Showing posts with label Conversions. Show all posts
Showing posts with label Conversions. Show all posts

Monday, 12 May 2014

Dropzonetoe's New GOTA Combat Walker

By Eli
Original post by Dropzonetoe


Fellow TMPer and miniatures gamer Dropzonetoe posted this amazing conversion of a Gundam action figure into a rather amazing piece of kit for his 15mm GOTA forces. The GOTA are a cool hard scifi force from Khurasan Miniatures which he has already supplemented with robots and drones from Ground Zero Games. Dropzonetoe doesn't keep a blog, so I am not able to link you there, but I can offer this link to the TMP story - HERE.

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Dark and moody photo taken initially. Looks like the units is moving out for night ops.


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So, I know converting action figures into gaming stuff isn't new, but Dropzonetoe really accomplished something pretty amazing with this one. If you look at the bright, big-headed, 1980s anime war machine he started with and then what it became, you can really see how effective a few little bits of conversion are.

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Dropzonetoe has this to say about the project...
I did break the antenna off the top within a few miniatures of handling it. It is a rubbery material but it took to a spray of Krylon spray-paint just fine After painting the torso I painted the arms separately. They are simple plugs and pull off easily. The gun armed hand is the same way.
                         
I just added a dab of E6000 to all the joints and left it to dry a bit.
 Seeing as it had a single cycloptic eye, I wanted to tie it in with my GZG drones and Robots. So, I painted it the same red eye and added rolls of camo netting to the top of it.
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Sunday, 12 January 2014

The Road To Gencon 2014

PART ONE - PROJECT OUTLINE 


By Paul, Maurice, and Aaron

WHAT?
Some time ago, three illustrious (notorious!) game mongers bought armies for Critical Mass Games’ rules system: Critical Mass. Given the wide range of games we play, we haven’t assembled or painted them, much less play a game using CMG’s excellent-looking rules.  To rectify this, we’ve decided to use the tried and tested ‘tale of three gamers’ model, in which we progress through the various phases of readying our forces and playing games.  All of this will be in preparation for demoing the game at Gencon 2014 in Indianapolis, IN.

Dramatis Personae:
Paul - Kaamados Dominion
Maurice - Praesentia
Aaron - Protolenes

Da’ PLAN
We’ll paint a set amount (or close to) of points each month. The month will conclude with one or more games using the forces available to us.

This process will culminate in a scenario presented at Gencon and an After Action Report post-Gencon.

Each month, each player will write one article detailing their progress for the month. These articles should be posted at a rate of one per week, with the final week being the battle report for whatever games are played using those forces.

TIMELINE
January -  List Discussion and Introductions.

February - 500 points of painted models

March - 750 points of painted models

April - 1,000 points of painted models

May - 1,250 points of painted models

June - 1,500 points of painted models

July - 1,500 points of painted models and Gencon preview

August - NO REPORTS - GENCON MONTH

September - After Action Report


So, with that, we’re on our way!  Please keep a look out for our first army spotlight next week here on Dropship Horizon and on our personal blogs.


Thursday, 12 December 2013

Sci-fi All Terrain Vehicle?

By Mark Burgess 


Hi all,

While perusing the toy aisle of a well known supermarket, we all need inspiration from somewhere, my eagle eyes spotted this interesting little gem from Hot Wheels. 

 

I thought this Max Steel Turbo Racer (pictured below) would make a interesting Sci-fi vehicle. I had no idea who Max Steel was and had to google him!

Once painted to go with my sci-fi army, it made quite a nice buggy/recon vehicle. To give it some offensive capability I added a grenade launcher to the roof.



I am please with how it turned out, I think i'll paint up a couple more of these for some light vehicle support.

Editor's Note - Let me say thank you to Mark for allowing us to pick at his blog for interesting posts that we feel will demonstrate the joys of the 15mm sci-fi hobby. Mark is not the only one to offer up his blog feeds, so you should be seeing interesting material from around the blogaverse coming to roost here.

-Eli

Monday, 15 October 2012

Not 15mm, But Maybe Still Useful - Flyers From Dust Tactics


Many of you may have seen these already, but I just stumbled on the new aircraft models coming out for the German faction in the Dust Tactics miniatures game.

These are designed, like many of the aircraft for that game, as stub fighters and small, almost midget air support craft for the skirmish/small battle scale types of play for Dust. While I feel they are a little scrawny for the 28mm games they are intended for, I do seem some potential for those among us 15mm science fiction gamers who are always on the look out for usable aircraft models for re-purposing.

While I haven't had a chance to look one over in the flesh, they look like they might work nicely as dropships, gunships, or even civilian spaceport dressing with just a little bit of modification.


Monday, 20 August 2012

GameCraft Miniatures Afghan Hovel - Upgraded

The GameCraft Miniatures Tomorrow's War structures are definitely ready for 15mm sci fi games right out of the box. But what about their modern buildings? Are there any simple-yet-effective ways to take their MDF Afghanistan and Middle East buildings and turn them into science fiction structures?

You bet!

I started with one of the MDF two-part Afghan hovels:


I figured a building like this would have tons of applications in a space colony. It could combine a small one-man residence with some office or work space. Maybe the colony's doctor lives in one side, and his examination/procedure room is on the other part. Or a planetologist - replace the exam room with a research lab. The colony's mechanic could use this design - an open workbay in the middle, a fabrication shop on one end, and a retail counter on the other. Even the security forces could use one side as a basic patrol station, with the other holding the colony's brig.

No matter the application - this building would need just a bit of work. I decided to start simple - by covering the square openings. So I fired up the old CAD program and whipped up some futuristic two-layer doors and windows. 


I printed these on cardstock, cut them out, and glued the layers together. They aren't remotely as nice as the building accessories available from The Scene, GZG, or Brigade, but they were good enough for a basic proof-of-concept. 


A few bits of scrap made for some decent roof accessories. The solar array is made from four tiny scaps of Evergreen Plastics 1/8" grid plasticard, a lid from an old film can, and a few scraps of plastic sprue from my Games Workshop days. A kebab skewer became two lengths of power conduit, capped by another scrap of plastic sprue and based on a scrap of leftover cardstock. 

Finally I hit the whole model with some black spray primer. Then it was just a simple matter of finishing it with cheap craft paint. 


For a few hours' worth of effort, it's really not a bad little building. A little texture on the roof would probably help - extra fine black gravel, or even flock to represent a "green roof." The results have definitely convinced me that any of GameCraft's buildings can be useful in 15mm sci fi games.

Cheers,
Chris

Monday, 19 December 2011

15mm Sci Fi Conversions


I recently discovered I was one figure short of my preferred TO&E for Ground Zero Games NAC army, so rather than buying a new pack of figures, I decided to try and convert some figures I had lying around to create what I wanted. I've read that it's harder to convert 15mm figures than 28mm figures and, having collected and converted both I can assure you this is not true. 15mm figures can be challenging to convert because they are smaller but, because they are smaller, it can be a lot easier to get good results.

If you are going to try converting 15mm miniatures, and do so without maiming yourself and losing the odd finger, I recommend you get yourself some of the tools such as those pictured above. The tools generally required are:
  • A cutting mat
  • A (sharp) craft knife
  • A small pin vice (with a drill bit slightly larger than the wire used for pinning)
  • A files
  • Modelling files
  • A set of wire cutters (or similar)
  • Superglue
  • Green stuff
  • A sculpting tool for green stuff (not pictured)
  • A small saw blade for your knife (not pictured)
  • Paperclips of some reasonably thick wire

    I started off by identifying two unused figures. These were from GZG's SG15- A17 NAC Standing Gunners and SG15-A18 NAC Seated Troopers. With an idea of what I wanted to achieve, I started with brutal act of man-on-miniature violence, by cutting them each in half with the wire cutters (you can just as easily use a small saw blade suitable for cutting soft metal). You can see from the picture below that this act was carefully premeditated so as to preserve as much of the half of each miniature I wanted to keep as possible.

    The remains the dismembered miniatures where then carefully filed down so as to facilitate the joining of the two halves. A knife was also used to remove some larger chunks and reduce the time spent filing (sorry, I forgot to take a picture at this point). Once I was happy with the fit, I then used the pin vice to drill a hole in each figure half. To do this I carefully selected a drill bit slightly larger than the thickness of the paper clip to give space for glue. I then cut a length of paperclip to use as a pin (the safest way to do this is to cut it under a sheet of newspaper as it tends to be 'pinged' across the room). I always make sure it's the right length before gluing. I then glued the pin in to one half and then the other half of the pin and both halves together. The red line below illustrates where the pin is connecting the two halves.


    Anyone who's put together a large metal miniature will know that 'pinning' provides a far stronger join than simply gluing. I also drilled holes in the feet of the figure to insert pins to help give my wee guy a stable platform to stand on as superglue and his little feet would not be enough to keep him attached to a base.


    I secured the miniature to his base with the aid of a small rectangular section of white plastic through which the pins were inserted. This helps make him the same hight as my other NAC as they come on bases. I then used green stuff and a sculpting tool to create a new left arm for the figure and fill some of the roughness of the joint. My skills with green stuff are by no means expert, but the only way to learn and get better at it is to keep doing it! Now all he needs is some material to texture his base and and undercoat and he's ready for painting. Now who said 15mm conversion was difficult? This took just 2 hours, excluding drying time.

    We'll have more posts looking at converting 15mm sci fi figures and vehicles in the coming months!

    Tuesday, 10 May 2011

    Weyland-Yutani Weapons Division Stock Rises

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    Just messing around - well sort of, but what if, what IF the boys over at the Bio-Weapons Division pulled their fingers out for once and came home with the bacon. Eh?


    I don't know about you, but THESE are the sort of fookin' armoured aliens I want to see. Never mind yer fookin' prawns. One Xeno Walker and a squad of Xeno hardsuits are about to take shape over the next few nights.....mostly.

    Cheers
    Mark
       

    Monday, 2 May 2011

    Going Batty!

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    We are not mad, seriously, but this evening we went out at dusk to hunt for bats. It's a bit early in the year but we still managed to find a pair of Pipistrelles in the back garden on a 42 mhz frequency.

    Anyway, in the dark my brain went into overdrive. Only yesterday I suggested that Khurasan's Pride guard would make good generic alien bipedal grunts. We'll think bat wings, like my rough sketch on the left, and we have armoured Sci Fi bat warriors.

    A simple but barkingly effective conversion possibility. 

    Cheers
    Mark

    Sunday, 1 May 2011

    Dr Who: 15mm Scream Alien WIP

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    Did you see Dr Who? Those new aliens are scary! Inspired me to convert some of The Scene's Authorities gunmen in suits into "Scream" aliens. Here's my first take:


    Didn't have a photo to work to so this is my interpretation. After a few minutes pushing putty I think 's on the right track.

    Gave me an idea, for an Alien Detective Agency or Alien Men in Black agemts. Maybe put a head from a Khurasan Felid and/or better still, Space Demon on The Scene's guys in suits and we have a whole new genre! When find my 15mm.co.uk Greys I'll see how their heads work. I wonder if this would work on Rebel Minis uniformed cops as well? A Khurasan Space Demon (alien) head on the Rebel Minis Mall Cop eating a donut?

    I think I need to investigate....

    Cheers
    Mark

     

    Saturday, 30 April 2011

    3 Mafiosi, 1 Bond and a Wedding

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    Bond is not to be taken too seriously and is a prime example of the Principals of Evil (Stormtrooper) Marksmanship! At least Bond himself bleeds these days.

    Joe's house rules for playing 'Bond' using Force on Force have been posted in the sidebar to the right. Hope you enjoy them.

    RONIN is one of our favourite movies in the Dropship household. De Niro is a tour de force, the dialogue is razor sharp, ambush scene brutal and car chases, just flat out amazing. Just what is needed if we're to aspire to a  'realistic' Force on Force based 'shootout' game.


    The sort of professional work depicted in RONIN will always be required - in many ways the 'crew' brought together in the movie reflects the nature os some of the more dirtside based parties of disparate characters in my classic Traveller campaigns.

    I've not been able to get to my figures today as planned. Due in part to my father-in-law needing a hand with a community project in the local woods, then Heather was dug-in, in full tears and tiaras mode watching THE wedding. She loves a good frock or two on the red carpet - weddings, Oscars, you name it. So I put any political misgivings aside for the day and enjoyed being part of something bigger and more enduring than all the crap going on in the country right now.

    Master Chef had more luck. Tony at East Riding Miniatures had done a fast turn around on a Platoon 20 order enabling him to bash up 3 Russian Mafia – 2 guys in suits, 1 with M16 and greenstuff flak jacket and another with SMG (cut down M16) and pullover with nasty gold necklace over it – in both cases the suit jacket was painted as a leather jacket. On my advice, the guy in a bomber and jeans with pistol in 2H grip was painted in a very nasty red tracksuit, trimmed in white with green trainers (Adidas stripe of course). With Mrs Master Chef equally entrenched in the wedding spectacle, Maff even managed to paint a "ruddy bow tie" on the Platoon 20 'Bond' figure. Well done mate!

    Cheers
    Mark
     

    Thursday, 28 April 2011

    Buffy in 15mm

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    Had an idea for a 15mm 'Buffy' figure using The Scene's ZH001 Zombie Hunter/Survivalist.


    Option 1: Carve the top of the pistol down and use a piece of curved fuse wire or plasticard to create a crossbow pistol. Benefit of this is the holster detail can stay.


    Option 2: Replace the pistol arm from the elbow with the reciprical left arm holding a Zombie/Ghoul's head from miniature ZH002. You can choose whether or not to carve off the pistol holster and you can also choose to give 'Buffy' a knife, stake, cross or similar in her right hand.

    Cheers
    Mark
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    Saturday, 15 January 2011

    Sniper Scout Idea

    Sniper / Scout project for my Neo-Brits: Khurasan Federal Army SAW gunner (and/or Sniper figure), GZG googly visor head, putty cloak.....


    The Khurasan Federal Army heads are easy to remove - I'm thankful of this after a week of hacking at 20mm Moderns for Winter of '79. You can twist the heads on most of the standing figures. This one needs a small cut then you can lever the head off with your thumb.

    Keep the heads you've removed and can use them again on the likes of Rebel or QRF Modern US miniatutes which will give you Federal Army auxiliaries, Colonial militia or Near Future troopers.  You can also use them as stowage on the side of vehicles or trophies on totems etc.

    Cheers
    Mark

    Wednesday, 12 January 2011

    Khurasan Federal (Neo British) Conversion

    In the twisted wreckage of London 2024AD.........

     15mm Neo-British Conversion

    Khurasan Federal Army body with head from OOP Elheim modern british helmet with gasmask sprue. 


    Works for me! If I can get more heads from Matt - there'll be a whole army of these guys. If not, then a small squad of survivors bolstered by a few tattered remnants of other commands together with those droids with sufficient battery life remaining......

    Cheers
    Mark

    Wednesday, 21 April 2010

    15mm Zombie Hunter Conversion - WIP

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    Thought you might like to see my latest conversion project using Zombie Hunter ZH003 from The Scene.




    My Blu-tack dry run to 'prove' the concept before breaking out the Green Stuff!


    Original Casting
    ZH003


    Cheers
    Mark
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    Sunday, 4 April 2010

    15mm Headswop Tutorial

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    Here's a quick tutorial to encourage those of you who may have fancied doing headswops in 15mm but put off by the thought of it being fiddly or needing tools/materials that are costly or not easily available.

    That was me. I read a lot of tutorials espousing pinvice drills, pinning with brass rod etc and you come away wondering if a) you have the skills and b) whether the effort/cost is worth it.

    In this tutorial I will show you that you don't need any special tools or materials beyond what's already in your model toolbox and will have a model you will be proud of in only 5 minutes.

    I love GZG's new separate heads (SG15-XH1 & XH2) and thoroughly recommend them - you'll see a lot of conversions using them on Dropship Horizon over the next month. For the purpose of this exercise I will use separate heads from Peter Pig's Heads & Odds range.

    In Sci Fi terms, my favourite heads from P.Pig are L-R below: No.45 French Beret FFL Modern, No.49 Tank Commander IDF and No.46 German WW2 Combat Cap.

    Peter Pig 15mm Heads and Odds

    A word of caution. Peter Pig heads are 'small' that is, they are designed to fit Peter Pig models which are closer to 15mm than most Sci Fi/Modern ranges on the market. However, they work surprisingly well with most but not all of the 15mm Sci Fi figures.

    Having said that. Whilst you may not be able to get away with the Peter Pig heads on the same base with other miniatures that have bare heads/open helmets, but as individual minis or elsewhere within the battleforce - they'll be fine. I tend to use the Pig separate heads in circumstances where the rest of the force are wearing closed faced/full visored helmets such as GZG's New Israelis, FSE etc.

    The GZG heads are larger as they are designed to fit the 'larger' GZG figs - but as a result they have far more character in their faces. Used judiciously they fit well on many other manufacturers miniatures including Peter Pig/Rebel Minis etc. See my previous 'Arnie' figure.

    Before we begin, a note on hobby knives - if you follow this tutorial you will kill your expensive X-acto knife blades in short order. I bought a blister pack of 8 'snap' blade knives from Poundland - for a pound. Fantastic - they are used all the time.

    STEP 1

    • - Inspect the miniature carefully to determine the best line of attack. Use a quick wash of GW Badaab Black or similar round the neckline to see the details clearly.
    • - Clean the chosen miniature and separate head (especially the head) of flash and any mould seams before going any further.
    • - If I want to keep the original miniature's head to use again, I cut round the neck with the point of my knife, then try to twist the head off. If this doesn't work I'll use firm but limited downward angled cuts. Carefully trying to avoid any detail I want to keep, though not always possible.
    GZG 15mm FSE miniature
    • - Sometimes, you just have to get the snips out and cut the head off in chunks, using a knife to pare down the remaining metal.
    • - TAKE CARE at all times! Cut away from you and if using snips, point the head away from you/family/pets.
    • - Now clean up the neck and surrounding area, but don't expend a lot of effort at this stage.

    STEP 2

    • - Once again take a good look at the miniature to determine where you will be attaching the neck spigot, the angle of the head etc.
    • - Cut the neck spigot of the separate head to 2-3mm in length and use Blu-tack to attach the head at various angles/attitudes so you know what works best for the mini and looks good to you.
    • - Now make a small pilot hole using the tip of your knife. This will help prevent the knife slipping. When ready 'Drill' downwards using a circular motion. Make sure you apply pressure downwards to avoid injury. NOTE: The miniature is on the cutting mat for demonstration purposes - you will need to hold it firmly, keeping fingers away from the blade.


    • - You will be surprised how quick and easy it is to create a perfect dip for the spigot. Keep the angle of the knife high otherwise you will have a wide but shallow pit, perhaps unintentionally destroying detail that you wanted to keep. This is what you are aiming for:


    • - Clean off any excess metal round the rim with the edge of the knife/file, leaving a clean edge (above).
    STEP 3

    • - Try the fit of the head/spigot at the angle you're aiming for. Cut the spigot/make the hole deeper as required.
    • - To give yourself greater control when attaching the head, plus preventing yourself from gluing your fingers together - to the miniature - to the head - et al, stick the head to a coffee stirrer using Blu-tack (see below).


    • - Happy? Drop a blob of your preferred brand of superglue into the hole. I use a GEL superglue for greater application control.


    • - Attach the head and hold it steady. In my experience GEL superglue takes that little longer to set, maybe up to a minute. Don't rush this bit!

    STEP 4

    • - Revel in your brilliantness! You have just created a unique miniature in 15mm!


    • - If you just want to 'make sure' the head stays on - a collar of epoxy resin or Miliput/Greenstuff will provide the extra resilience you are looking for and also repair any small details on the miniature. You'll be surprised what you can get away with once the figure is painted though, including globs of errant epoxy! So don't sweat it.
    DONE!


    Seriously, it only takes 5 minutes once you get the hang of it. That's a Sci Fi platoon in an hour.

    But what if the head comes from another miniature and doesn't have a spigot? No probs - a quarter of the headswops I've done over the past 5 years or more have been heads taken from other figures. All I do is make a hole in the bottom of the head so that the glue has something to purchase. I also make extra effort to create a small dip on the miniature just under the jaw so that the head rests more firmly on the miniature.

    I've not lost one head from one of my headswops over the years, so I know this works. Go on, have a go - it's easy and fun. I garuantee you'll be looking at every miniature now for potential beyond it's nominally intended role - and will even reconsider miniatures that you passed up or discarded in the past.

    If you have tips or tricks of your own about headswops in 15mm - feel free to share in the Comments section below.

    Cheers
    Mark
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    Thursday, 25 February 2010

    Felid Bunker: Introduction

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    Our cats are mad for Whiskas® Temptations treats. This is great, because the plastic containers have a feline look about them that makes them just that bit different from human architecture. Didn't take me long to identify the potential to turn them into Felid colony prefabs or military bunkers.



    GZG building accessories, a few bits from the spares box, plus some cardboard and I hope to have a neat set of Felid military bunkers by the weekend, especially as it's been snowing since Tuesday evening and I don't think we are going anywhere.......


    Cheers
    Mark
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    Saturday, 2 January 2010

    "Oh my God. Ze Gas Mask Bandits!"

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    Told you I was having fun! Peter Pig WW2 Pack 285: Russians in greatcoat with SMG given that retro Sov-Block 'Kolony' Rebel look with a GZG gasmask separate head.


    Just a rough 5 minute job to see if it works. Peter Pig 15mm are exactly what they say on the tin - mostly that is - a few ranges, such as the modern USMC are bigger. This means that side by side with Rebel Minis, GZG, Critical Mass Games, these P.Pig Soviets are noticably smaller, though not at all when a couple of inches away from each other on the tabletop.

    The new GZG separate heads though , are not surprisingly on the larger side, so they won't work in every instance - but the gasmask heads do! And, because they ARE just that bit larger than the P.Pig figure, the whole distopian effect is enhanced.

    Peter Pig also offer a range of WW2 Germans in greatcoat which includes MP44 assault rifles, Panzerfausts, Soviet SMGs. Many of these and some of the Germans in 'Zeltbahn', could be potentials for the 'Kolony' treatment.



    Cheers
    Mark
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    Another Day Another Head Swop

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    Ever since Jon sent me the first samples of the remastered New Israelis, I felt compelled to turn the the superb squad leader miniature in pack SG15-Z7 into a character along the lines of Sergeant Major Avery Johnson from HALO or Sgt. A. Apone from Aliens.


    This mini took about half an hour. I used clippers to take the helmeted head off then carefully paired down the remaining metal - think of Paulie preparing the garlic in Goodfellas.

    The character head I chose was from the original sprue of character heads Jon sent me. Too late, I found that the spigot attached to this head under the chin and not the neck. I'd already removed it from the sprue by this time and because the head is too small to hold and safely cut the remaining spigot away, I had to use a rat-tail file to trim it back sufficiently.

    The head still sat too proud of the neckline - a common error in this type of conversion, so I used a semi-round rat-tail file to create a dip that would allow the head to sit more realistically. The finished figure will have a suitable collar round his neck created from Greenstuff, to tidy up the join and provide additional strength to the head.

    Hope you like it. I'm seriously chuffed with how 'Sgt Major Johnson' has turned out and think it makes a very powerful miniature that will add character to the whole unit. Next New Israeli figure I fancy converting in this manner is the advancing Sniper from pack SG15-Z10. I think he'd look really mean with the separate head wearing vision enhancing goggles.

    Cheers
    Mark
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    Are You My Mummy? - GZG Headswops

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    Started playing around with GZG's latest 15mm Sci Fi separate heads in tonight and having fun!

    I had a couple of figures left over in a duplicate pack of SG15-X04A Free Trader Crew and thought that I'd begin by trying out the heads on the 'Captain' wearing a dustcoat.

    First up, "Are you my mummy?" Took about 5 minutes to carefully remove the existing head leaving as little damage to the figure and head as possible. I managed this by carefully carving round the head using a downward cut, before snapping the head off with my fingers.


    Not bad, though I think the head with a Mohican and smaller mouth/nose mask would create a more interesting character without any further work. But, continuing with this full face 'gasmask' head - turn that pistol into a Glock or machine-pistol, place a machete or shotgun in his left hand, obligatory post-apocalypse keffiyeh/shemagh cowl round his neck - you have a bona fide post Nuclear/Pandemic/Zombie/Alien holocaust survivor.


    Of course you might just want a 'Bad Ass' character, heavy or crime boss. This bald head with visor shades and cigar oozes Samuel L Jackson attitude!

    The separate heads with visor/goggles alone will provide five good potential conversions in the G15-X04B Free Trader Crew and Passengers pack before I even get to the Ravagers, Armed Civilians/Colonists and various military types.

    Cheers
    Mark
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    Thursday, 31 December 2009

    New 15mm GZG Heads Up!

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    Back in November Jon at GZG took up some of my ideas here on Dropship Horizon for 15mm separate Character Heads (click here). He consequently produced some brilliant 15mm heads for those of us who wanted to give our miniatures a bit more individual character. We had fun building upon the theme of these original heads and the fallout of this is that Jon's had several additional sprues sculpted, two of which are illustrated below:

    GZG 15mm Separate Heads
    Top: Shades/Visors & Goggles/Vision Enhancers
    Bottom: Gasmasks and Breathers


    A closeup of the Shades/Visors & Goggles/Vision Enhancers

    My photos simply don't do these heads justice. They are magnificent. I take my hat off to Chromecat of the D.C.2150 blog, Joe Dragovich and their ilk for their fine conversion work (click here), and these heads present a real bonus to those of us who find we lack the patience (my particular malaise) or the skill to do this sort of thing for ourselves.

    The possibilities are now endless for creating new miniatures using Jon's new separate heads - colourful military personnel, Mercs, Insertion teams, Cyber-Punks, Post-Apoc survivors/gangs, wasteland warriors, industrial world militia, RPG characters. A whole new realm of life can also be given to existing miniatures beyond paint conversions.

    Next up from GZG - a 30mm tall human infantry Walker. First of several variants from Jon's workbench.

    GZG 15mm Sci Fi Power Armoured Trooper


    The Walker is 30mm tall and comes with moulded power/jump pack and separate arms. These arms have a ball joint that attaches to a socket at the shoulders which gives you plenty of scope for posing them individually. The detail includes integral smoke or anti-personnel grenade dischargers.


    It's a really substantial miniature that has a very real world design about it. I'll pop up a few more photos over the coming weekend once I have the arms attached. If you have suggestions for additional variants/weapon types post your ideas below.

    But that's not all from GZG. Jon has also scuplted some additonal support weapons for the New Israelis - a MILAN style missile launcher - I've seen it and am very impressed, together with a HAMR gunner that is still being worked on.

    Finally....a new range of Sci Fi troopers are coming from GZG! You are going to love them! Stick with Dropship Horizon to find out more in my first entry of 2010!

    Cheers
    Mark
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