Monday, 30 November 2015

Can you squeeze 15mm models into 6mm rules?

Some thoughts on using Laserstorm fast play rules designed for 6mm models with 15mm models.

By Podsy McPod


I wanted the action to start quickly in this test game so used a 4x4 table but on reflection 6x4 would have been better.

I have been a big fan of Fireteam Andromeda rules for the past couple of years. They have great tactical depth with their unique command and control system. They would remain my rule set of choice for serious competitive play. In recent times though I have hankered after a rule set that was a bit lighter and allowed me to get more of my ever expanding model collection on table at once, especially vehicles.

Laserstorm rules are designed for massive battles using 6mm models. The minimum suggested game size is around nine units a side. A unit being three standard vehicles or field guns, 4 light vehicles, 6 infantry stands or one super heavy vehicle or behemoth. This is the sort of size of game I have played so far. Units are arranged into three battle groups of roughly equal size. Weapon ranges seem fine used unmodified in 15mm. The rules suggest infantry stands of 4-6 models but my figure collection would not stretch to that. I chose stands of 3 models so that my standard units of 20 models could form an infantry unit. It also takes up less real estate on table. Purists may argue that three figures do not make a fire team but it looks OK to me.

Deployment and activation is by battle groups which are represented by a playing card. Also added to the deck are snap fire cards which allow one side to make a single unit fire or move out of sequence.

The rules are very simple and elegant to the extent that you find yourself wondering why has no one done this before. Units have a score to hit on their stat line. If there is not a clear line of sight to all of the target unit or if the target is in terrain the firing unit has to roll higher than their base "aim" stat, effectively a -1 modifier. Weapons are divided into three categories general purpose, anti infantry and anti tank. Fire at the wrong category of target for your weapon type you automatically need an unmodified 6 to hit. That is it! It sounds ridiculously simple but it just seems to work. 

Targets get a saving roll based on their class. Infantry and light vehicles save on 1D6, vehicles on the sum of 2D6, super heavies on the sum of 3D6 and behemoths on the sum of 4D6. Vehicles save on only 1D6 in assault so are vulnerable to being overrun by infantry. Units will have a saving roll typically in the range of 3+ to 6+ which is modified by the power of the attacking weapon system. For example an autocannon field gun has a save modifier of -2. So firing on a scout walker unit with a save value of 5+ the walkers would need 7+ to save on the sum of 2D6. If they failed any save and were in cover they would get an additional saving roll of 5+. In the above example infantry in the open with an identical save value of 5+ would be destroyed being unable to roll a 7 on 1D6. So infantry and light vehicles get a massive boost to survivability by being in cover. This system means practically anything has some chance (although it may be tiny) of destroying any target.

Casualties are removed from the nearest model to the firing unit working backwards. A score of 1 to hit is a 3" pushback working from the nearest model after casualties are removed. Victory is decided by scoring points at the end of each turn for uncontested control of victory point locations. This casualty and push back system means there is a great degree of uncertainty over being confident you will hold or contest any given objective at turn end.

Disaster struck this super heavy tank early in my last game. Rolling two ones out of three save dice it failed by 1 to avoid being destroyed by the tanks main guns.

When a unit takes sufficient casualties (one or two depending on size and class) it must make a morale test. This is a simple unmodified score on 1D6. A fail means morale has broken for that moment. If playing in 6mm I think I would use the detailed rules on commanders and regrouping but in 15mm it just seems wrong. An alternative given in the rules is that the unit has to retreat 12" and this works fine.

The rules give three options for unit building. From scratch, add weapons to a chassis or ready made units. The first army list book has just been released. The points system if using the ready made units seems fine. It could be exploited by those determined to win. For example you could give your infantry RPG's a massive range boost for only a few extra points. The points system is under review and I am sure will be updated as players report in. You can alter every stat and add traits and special abilities to units and weapon system. There is enough here to cover every conceivable unit type and hero units if you want them. Alas for me this detailed pointing system (which I highly commend) is just too much for my maths skills. It is crying out for computer aid via a spreadsheet or online army builder. Anyone care to take up the challenge? Get the authors permission first of course.

Tanks burst through Naga lines wiping out all opposition.

So does it work in 15mm? For me I will answer yes with a couple of provisos. Even if you have the models you don't have the room to fit in the large numbers of heavy vehicles the system is suggesting to use. Unless of course you happen to have a massive gaming table. On a standard table 6x4 I don't think I would push much beyond 12 units a side, but compared to a lot of games I see being played that is still a huge amount of figures. There is fair amount of luck in the game which is emphasised if using a relatively small number of units. For me it is an acceptable level in view of the fast play time. The photos are from a game with someone playing for the first time and the game completed in 2 hours from deploying to winner declared.

If you do have a collection with lots of light vehicles (with a small footprint) like Battlesuits and lots of infantry these rules may suit you down to the ground. I can't help thinking they would work equally well for modern games. I think they would work spectacularly well if you are lucky enough to have an urban terrain board.

In fact these rules are so good you might just be tempted to start a 6mm collection.


Last 24 Hours on the 15mm.co.uk, Ion Age, and Alternative Armies Free Shipping Offer




15mm.co.uk is now in the last 24 hours of the Black Friday Weekend offers and promotions. Until the early morning of 1st December 2016 GMT we are offering FREE WORLDWIDE SHIPPING on all orders anywhere (no limit per customer) on orders over 10.00GBP product value. This applies to all of our ranges, all of our books, miniatures and anything else we sell. Just add items to your cart and proceed to checkout and the website will automatically do the rest. Its time to expand your forces for the winter campaign season! 

If you wish to combine up orders from our other websites (we operate Alternative Armies, 15mm.co.uk and The Ion Age) then you can do so. Email us on sales@15mm.co.uk with a list of what you would like and we will send you a paypal invoice saving you the shipping! 

We have a tremendous range of miniatures to offer you. If you are a wargamer who likes Science Fiction then we can offer you Laserburn, Loud Ninja Games, HOF 15mm Science Fiction, Asgard,USEME, Alien Squad Leader as well as SHM 15mm Science Fiction, Star Vikings. We also have 6mm Science Fiction and Fleet Scale Mecha

If you are a fantasy wargamer we have HOT 15mm Fantasy, HOTT 24AP Armies, HOB 15mm Fantasy Buildings, Tabletop Classic Fantasy, Sengoku Japanese Fantasy and USEME

Historical 15mm wargamers will find Brickdust Napoleonics, Isarus Dark Age, Medus Medieval,Altuos Renaissance (including the new Da Vinci Tank!), Potomac American Civil War and Pony Wars Wild West and USEME. We also have a range of Bases, a range of Terrain and Accessories and the range of Ganesha Games printed rule books. 

Lastly we have our Deals and Offers page where there are bundles, reductions, end of lines and more all reduced from list price and our free postage offer applies to EVERYTHING! Thousands of miniatures to choose from.

Just go to our website HERE and then browse using the top menu to choose your range to view.

Thanks for Reading,

Gavin Syme (GBS)

Saturday, 28 November 2015

Flaytrap Factory presents Brotherhood of the Fly on YouTube


Hey all,

Since October there has been a new YouTube program put up by Flytrap Trap Factory called "The Brotherhood of the Fly". While not exclusively devoted to 15mm science fiction, this program, hosted by Flytrap Factory's Anton Ducrot, Zombiesmith's Josh Qualtieri, and Jonothan Boen of BoenArrow Sculpture Studio.

The trio of hosts put together a regular 90 minute videocast where they discuss the industry, their craft, their products and all things miniatures. Along the way they have guests from the industry. So far this has included Harold Crossley of ClearHorizon Miniatures and digital sculptor John Bear Ross. Future plans include Arthur Braun of Skullduggery Press as well as myself, Eli Arndt of Loud Ninja Games. Plans exist to continue hosting other smaller independent manufacturers from all ends of the miniatures business and craft.

Here are the episodes that directly address our corner of the hobby.

"The Brotherhood of the Fly" Episode Two... Zombiesmith / Clearhorizon Special!

"The Brotherhood of the Fly" Episode Three... John Bear Ross!




Brigade Models - The Alaudae Legion and West Riding Yeomanry


The Alaudae Legion


The Alaudae Legion – led by Colonel Cornelius Dark – are an elite Frankish unit from New Gallia.

The mid to late 330s saw the implementation of the effective refit of the Alaudae Legion. Many older vehicles were scrapped or sold on although, for a long time – even as replacements were brought in – units were often fielded with mixtures of older vehicles and newer AFVs as the transition and upgrades took place.The Legion’s re-equip needed several new pieces of equipment. Unable to find a suitable heavy tank from existing designs, the Legion persuaded AMX to develop a version of the Garibaldi tank with an extended hull. This was then paired with the large turret from the Sohei, purchased from Mitsusaki Industries on Hiroseke, to create the Larminat. This hybrid tank was so successful that the Legion repeated the process with the Montsabert. This had initially been rejected because of concerns over the small size of the turret, but Mitsusaki-manufactured Shaman turrets were paired with the hull to create the Shamont, which required a slightly larger turret ring but little else in the way of modification.


The Larminat and Shamont are now available from the website, and we’ve also added three detachment options for the Legion – Armoured, Heavy Armoured and Infantrydetachments each with eight elements. Each detachment comes complete with crew figures, stowage packs, infantry bases and other bits and pieces. Another new model which the Legion require is the Weygand missile tank, known as the Damselfly II in Legion service.

One of my painting tasks for the next few weeks is to put together an Alaudae army ready for action in the new year. Once this is complete, you can be sure they’ll be put in front of the camera for an extended photo session.
The West Riding Yeomanry

Our EuroFed vehicles were co-opted into the Hammer’s Slammers universe by John Treadaway a while back to create the West Riding Yeomanry. I’ve finally put together a painted unit of my own and added this as another HS detachment option on the website. The detachment of seven vehicles and three infantry elements comes complete with vehicle crew figures, stowage and other bits and pieces.


The WRY require one new vehicle option, a gatling armed version of the Montsabert hover tank. John created his own originally by using the secondary gatling weapons and fitting those to the main turret, but we’ve now created a proper version.

New Vehicles
HS15-414 – Larminat Heavy Tank – £11.00
HS15-415 – Shamont Hovertank – £8.00
SF15-401f – Weygand Missile Tank – £8.00
SF15-401g – Montsabert Gatling Tank – £8.00

Detachment Packs
HS15-201 – West Riding Yeomanry Strike Detachment – £62.00
HS15-301 – Alaudae Armoured Detachment – £75.00
HS15-302 – Alaudae Heavy Armoured Detachment – £66.00
HS15-303 – Alaudae Infantry Detachment – £47.00

Friday, 27 November 2015

Hydra Miniatures Holiday Sale


Hydra Miniatures have also announced their Black Friday sale:

Greetings, cadets! Hydra Miniatures is running its annual Holiday Sale with 20% off all items. The week-long sale will start on Friday, November 27th (Black Friday) at 12:01 am EST and will run until Saturday, December 5th at 12:01 am EST. All items, including new releases, are on sale and sale prices will be marked. No coupon code is necessary

Evil Bear Wargames offer

If you're quick, you can get a free teabag from Evil Bear Wargames...

All orders today only will receive one posh Whittards Breakfast teabag for every £10 spent. Spend £30, get three teabags. A Great British offer!

They are doing this rather than a having sale because their miniatures are such great value already!