Post from Lasers and Broadswords blog.
Written By Alexander Wasberg
Five Parsecs From Home Campaign turn 1 I have finally gotten my Campaign going!
My Adventurers can be found here: Link
Currenty stuck on a sandy, somewhat inhospitable world known as Ares-2, our heroes find them-selves in an unenvious position. This planet is a dump, quite frankly, and they would like to head to one of the myriad of other worlds on the fringe.
But there is a problem; in their latest attempt to "hit the jackpot", their spacecraft was destroyed when they tried to evade the local customs agents. The ship was a rickety old death-trap, to be sure, but it was their ticket out of here as well.
Now they find that they have no choise but to try and find a patron, do make enough dough to get a new ship, or failing that, a shuttle-ticket to a slightly more civilized planet.
Captain Black: As the leader, he goes out to find a job, and without too much trouble or haggling, he finds a Calamian diplomat, who offers them a job.
Mr. Hammer: The warbot is left behind to guard the room the group resides in at a local seedy motel.
Chiyo: Goes out to find something to barter for, the rent needs to be payed, even if they can't find a job!
Mr. Smith: Strikes out to look for a patron as well, has preciously little luck however.
As the diplomat explained to the captain, the job is simple; Go to an run-down settlement a few miles south of town, explore the area and assess the damage on the remaining structures and the local micro-plant.
The reason is simple; the Calamian corporate interests in the area is great, but buying unsurveyed property on the fringe is unadvisable, so our heroes are doing so for them.
What he failed to mention is the gang of punks who have taken over the area since it's official abandonment a few years ago, but that information felt irrelevant to the diplomat, it didn't have anything to do with their main interest in the area after all!
The Group meets up back at the motel, grabbing gear and getting ready to head out:
The Captain brings his trusted revolver.
Mr Hammer is wired up with a Gattling gun (counts as rattle-gun) and a brutal melee weapon.
Chiyo carries a handgun, as well as her wrench.
Mr Smith has a modified assault weapon (counts as rattle-gun with assault module)
As the approach the area, they notice that there are indeed punks there, and not being terribly surprised at their employers failure to mention this, they get ready for work.
Chiyo takes a shot at the other punk, but the slugs hit the wall he's covering behind.
Since quitters never win, Chiyo tries to shoot her adversary again, but misses again.
A pink-haired punk pokes her head out behind the power-plant, she lines up her rifle..
..and she knocks down Mr Hammer with a well-placed shot!
It seems fine considering the lowly company it had suffered.
Mr Hammer gets knocked over again!
Mr Smith finally moves from his original position..
.. his storm of lead makes his target punk run for cover!
His back exposed, the punk right across the yard takes a shot at him. He doesn't make a dent.
Analyzing the final structure, the mission is completed! The crew can now begin to fall back.
The end of the mission, the Adventurers leave the punks broken and bloodied.
A Hunting rifle that was found on an earlier mission breaks down, but Chiyo manages to repair it.
Mr Hammer is a beast, with a gattling gun and able to ignore 2 out of action results!