Sunday, 29 January 2012

Creating New Game Settings from Existing Worlds


I've noticed something about us 15mm Sci Fi gamers.  We suffer from tunnel vision.



It's not something to be ashamed of, and it's certainly not exclusive to our little corner of the world.  Everyone gets it sometimes.  But when we get it, it results in months of delayed purchases, unpainted minis, general disappointment in the hobby, and at worst - frustration and anger at the manufacturers.  And one of the leading causes of this tunnel vision?  Settings for our 15mm games.  

We switch to 15mm for all the right reasons.  Tons of products available, excellent variety, good value, very inspiring (and obviously humble) bloggers, you know the drill.  So we take the plunge, buy some figures, buy some more figures, paint a couple of them, buy a bunch more figures, buy some vehicles, print some rules, buy some figures... and then we're stuck.  No idea what to do with them. There's no Codex - how do we paint them?  There's no novels or movies about these figures - so what are they fighting over?  

So we look for inspiration.  We all have a creative side - we wouldn't be shopping for 15mm sci-fi miniatures if we didn't.  But ultimately, we want our games to be familiar.  A favorite movie, book, TV show... or an existing RPG, maybe even a miniature game in a different scale.  That's what we want to play.  So we decide to play it, especially since we know exactly how it should look on the table... 

But wait.  Nobody makes a 1/100 version of that particular figure, that vehicle, that aircraft.  Now we're stuck.  What do we do now?  We talk to our buddies, we write blog posts about it, we turn to TMP and other message boards for advice.  How many threads have the title "What's a good ??? in 15mm?"  "Looking for ??? in 15mm!"  "15mm Proxies for ???"  Or requests for manufacturers to create a knock off version, just so we can get those perfect minis in 15mm...

"I know a genuine Panaphonics when I see one..."
For the most part, it's never going to happen.  Because of intellectual iroperty laws, copyrights, etc., we're never going to get those specific miniatures made in 1/100.  So we get stuck.  We have piles of unpainted lead and we stop playing games.  We beg manufacturers to release things they'll never get away with.  We do everything possible to get that specific setting, in its original detail, onto our tables.  What we never do is stop, take an objective look at that entire setting, and figure out the reasons we like it in the first place.  

What if we make the fundamental storylines into something which fits current miniature ranges?

Look at it this way.  We can wait months, years, or forever for manufacturers to release that "proxie" that gets us close enough for our lofty expectations.  Or we can apply just a bit of creativity, and change a few aspects of the story, the aesthetic, the technology... whatever it takes to play that theme, that idea.  If we do this correctly, we may end up liking our new creation even more than the original setting.

I really think anyone can do this with any novel, comic series, movie, TV show, or video game.  Do we really want to play the Battle of Naboo, but are disappointed by the lack of 1/100 Battle Droids and Gungans?  Let's stop looking for proxies, open ours mind, and create our own version with hordes of Khurasan Mekanoids attacking a jungle full of technologically-outmatched Blue Moon Fereen.  Want to run the final battle in Avatar but can't find any Na'Vi?  Let's relax and play a fun intepretation with Splintered Light Leonines.  Or here's a common one: 40K in 15mm.  Do we want to wait for the perfect Space Marines, Tyranids, and Tau to be released?  Or can we focus on the basic theme, and create our own interpretation with Blue Moon Orions, Khurasan Space Demons, and Eureka Ventaurans.

It's tough to do this, especially when we have such specific visions in our minds.  But let's choose the most important elements of the stories and be creative with the rest.  There are dozens of great figure and vehicle ranges in 15mm Sci Fi, and more new items are coming out every month.  It isn't worth sitting around waiting for that perfect "proxy" or "not-this" to come out.  We should make use of the nearly-unlimited game possibilities available right now.  

Cheers,
Chris

Friday, 27 January 2012

Review - 15mm Sci Fi from Brigade Models Sculpted by PF

As a follow up to this post highlighting that Brigade Models have acquired some of PF’s 15mm sci fi sculpts we're please to be able to provide a review of these soon-to-be-released figures. Despite being in the process of making production moulds, Tony at Brigade was kind enough to send the Dropship Crew a sample of each of the forthcoming packs straight out of the master mould!


First up, the Alien Civilians pack (pictured above). This features 5 unarmed humanoid character models. These could be characters in a tabletop wargaming / roleplaying game cross over or as civilian bystanders to a shoot-out in some retched hive of scum and villainy. My two favourites are the second from the left, who could be a doctor or a scientist on a survey mission, and the one second from the right, who could be pointing out secessionist spies to aid colonial troops!


Next up we have the Alien Creatures pack which provides some weird and interesting aliens for your 15mm sci fi games. We have what looks like an alien watchdog with a sharp face an a lion-like mane, a lizard or even Hutt-like creature with a spiked tail, some sort of techo-maggot, a beetle and a shambling tentacled thing. The wargaming potential of these figures may be limited, but I can imagine a sci fi skirmish campaign with characters competing to collect weird creatures from across the galaxy for the eccentric proprietor of some interstellar zoo!


Then we have the Bounty Hunters pack providing 4 mean looking characters and a shacked captive (on the far right). My favourite figures in this pack are the larger equine-looking creature (second from left) and the humanoid second from right who is equipped with some great looking armour and appears to be unarmed and sculpted in the style reminiscent of a superhero (or villein) PF often employs. I can see lots of potential for use with sci fi skirmish games like 'Blasters and Bulkheads' and '5150:New Beginnings'.


Finally we have the Mercenaries pack. This consists of 4 armed humanoids and what might be another superhero (or villein). I really like the human armed with a mace (or should that be a power weapon?) second from left. This sculpt has real character and delicate facial features which have not been lost in the casting. Like the other packs, there is lots of potential for use with sci fi skirmish games.

All of the figures in all the packs are sculpted in the delicate style PF is a master of and I'm pleased to say that none of this has been lost in the casting - bearing in mind these were provided direct from the master mould and not been cleaned up in any way.

Tony has suggested that these packs may retail for around £2 per pack, which seems very, very good value indeed given the quality of these sculpts and the casting. We've been raving about how good a sculptor PF is for some time here on the Dropship so it's great to see more of his characterful 15mm sci fi in production - Especially as there appears no sign of the sculpts acquired by Pole Bitwy and previewed here entering production. He’s certainly not been responding to my emails on the subject!

All in all a great set of forthcoming releases and, I for one, hope they sell well so that we'll see more 15mm sci fi from PF and Brigade. However, what I'd really like to see is for PF to turn his had to sculpting a conventional high-tech military force rather than just character models!

Wednesday, 25 January 2012

Christmas War - Invasion of Laurentia Game 1

Date/Time: Christmas Eve, the year 2212.  1935hrs.   
Location: Laurentian Border Defenses - Buyan Swamp Crossing



The Buyan Swamp Crossing was an insignificant outpost along the Laurentian-Cimmerian border.  It was one of the oldest gravel trade roads established between the colony-states, and had long been surpassed by multi-lane highway checkpoints.  So it was little surprise that half of the garrison was granted Christmas leave this year, leaving only eight troopers (and two CAT 'bots) defending the border.  It had been that way as long as the anyone could remember - certainly it happened every year that the Laurentian communications-technician had been assigned to this backwater.

This year was different.

Half the garrison (the other four-man team) were sleeping inside the bunker; the other half were in the clearing across the road, discussing all the other places they would rather be.  Only the CATs were watching the road when the first rocket hit.  The comm-tech looked over to see one of their CATs was damaged, and the other firing its own rockets toward a dark, lumbering shape.  His team grabbed their carbines and ran to their defensive barricades, and the comm-tech grabbed his datapad and switched on the scanner feed.  Before he could see exactly what was happening, he found himself ducking small arms fire from the hill across the barricades.  


The data feed went live, and the comm-tech patched in his team.  They could finally see what was shooting at them.  That initial rocket had been fired from a Cimmerian Battle Walker, which was now trading heavy slugs with their own CATs.  The small arms fire was from a four-man Cimmerian fire team sheltered on the rocky hill.  Another two teams of Laurentians were double-timing up the road, covered by the heavy weapons of the first team.  The comm-tech holstered his pad and grabbed his carbine, focusing his fire on the Cimmerian heavy weapons team.  The CAT on their side of the road exploded, and a team of Cimmerians ran straight between his fireteam and their bunker.  A smart rocket from the Cimmerian heavy weapons team hit their position, killing one of his teammates.  They returned fire, but couldn't hit anything.  

Another Cimmerian team attempted to pass between the barricades, but was interrupted by small arms fire.  It was the Laurentian bunker team, now fully engaged in the fight.  The bunker-side CAT managed to blow an arm off the Cimmerian walker.  The bunker-side Laurentian team cut down two Cimmerians attempting to run up the road, but were surprised a fourth enemy team.  They had apparently come around the far side of the swamp.  This was a true assault team - spewing plasma from two flamethrowers while charging the bunker team.  The comm-tech could only try to focus on his own target while his comrades’ bio-signs switched to black, one by one.


The comm-tech attempted to send an alarm signal to the High Command Net.  But there was too much interference from the weapons fire, or possibly a minor EMP from the exploding CAT.  There were no signs of life from his teammates.  He ran as fast as he could, rapidly sending his alarm code as he tried to get out of range.  The second CAT ‘bot must have run out of rockets - he saw it jump the barricades and charge the Cimmerian walker.  Not a bad robot, thought the comm-tech.  He’d have to put it in for a battle honor, assuming there would be enough parts left to find the serial number.


Just as he thought he heard a confirmation chime from his distress signal, the comm-tech felt a sharp impact on his back plate.  He dropped - feeling intense, burning pain from the wound.  Then everything went dark...



Rules: FUBAR (links to unit stat cards: Cimmerians, Laurentians)
Playing time: 1 hour solo game
Battle outcome: Cimmerian victory - complete wipeout of Laurentian forces.  The Laurentians did survive six rounds. Per campaign special rules - long enough to earn a Special Forces reserve unit for the second scenario.

Cheers,
Chris

Monday, 23 January 2012

The Wikkia Man

No not the movie but a 15mm model of the sacrifical edifice of the same name from  Dreamholme Scenics!

 Dreamholme Scenics  
Wicker Man, £16

Now I know, you are propably thinking WTF! But step back a moment. Both Khurasan and Splintered Light Miniatures have recently released miniatures form the golden age of Pulp that could easily see the Wikka Man used as a centrepiece for a scenario set amongst Cultists and Call of Cthulu.

Cults are de rigeur for post apocalypse gaming, so again this could see use as the objective with your clan/gang/survivors  trying to rescue some of their own from the clutches of the local cult or wasteland mutants before they are sacrified to the Comet Gods.

Of course, you could also set it in Modern times, somewhere in  Redneck/Bible Belt America and Rebel Minis have all the minis you need. Let's see if Scooby, Shaggy and the lovely Daphne get out of this one!

Mars - yes, Mars. Your Victorian Spacefarers fall upon a tribe of Green Martians or similar who sacrifice humans, Canal Martians or simply anything they fancy, and you have to rescue or escape - or maybe you are Carruthers of the 4th Ether Marines, tasked with stamping out this vile practice and now leading a raid on the local Martian Magog settlement.

Something mad, but different, with loads of opportunity for gaming!

Cheers
Mark


Friday, 20 January 2012

Additional USE ME titles from 15mm.Co.Uk!

Building on the success of their USE ME 001 Science fiction rules, 15mm.Co.Uk has released two more titles in that collection.  

First up is USE ME 007 - 15mm Post Apocalypse.  From their description: "This is the seventh title in the USE ME series and its the first title created after a year of solid feedback from the wargaming public. We have gone through a core science fiction set of rules and several historical ones plus ventured into space but now we go into a near and bleak future; that of the Post Apocalypse. Returning to the USE ME stable is author O.G.Joel, who has penned among other things USE ME World War Two. He had an interest in the aftermath of a man made, natural or supernatural event that would end our world and bring about a nightmare world of scavengers and technological warlords. This interest and knowledge resulted in these rules. Fast play rules based on the D6 USE ME engine that would suit 15mm scale miniatures (though it will work with smaller or larger scales with ease). From a few personalities in small scenario to squad level with battles involving a hundred or more character including vehicles."

I couldn't help noticing the contents for this book includes four pages called "Factions of a Wasted World."  USE ME 001 only has a generic troop builder section, so this title might go into a bit more flavor and detail than the earlier game. 

The other release that caught our eye is USE ME 009 - Zombie Dawn.  From their description: "It is with a moan and a shuffle that I welcome you to the ninth title in the USE ME series of titles. Why a moan and a shuffle? Because its the Zombie Dawn baby; the night, day and eternity of the living dead! This rule set marks a departure from a primarily broad based series of titles for something more specialised. 

Gavin Syme created Zombie Dawn in response to gamers requests by the hundreds for an Undead game which was easily played, a little different and most importantly could be played solo as well as with two or more players. Fast play rules based on the D6 USE ME engine that would suit 15mm scale miniatures and has a simple matrix to use 28mm scale miniatures too. From a few personalities in small scenario to squad (called teams) level with battles involving a hundred or more characters including vehicles. USE ME Zombie Dawn achieves all of this and more."

The USE ME first book was great, and plays extremely well for many "conventional" sci fi settings.  But for zombie outbreaks, nuclear apocalypse recovery, and post alien-attack scenarios, we now have a custom-tailored, pocket-size set of rules that can be played with a minimum of preparation.  

And if you decide to order these rules - don't forget to pick up some characters from the underrated Laserburn range.  If you order any Laserburn figures before January 31st, you'll get a free Law Officer patrol group consisting of one bike, three foot officers, and a K-9.  Those figures might be very useful as security guards for your post-apocalyptic pharmaceutical corporation, or as new-authority cops trying to keep the peace on the remains of your metropolitan streets...

Cheers,
Chris

Wednesday, 18 January 2012

Brigade Models Previewing More 15mm Sci Fi!


Brigade Models have acquired some of PF’s marvellous 15mm sci fi sculpts which they’re hoping to release very soon. These figures will be available in 4 packs, each with 5 figures. We've been raving about how good these sculpts are for a while here on the Dropship so it's great to see more in production!


As you can see from the pictures above, Brigade are in the process of making production moulds and Tony at Brigade is hoping to release the first two packs, Alien Civilians (pictured above) and Alien Creatures,  within the next 2 weeks, followed by Bounty Hunters (pictured at the top of this blog post) and Mercenaries a few weeks after that. The price is likely be around £2 per pack.

The Dropship Crew think that, with sci fi skirmish games like 'Blasters and Bulkheads' and '5150:New Beginnings' and the upcoming 'The Department' in the market place, there should be quite a bit of demand for 'character' sci fi figures through 2012 and beyond!


Brigade have also ploughing ahead with the expansion of their 15mm sci fi buildings range. According to Tony at Brigade Models the first two, which we released to test the waters, have sold well and Brigade are planning more releases in the near future. These buildings have a familiar “Mud Eisley” feel to them and we’re looking forward to seeing what else they come out with!


Why not check out the Brigade Models Blog for further information.