, Rebel Wolverine, GOT Karbardin,
Ravenstar Studios Blazer

GOT Hunchback, Matchbox ARV, GOT Karbardin,
Brigade Models Eurofed Tassigny

Hopefully this helps a bit!  These are certainly not a roomy mobile command center - that's why we have vehicles like Khurasan Caimans. But if you're looking for an armored transport - these are perfectly scaled to carry 15mm sci fi figures to the battlefield.  

Cheers,
Chris