Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts

Friday, 17 September 2021

Free Patrol Angis scenario: Knight to Remember

"It was the League of Canlaster that made the first moves of the civil war. Taking the five million men of the Gulaine Company of the Prydian Army, which had declared for Bluefort en masse, they forced those loyal to Yordan out of twelve systems including the Kendal system. Meanwhile the priority attack by a Yordan allied fleet upon the emerald green resource world of Dando II took the garrisons there by complete surprise. Two worlds were plunged into battles among those who were once brothers. Although fabricators furiously worked to place the crests and livery of their baronial masters on their armour most still fought in the white and red of the Prydian Army.” - 4320IC. From Patrol Angis

A treat for Ion Age fans and players of Patrol Angis (in 15mm or using the 28mm Ion Age range as more are doing) today with a free small scenario pitting battlesuits against each other at the start of the Prydian Civil War.  

Knight to Remember:  A two page small scenario for two players or solo play in which a lance of Prydian Duxis Battlesuits are taken by surprise on Geolu Prime by two platoons of now Canlastrian Havelock Battlesuits.  Can they escape the trap?  Download from our online storage by CLICKING HERE.  Visit the website for an entire page full of folder download links of Ion Age resources HERE.

You need only Patrol Angis the core game book for this scenario and we wish you good fun with the scenario.  You can see the 15mm Ion Age Range on the website and look for codes IAF030 and IAF020 for these piloted suits.  

Check out the Patrol Angis game pack for the book, two lances of Retained Knights, Portable Weapon Platform and Duxis Battlesuits plus all needed bases and a unique to the pack Knight Errant miniature all with a saving built in.  An ideal jump in point for the game. See it HERE.

Thanks for Reading,

GBS

Sunday, 1 April 2012

Scenario - Night Storm!

The release of the Khurasan Polecat Utility Vehicle left me thinking about how to use small vehicles in 15mm games.  For small operations, it's likely that small vehicles would be preferred to large mecha or MBTs.  I usually play on 2'x2' tables, so small operations are very appealing to me.  So, to celebrate the Polecat's release (and to encourage manufacturers to keep thinking about the smaller toys), here's a small skirmish game featuring light utility vehicles.



This can be player vs. player, two player cooperative, or as a solo game.  Since 15mm doesn't have "one ruleset to rule them all," I'm keeping things as generic as possible.  It's up to individual players to choose appropriate forces and stat them up.

BACKGROUND

A high-ranking politician has been captured by enemy forces.  He was being taken to the enemy's capital, but a devastating storm forced them to stop at a small outpost.  A small team of special operators will infiltrate enemy lines and attempt a rescue.  The storm will make things difficult, but it should provide adequate concealment.

TABLE SETUP


A 2' x 2' table is all you need for this game.  Set up three buildings toward one corner of the table.  Since it is representing a small military outpost, some scatter terrain (crates, boxes, ammo cans, fuel barrels, small sheds) can also be placed around these buildings.  It's likely that a road runs near this outpost.  The rest of the table can be setup however you want - a few hills, tree stands, gigantic crystal shards, or whatever works with your particular terrain set.

FORCES

The Attackers have a commando squad (6-10 strong) divided among two light utility vehicles.  It would be helpful to have a civilian model to represent the hostage, but a counter or token would work fine.  Choose your weapons carefully - the element of surprise is your only advantage in this game.

The Defenders have two Brutes (lower quality troopers) for every Commando.  There is also one Boss, who should at least be the equal of the Commandos.  

DEPLOYMENT

The Defenders' Boss and a Brute or two are kept off the table, along with the hostage.  Set these aside.  Also, set aside another Brute or two, but keep them separate from the Boss' group.  The remaining brutes are deployed around the buildings to simulate the nocturnal sentries - use common sense to determine their specific locations on the table.  

The Attackers will enter the table from the corner opposite the buildings.  They are inside their Light Utility Vehicles at the beginning of the game.  

SCENARIO SPECIAL RULE - STORM!

The area is experiencing a severe storm (a thunderstorm, blizzard, sandstorm, meteor shower, nitro-methane fog, or being constantly swarmed by shrieking locust-moths).  Visibility is restricted to your figures' normal movement distance, and any sounds softer than the Brutes' weapons can't be heard.  The Light Utility Vehicles are rigged for completely silent running and are invisible to radar, thermal, and all other types of sensors.  The Commandos' small arms (but not heavy weapons) are also considered to be silenced for the duration of this scenario.  

The Brutes are assumed to have poorer vision/night optics than the Commandos.  The Commandos will always see the Brutes first.  However, if a Brute has a chance to return fire, all other Brutes on the table will move (normal walking speed - the storm makes running impossible) toward his position.  The Commandos must act quickly or risk being overwhelmed.

SCENARIO SPECIAL RULE - BUILDING SEARCH


One building is empty, one has the Hostage and Boss, the third has a small number of off-shift Brutes.  Roll a D6 when the Commandos search the first building:
  • 1-2:  Off-shift Brutes.  They will fire as soon as their door is opened.
  • 3-4:  Empty building.
  • 5-6:  Objective building.  The Boss and Brutes will open fire when the door is opened.
If the first building searched isn't the Objective Building, roll again when searching the second.
  • 1-3: Off-shift Brutes or empty building (whichever result wasn't rolled on the previous building)
  • 4-6: Objective building.
Obviously, the third building is the objective building if you don't find it the first two times!

VICTORY CONDITIONS

The Attackers' mission, obviously, is to retrieve the hostage and get him into one of the Light Utility Vehicles.   The Defenders can achieve victory by destroying both vehicles or killing 50% of the Commandos, forcing the mission to abort.

FORCE SUGGESTIONS

This scenario is generic enough that it should work for any setting.  Near future, far future, space opera, post apocalyptic - whatever you like to play.

ATTACKERS: Any elite troopers in your collection.  If you're playing humans, these could be Khurasan Exterminators, Rebel Minis Earthforce Infilitrators, Critical Mass Games ARC Fleet Drop Troopers or Zas Mercs, ArtCrime Port Reliant Mercs, GZG New Israelis or UNSCs (or even Power Armor, depending on your setting)... you get the idea.  If you want to play aliens, you could always use Khurasan Felid Prideguard, GZG Armored Crusties, Critical Mass Praesentia Phase Shifters...

LIGHT UTILITY VEHICLES: Wheeled or Grav vehicles seem like idea candidates for silent running - I just can't imagine tracked or fan-driven hover vehicles being quiet.  Khurasan Polecat (duh!) or Locust, Old Crow Outrider or Goanna, GZG Bulldogs or High-Tech Light Grav APC, Critical Mass Gekotaa (featured in the Dropship Horizon banner), Rebel Minis Apache...

BRUTES AND BOSS:  Any sinister-looking troopers with a suitable command figure.  I imagined the Khurasan Sepulvedan Control Battalions when I was outlining the scenario.  Other figures could be GZG Crusties or Kra'Vak, Critical Mass Naga, Rebel Titan Marines or Kurgen, Kremlin Cyberian Death Commandos, 15mm.Co.Uk Cultists or Post Apocalyptic Warriors...

Hopefully this will give you a fun little game.  Post your results if you run the scenario yourself!

Cheers,
Chris

Friday, 16 March 2012

USE ME - Terminus Scenario Five

Barking Irons has posted the fifth and final scenario in the USE ME Terminus mini-campaign: A Node In The Right Direction.


After withstanding four of Terminus' combat tests, the Challengers have located one of its control nodes.  A small force of drop troopers is inserted to prepare the node for aerial extraction.  But Terminus rarely leaves its nodes unguarded - it responds with a combined force of infantry and light vehicles.  

It would be great to field Mad Robot Jump Troopers as the Challengers in this scenario.  For Terminus' forces, I'm thinking either Eureka Ventaurans with GZG Cyclops Walkers, or Blue Moon Universalists with The Scene Jet Bikes.  And the node itself will provide another good excuse for some junk building.  

I'd like to thank Gavin Syme and the Barking Irons team for providing these scenarios.  Be sure to let them know if you want to see more scenarios and goodies for the USE ME system.  I've played through the first Terminus scenario - the battle report will be posted soon.

Cheers,
Chris

Monday, 12 March 2012

USE ME Terminus Campaign Update

More Terminus micro-scenarios for the USE ME Sci-Fi system have been posted on Barking Irons.


These are fun little games, with a very enjoyable adventure setting.  A young spacefaring race is being challenged by Terminus - an invisible power which controls the boundaries of its solar system.  Terminus is pitting the eager adventurers against many different challenges, determining whether or not they are worthy to travel among the stars.  

  • Scenario One. The challengers land on an outer moon and are pitted against a small (but equal) force.  
  • Scenario Two.  The challengers must withstand the onslaught of a massive horde of primitive attackers
  • Scenario Three.  After defeating the primitives, the challengers are pitted against a massive high-tech war machine.
  • Scenario Four.  The challengers attempt to restock supplies and ammo from a friendly ship.  Terminus sends an advanced opponent to destroy the convoy.
With just a little bit of improvisation, you can adapt these settings to any force in your collection.  Want to play a smaller game?  Halve the size of each force.  Bigger game?  Just double them!  

And half the fun is trying to figure out which forces to use in the scenarios.  I've narrowed my Challengers down to either my Rebel Earthforce Hardtops or my GZG Islamic Federation infantry.  for the first scenario, a small team of Rebel Scourge would be ideal attackers.  I looked at a few fantasy options for the second, but I think my Oddzial Osmy Space Worms would be an entertaining choice.  What about a suitable Big Bad for Scenario Three?  A Ravenstar Studios Slasher Drone, of course!  And Critical Mass Games Kaamados Dominion or 15mm.Co.Uk Octopods would be great opponents for the fourth scenario.  

Scenario Five should be posted to Barking Irons later this week.  In the meantime, I finished painting a Brigade Models Athena VTOL last night - perfect for the first scenario's landing craft.  I'll run the first scenario early this week and post the results here.

Cheers,
Chris

Friday, 2 March 2012

Free Official Scenarios for USE ME Sci Fi

After receiving numerous requests from players, Gavin Syme has authored a series of free scenarios for the USE ME Sci Fi game! He developed a generic background setting called Terminus - take a look at it here. The first scenario, Planetfall, is now available on the Barking Irons website.

USE ME is a great little game, and I'm happy to see it receive this type of "after-sale" support.  Too often are we presented with great rules systems for our 15mm games, only to be left to our own devices as far as coming up with scenarios.  There's only so many times you can play "assassinate the enemy leader," "reduce the opposing army to 50% strength," "rescue tihs pilot," and "capture/destroy this critical objective."

Keep an eye on Barking Irons for more scenarios in the Terminus setting.  I'll run Planetfall this weekend and report on the outcome.

Cheers,
Chris

Tuesday, 3 May 2011

Divine Intervention

If you want to replay the weekend's events in a Science Fiction setting, let me recommend Traveller Double Adventure 6: Divine Intervention / Night of Conquest.

Divine Intervention is set aboard a private, fortified aerial floating complex which is home to a religious leader. The setting and deck plans are perfect for an assault of the station by one or more small parties of commandos with orders to 'terminate with extreme prejudice'.

Imperial Navy Orca Team 6 has a good ring to it. Time to print up the deck plans in 15mm, order some Orca Assault Warriors as the good guys and get some Zidhe from 15mm.co.uk to be Vin Bladen and his Telikabani jundies.

Cheers
Mark