PART TWO - PROTOLENE FORCE COMPOSITION
By Aaron
Hi! I’m Aaron and I’ll be bringing you the glorious forces of the mighty Protolene Khanate Empire.
I’m planning on running a Scout force, so the natural starting
part is the Scout Great Khan. This unit is the starting point for my force and
requires me to field from three to five Scout units. I can take other
Ghul-Khans (sub-commander) of either the Hunter, Predator or Scout class if I
want some of those units (or more Scouts).
Protolene Scout Khans, Photo courtesy of Critical Mass Games, www.criticalmassgames.com
For this force, I’m going to stay Scout-pure. We haven’t played
this game yet, so I don’t have a sense for how the different units will
interact or what the strengths and weaknesses of each are.
Along with my Great Khan (45 points), I’ll add in two Scout Ayame with Communications modules (80 points each). These light mechs will help me generate extra communication points each round as well as provide some firepower. I could mount the Great Khan in an Ayame, but I’m going to leave him on-foot for this list.
Protolene Ayame with Communications Array, Photo courtesy of Critical
Mass Games, www.criticalmassgames.com
Protolene Scouts, Photo courtesy of Critical Mass Games, www.criticalmassgames.com
A Scout Sharp Shooter pack will compliment the main infantry
body and provide some longer-range fire support. This is a 5-base strong unit
(160 points).
Protolene Scout Sharp Shooters, Photo courtesy of Critical Mass Games, www.criticalmassgames.com
Light support will come in the form of three Scout Ayame
walkers. These will provide close escort to the infantry to deal with other
light vehicles the infantry encounter (195 points).
Protolene Scout Ayame, Photo courtesy of Critical Mass Games, www.criticalmassgames.com
For a heavy punch, I’ll take two Scout Marrok medium walkers (240 points).
Protolene Scout Marrok, Photo courtesy of Critical Mass Games, www.criticalmassgames.com
Finally, for both transport to move the scouts a bit faster
across the board and for heavy fire support, I’ll be bringing two Fenrir Heavy
Assault Walkers. These behemoths will rule the battlefield and provide a strong
focal point or distraction for enemy players (260 points).
Protolene Tamaska/Fenrir, Photo courtesy of Critical Mass Games, www.criticalmassgames.com
These units are how I envision this force progressing for
Gencon. It should be fairly straight-forward but provide some options to deal
with any situation.
Sounds like a great force. :D
ReplyDeleteThanks! I'm really looking forward to painting all the minis. I'm using a new paint on the infantry, so it'll be a bit of an experiment.
DeleteYou'll be ok going up against the Praesentia Trinary but you're going to need some Hunters to take on the Kaamados Dominion with their heavy armour and regeneration.
ReplyDeleteCool. I'll just have to have them played off against one-another.
DeleteCool looking force, looking forward to seeing the painted army.
ReplyDeleteThanks - me too!
Delete