Friday, 13 February 2015

ACP Games: Vanir Dropship Kickstarter Launched!

JBR, here, with an exciting announcement about big new from Jimbo Burrell, of ACP Games.

I used to work with Jimbo when we were both doing CAV for Reaper.


Since then, Jimbo has been working long and hard to launch his 15mm scale product line at his company, ACP Games.

His newest venture is a Kickstarter project for the Vanir Dropship.

It's a beast, dwarfing most other offerings in the realm of 15mm.

Click here for the link.

https://www.kickstarter.com/projects/218951469/vanir-drop-ship-by-acpgames

Here's the movie...




I also did a digital sculpt for the Kickstarter:  A small combat utility vehicle called the Homesteader, meant to fit in the cargo bay of the Vanir.  More on that later.

 Here's the Vanir with one of the stretch goals, the 3-inch-tall mecha dubbed The Angel Of Death.

Here's a size reference shot of the Angel Of Death, with a 15mm infantryman and a Valkyrie.

 Here are another stretch goal, a new set of Valkyries, Jimbo's excellent powered armors.

 Here are a few shots of the Vanir with one of Jimbo's a-grav tanks.

 


 As an added bonus, Jimbo also got the mighty David Woods, AKA Dwartist, to paint up a pre-production Vanir.  As you can see, the Vanir also does Double Duty nicely as a 28mm scale vehicle.

For more of his astounding work in support of this project, click here.



That link, again, is...

https://www.kickstarter.com/projects/218951469/vanir-drop-ship-by-acpgames

And if you're on Facebook, swing by ACP Games' FB page, and give them a like.

https://www.facebook.com/acpgames


Enjoy!

On Behalf of Dropship Horizon,
JBR

Friday, 6 February 2015

Defending Planets Across The Ion Age

Preview of Planetary Militia


February is set to be a nice release month for The Ion Age. Not only will the 15mm versions of the Planetary Militia be released but also a brand new set of vehicles for use with them. These citizen soldiers are tasked with holding the ground and maintaining defense behind the armored lines of the Muster and armored elites. 

Several packs of infantry and vehicle variants are planned for February releases...

IAF067 Planetary Militia 1st Squad (10) (Rifle Squad) 5.00GBP
IAF068 Planetary Militia 2nd Squad (10) (Support Squad) 5.00GBP
IAF069 Planetary Militia Platoon Command (5) (Special Poses) 2.50GBP
IAFP02 Planetary Militia Platoon (25+1) 12.00GBP
(Contains IAF067, IAF068, IAF069 as well as a free unique miniature only in this platoon pack)

IAF054 Hazelwurm MkII Patrol Car (1) (Light Vehicle) 4.00GBP
IAF061A Colabreta Patrol Carrier MkI (1) (APC Light Vehicle) 6.00GBP
IAF061B Colabreta Patrol Command MkIII (1) (Control Light Vehicle) 6.00GBP
 
 See vehicle images below and read more - HERE 






SpecOps: A Gruntz Module now available on WargameVault.com!

Written by myself and published on WargameVault, SpecOps: a Gruntz Module is now available!


SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.

Available here for $3.99

ClearHorizon Miniatures - Hell Diver Omega Squad

NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more!

NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack enemy cybernetics with SLAM modules!

NEW MISSIONS: Eight new missions along with a branching campaign make running your games easy and interesting.

NEW TEAM TYPES: Choose from eight different types of teams with their own unique perkz each and further customize your troops with Species Traits to represent Aliens and Humans.

NEW OFF-BOARD RESOURCES: Light up your enemy with a UAV drone, or maybe an orbital strike with your new off-board resources.

NEW CAMPAIGN MODE: Advance your skills, build up your equipment stores and nurse your wounds with the new campaign mode that keeps your operatives from game to game.

The Gruntz Ver 1.1 rulebook is required for this module.


---
Here is a review of SpecOps.  Rocco was sent a Pre-release pdf for free in exchange for an honest review and feedback:

Tech Report of “Spec Ops” a Gruntz Module by Clear Horizon Miniatures
By: Rocco P. Yoculan
Nerd Rage Painting Service

I was given a chance to give my opinion of the new Gruntz Module Spec Ops by Clear Horizon Minis, after speaking to Harold I was given a prerelease copy of the new module. What follows is my report of the new rule system for 15mm special operators in the Sci-Fi genre.

Book Cover and Layout 

                Right off the bat, the cover shows a night vision scene of two “Hell Divers” bounding with their tactical displays showing on their HUD (Head up Display), boldly displays the title and is eye catching and not over the top. The PDF is very well done with the rules being listed and written out with a natural flow that was very easy to follow. The PDF is also filled with the right amount pictures and original artwork so that it does not feel like filler.

The Rule System

Activation: This worked very well for our test games, we also for the hell of it tried random card placement for all the units on the table. Both worked out well and as I explained to my group. look at Activation as not just who goes first but who reacts first.

The Blip Mechanic: My first read through left me a little confused but after I played it I saw what you were trying to do. This worked well on a 2 by 2 table with ample terrain placed. This also put in a layer of tactical complexity that felt absolutely right. Moving the blips around and trying to stay out of sight until it was necessary to start the fight on my terms vs do I just open up on this blip exposing myself and driving forward came up a lot and was very interesting. The spotting rules felt just as natural as well.

Grenades: The new grenades were cool, and a great addition to the game. It did come up weather or not the grenade thrower becomes spotted if he throws a grenade. I claimed he did not and we played it that way. I found the grenades to be very useful if not overlooked. The Decoy grenade was a bit hard to follow at first but once we understood it creates a decoy blip that your opponent knows is a fake marker but can spot his markers at skill 3 became one of my favorite tools not forgetting the Hacker of course!

Reactive Fire: Very well thought out. This also left player with a lot of tactical decisions to make including whom to assign to overwatch (sniper and or SAW gunner) vs making a solid assault or a layered defense. Depending on the mission played an Operator on overwatch was vital because of the one spot rule. Being able to move the model being shot at 1 inch to avoid the shot but stopping the advance is a brilliant mechanic that adds realistic flavor to the game.

Shooting and the Weapons: Again very well thought out and I liked the range band modifiers for the weapons.  Most of the weapons felt right, I did how ever think the ranges on the Shotguns were too high and should be shortened slightly and the AE effect removed. I work with tactical firearms daily and shotguns are abysmal field combat weapons but Kings of CQB. In CQB with standard 00 buck 0-7 yards there is very little spread and at 15-20 yards is all you have for combat effectiveness anything after that range requires a slug with 50-75 yards being optimal effective range. Yes both calibers are deadly past these ranges but the probability of hitting a target and taking him out of action is low. Just my 2 cents and I know how difficult it is to make a game shotgun feel right. 

Nat Net: Having a battlefield hacker proved to be a lot of fun and is useful as a Denial/Buff unit on your team and is one of my favorite team members. The rules are straight forward and easy to use and do not pull the players out of the action.

Team Building 
                I vote this be renamed “How to kill an entire afternoon making the perfect Black Ops Team” I’m a tinkerer and one of the things I love about Gruntz is making up my own Units. This was gamer cocaine to me and I loved every minute of it! The Point cap is spot on allowing me to make hardcore teams but not gods and of course the age old gamer question do I want Quality or Quantity? The off board assets and squad equipment are great and add flavor to the games we played.

Missions & Campaigns 
       The missions we played were Assassinate, Hostage Rescue, and Infiltration. All played smooth (as smooth as gamers can play before utter chaos erupts) and were easy to set up and run. I really like the campaign rules and am looking forward to getting one off the ground in the near future. The Injury mechanic is cool and reminds me of Mordhiem from days past. Unit advancement looked right and was not even remotely over complicated. 

Conclusion 
                This was a fantastic module to play and we had a lot of fun play testing it. This game plays like a First Person Shooter on the table top and is fast and deadly! It also had a great amount of tactical gameplay to it that does not slow it down. Harold you and your team achieved what you set out to do.  I’m looking forward to seeing the final version once everyone’s input is shared. Thanks for allowing me the opportunity to give my opinion on this module.
 Roc 
  
End of Report…

Monday, 2 February 2015

Loud Ninja Games - Alien Encounters and Wasteland Mutants Released

Hey all,

Just a quick heads-up that three new packs, previewed last week, are now available through Loud Ninja Games at the 15mm.co.uk store. 

Alien Encounters and Wasteland Mutants will be two growing lines of miniatures depicting all manner of scifi schlock and goodness. From rubber suit monsters to horrible denizens of the apocalypse, these two ranges should bring plenty of fun to your tables. 

For full info, visit - HERE



Sunday, 1 February 2015

New Month, New Special Miniature

The Ion Age Offers Another Glimpse Into The Future



The Ion Age is a living, growing universe, bringing new force offerings, vehicles and even characters to the table every month. The universe has grown linearly along the lines of two core factions, the Shia Khan and Prydians. Back in February 2014 we got our first glimpse at a new name in the game, the Xin, when the folks at The Ion Age offered a bit of a teaser with their Xin Envoy (see below)special monthly figure.


This month, they tease us again with the offering of a female Xin figure, the Youxia. These wandering warriors, adventure through the stars fighting battles against the evils of the cosmos. Like other monthly miniatures offered from The Ion Age, you can get one free with any order from them as well as order them separately if you want just the figure or more than one.

For the full story on this intriguing and excellent miniatures, head on over to the Ion Age Blog - HERE



DreamForge Games Presale Of Wave 3 15mm Release


Mark Mondragon of DreamForge Games is offering 25% off his existing line of products (including those tasty 15mm Leviathan Crusaders), and 20% off the newly-released 3rd Wave products, among them the 15mm scale Mortis (pictured above) and modular weapon arms (pictured below).

Items must be purchased through his store at the DreamForge Games website.

The deal is good until the 10th of February.  The full announcement is here.


To quote Mark...

"ABOUT PRE-ORDERS:
I anticipate the product to arrive on or around February 10th with the fulfillment to begin on or around the 11th. Any changes or updated will be posted here, on the front page of the DreamForge-Games website.
Please Note: Your payment will be processed immediately, as all sales are on a first come first serve basis.
I will be keeping an eye on the orders as they come in and placing additional orders with the central warehouse as needed. Please allow an additional 3-15 days, depending on the date and contents of your order and the current stock level.
Your order will not be shipped until all the items in your order have been received."


Buyers outside of the US receive the same discounts, but may face higher shipping or customs charges.

For a list of international retailers that carry DreamForge products click here.  
Note that these folks won't be offering the same discounts as DreamForge's US store, but you can probably save on customs and shipping.

And now for some eye candy of the 15mm weapon arms.



Ripper Saw.
 
 Mauler Claw (in left or right hand configuration).
 Nova Cannon.
 Vulkan Cannon (available in left or right sides).
 Grendel Seige Cannon.


And the Beowulf Artillery Cannon.

Very nice.

On behalf of Dropship Horizon,
JBR