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It's a personal thing, I absolutely hate team, squad and platoon level leaders reading a map, looking through binocluars or standing bolt upright pointing/talking into radio. Put the kiss of death on more than one range of figures for me.
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Take a look at this promo video for Ghost Recon Advanced Warfighter and study the leader carefully. His gestures, his movements and most particularly his stance.
Notice how the weapon is ready at all times, gestures snappy, stance alert in a semi crouch and not standing bolt upright.
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How often do you see a raised fist HALT gesture or a hand splayed on helmet for RALLY ON ME?
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Certain aspects of future command on the battlefield may do away with the traditional leader as we know them. Every man may be their own boss, or they will be reacting to commands on the CrossComm beamed via satellite or direct from a HoloCommand Centre somewhere in orbit. But I hope this provides some inspiration for the lower tech grunts who will still look to a man with cohones to lead them when the dog hits the fan.
Cheers
Mark
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Mark,
ReplyDeleteI completely agree. Is it so hard to sculpt a realistic command pose? I think that the manufacturers assume you are going to use regular troopers for your NCOs and are just sculpted company level command or something.
This does bring up another gripe - command that is armed differently than the rest of the squad or visibly different from the rest of his unit. This is more the province of sci-fi lines and I think it stems from the whole GW vein of design that says that a sergeant must be equipped like commanders of the 19th century.
NCOs and LTs tend to look pretty much like everyone else, they just do a lot more waving around.
-Eli
And when you do get decent command figures, there's always one player who can't figure out which one is the command figure.
ReplyDelete"You're kidding me right? He's the one pointing for goodness sake."