But I've wanted to complete my Rebel Minis Homeguard infantry for quite some time now, and they also have a good low-tech look and feel. I finished one fireteam of Homeguard in early 2010, wasn't satisfied with the result, and left the rest sitting in the lead pile. To get them ready for the Christmas War, I knocked out a test mini with a slightly modified paint scheme.
I also included an assault team - two carbines and two flamethrowers. These elements are led by a command team - three carbines and a designated marksman. I included a light conversion - swapping a Homeguard head onto a standard Earthforce Command body. Not a big stretch, since they are the same basic models. In hindsight I wish I would have used a more interesting head, like a Micropanzer Veteran. But it gets the job done.
Now how about some support vehicles? I have a platoon of Rebel Earthforce Wolverine APCs (the dual autocannon version) and a Merka tank set aside for my Homeguard. But I've been thinking about some mecha warfare games in the future, so why not get a head start? So I put together a Titan Marines HAMR suit, using the Recon arms and the Support missile launcher.
Every picture I took of it came out either too dark or too light. The golden appearance on the servos and joints looks far darker in person - those components are Vallejo Gunmetal with Secret Weapon Armor Wash. The HAMR suit is a good visual match for my Cimmerian infantry, but probably a bit more high-tech than I intend them to be. Something like the Khurasan Federal DIMOGs or the Kremlin Rising Sun MANITOU probably would have been a better fit, but this will get me through the Christmas War.
This should be enough of a Cimmerian force to run the border-crossing scenario. I'll add two more fire teams and another HAMR suit for the second battle, and I painted up some Cimmerian Special Forces (Laserburn Imperial Scouts) to include with the third and fourth scenarios.
FUBAR cards for my Cimmerian forces: