Scenario #1 from Blasters & Bulkheads is a straight line-up-and fight set in a bustling spaceport. A good learning scenario, but it doesn't offer much in terms of built-in background. So here’s my own attempt at filling it out...
Kane Beros was recently chosen to wield the Shadow Blade, one of the most ancient and powerful weapons in all the Shadow Worlds. As a final test, the Elders sent him on his first mission. Alina Jax, a free-lance intelligence agent, was going to take posession of a small artifact in the spaceport of Zillium. Beros was instructed to retrieve that artifact - Alina's life was of no consequence. Since this was his first mission as The Chosen, the Overseers sent Nazaeran, one of their most experienced enforcers, to advise him. Beros was allowed to take five of his best disciples for this mission - each one training for the day they may succeed him as The Chosen.
Gann Helray, a young adventurer and son of a prominent baron, had meanwhile been looking for a way to prove himself to the nobility. His dearest friend Kwah’koo learned of Beros’ and Nazaeran’s mission, and they decided to act. Taking out the Chosen would certainly earn Helray a title of his own, and Kwah’koo had long held some sort of vendetta against Nazaeran. Helray ordered his bodyguard, Sarge, to grab a squad and accompany them to the spaceport.
I rolled for initiative - Gann Helray scored four successes on his seven dice (Mind 3, 2 for being the leader, 2 for the Born Leader trait) while Beros rolled two on his five (Mind 3 and 2 for being the leader). I assigned the +2 Edge bonus to Gann, and the +1 to Beros (need to make counters for these!).
|You know you're a villain when even the guard dogs back away from you..
|"How much is this kid paying us again?"
The victory conditions specify that a side that loses a character may choose to withdraw... henchmen don't really count as characters in Blasters & Bulkheads.
“Lord Helray, were are quickly losing our bodyguards.” “I’ll buy you some new ones tomorrow, Sergeant. Fight on!”
Beros charged forward. Helray, staying in cover, moved to within 10” of Beros. Helray unloaded with both pistols, taking four Vitality from Beros. Nazaeran advanced and fired his Sun Gun at Sarge, but didn’t hit. Kwah’koo moved to Helray’s side and fired his pistol at Beros. He missed. Spurred by their previous success, Beros’ henchmen tried again with the launcher, this time using all their Fate counters. Eight successes! Helray rolled four successes against that, but Kwah’Koo only rolled two. That put the DN +1 against Helray and a whopping +2 against his alien friend. Both were reduced to 2 vitality.
Sarge marched forward to intercept Beros. Even at close range, he only managed to hit with two successes. Beros easily deflected this. Sarge’s last Falcon Trooper also closed in on Beros and took a shot. He hit, knocking one more vitality from Beros.
|"What... do you guys not like me or something?"
Beros won initiative. Since Sarge was so eager to protect Helray, Beros charged him. He used the Cloud Minds ability first - Sarge lost two Fate for the upcoming melee. Beros’ attack successes outnumbered Sarge’s by five. Sarge burned his last three Fate on his Damage Resistance rolls, but still lost two Vitality.
Helray charged out of cover and attacked Beros. Two measly successes, even with the charge bonus and burning some Fate counters. Beros deflected.
|"Fine... I'll swat both of you like the insects you are."
|Stand tall, look imposing, and blast anything wearing blue
|"I'm not WEARING blue, you bastards - I AM BLUE!"
First and foremost - what was the fate of poor Kwah’koo? He passed all of his Resolve dice - that should help him on the post-battle roll. He suffered “Serious Injuries,” and would suffer from weakened stats during the next scenario. Each character gained +1 experience.
Then I rolled for income. Helray’s group didn’t earn enough credits to pay everyone’s upkeep - two characters (or henchmen groups) would have to suffer a shortfall next game. I rolled “must activate last each round” as the shortfall. I assigned this to Sarge and his Trooper group - it made a certain kind of sense since they would all be replacements.
Now we move on to Beros’ group. Beros earned one experience, and Nazaeran earned two for delivering the KO to Kwah’koo. They also rolled well for income - three extra credits in the bank after upkeep was paid.
Beros led his men through the streets of Zillium, searching for Alina Jax and the item in her possession. Helray carried Kwah’koo to Zillium’s med facility, while Sarge called in another team of Falcon troopers. A spaceport worker raced into the med facility to tell Helray what was going on - and who Beros was trying to get. Helray only needed to hear her name. The memories of that one unforgettable night gave him a new sense of purpose. Kwah’koo was patched up - he’d be slow, but was eager to have another shot at Nazaeran. And now they knew they didn't have to kill Beros and his men - just slow them down long enough for Alina to make a clean getaway.
TO BE CONTINUED...